Editing Sheik (SSB4)

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**{{buff|Compared to Chain, Burst Grenade's explosion deals more damage (3% (Chain)/5% (tip) → 12.6%) and has significantly more knockback (3/5/10/35 (base)/20/50 (scaling) → 30 (base)/100 (scaling)), making it capable of KOing. Like Chain, it can block incoming projectiles, although only its grenade can do so. Unlike Chain, it has damaging [[windbox]]es that pull opponents in, and it does not have a set range, making it significantly more effective at edge-guarding.}}
**{{buff|Compared to Chain, Burst Grenade's explosion deals more damage (3% (Chain)/5% (tip) → 12.6%) and has significantly more knockback (3/5/10/35 (base)/20/50 (scaling) → 30 (base)/100 (scaling)), making it capable of KOing. Like Chain, it can block incoming projectiles, although only its grenade can do so. Unlike Chain, it has damaging [[windbox]]es that pull opponents in, and it does not have a set range, making it significantly more effective at edge-guarding.}}
**{{nerf|Compared to Chain, Burst Grenade cannot be freely maneuvered, making it less effective at zoning. It also cannot be used as a [[tether recovery]], and renders Sheik [[helpless]] in the air, making it unusable for recovery. Lastly, it is [[reflect]]able and its explosion is [[absorb]]able.}}
**{{nerf|Compared to Chain, Burst Grenade cannot be freely maneuvered, making it less effective at zoning. It also cannot be used as a [[tether recovery]], and renders Sheik [[helpless]] in the air, making it unusable for recovery. Lastly, it is [[reflect]]able and its explosion is [[absorb]]able.}}
**{{change|Burst Grenade launches at a higher angle than Chain (361° → 55°).}}
**{{change|Burst Grenade launches at a higher angle than Chain (361° → 55°).}} Burst Grenade replaces Chain.
**{{Bugfix|Due to her chain being removed, the [[Chain Jacket glitch]] is no longer possible.}}
**{{Bugfix|Due to her chain being removed, the [[Chain Jacket glitch]] is no longer possible.}}
*[[Vanish]]:
*[[Vanish]]:
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'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{nerf|Down tilt deals less damage (7.5% → 5%), with its knockback mostly compensated (35 (base)/80 (scaling) → 37/100) hindering his damage racking potential while not improving his combo potential at higher percents.}}
*{{nerf|Down tilt deals less damage (7.5% → 5%), with its knockback mostly compensated (35 (base)/80 (scaling) → 37/100).}}
*{{nerf|Clean back aerial deal less damage (11% (foot)/10% (leg) → 8%/7%), significantly hindering its KO and edgeguarding potential.}}
*{{nerf|Clean back aerial deal less damage (11% (foot)/10% (leg) → 8%/7%), significantly hindering its KO and edgeguarding potential.}}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Forward aerial deals less damage (5.5% (far)/4.8% (near) → 5%/4.3%), with its knockback scaling mostly compensated (125 → 132) hindering his damage racking potential while not improving his combo potential at higher percents.}}
*{{nerf|Forward aerial deals less damage (5.5% (far)/4.8% (near) → 5%/4.3%), with its knockback scaling mostly compensated (125 → 132).}}
*{{nerf|Forward aerial's sourspot now takes priority over its sweetspot.}}
*{{nerf|Forward aerial's sourspot now takes priority over its sweetspot.}}


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|usdefname=Vanish
|usdefname=Vanish
|usdefdmg=12% (disappearance), 5% (reappearance's hitbox), — (reappearance's windbox)
|usdefdmg=12% (disappearance), 5% (reappearance's hitbox), — (reappearance's windbox)
|usdefdesc=After a short delay, Sheik destroys a {{s|zeldawiki|Deku Nut}} in order to disappear via a small explosion, before reappearing nearby in a controlled direction. Its disappearing hitbox's respectable damage output and very high knockback scaling enable it to KO at 100% while near the upper blast line. It also grants a small vertical boost when used in the air. Conversely, its reappearance hitbox deals much less damage, but also has a windbox that can [[push]] away opponents who are very close to wherever Sheik reappears. It grants intangibility on frames 19-53. Reappearing near an edge renders her helpless, though [[self-destruct]]ing with the move is difficult to do because it allows Sheik to grab the edge the moment she enters helplessness. Due to a glitch, holding the [[control stick]] in a chosen direction and then using Vanish right after enduring knockback also gives her a boost in the chosen direction.<ref>[https://www.youtube.com/watch?v=3mx2b2pbHek Smash 4 Wii U - Sheik's Extended Vanish]</ref>
|usdefdesc=After a short delay, Sheik destroys a {{s|zeldawiki|Deku Nut}} in order to disappear via a small explosion, before reappearing nearby in a controlled direction. Its disappearing hitbox's respectable damage output and very high knockback scaling enable it to KO at 100% while near the upper blast line. It also grants a small vertical boost when used in the air. Conversely, its reappearance hitbox deals much less damage, but also has a windbox that can [[push]] away opponents who are very close to wherever Sheik reappears. It grants intangibility on frames 19-53. Reappearing near a edge renders her helpless, though [[self-destruct]]ing with the move is difficult to do because it allows Sheik to grab the edge the moment she enters helplessness. Due to a glitch, holding the [[control stick]] in a chosen direction and then using Vanish right after enduring knockback also gives her a boost in the chosen direction.<ref>[https://www.youtube.com/watch?v=3mx2b2pbHek Smash 4 Wii U - Sheik's Extended Vanish]</ref>
|usc1name=Gale
|usc1name=Gale
|usc1dmg=—
|usc1dmg=—
|usc1desc=Disappears and reappears faster, covers more distance, and grants more momentum. However, it does not deal damage, and its increased momentum means that reappearing near an edge may leave her helpless unlike Vanish.
|usc1desc=Disappears and reappears faster, covers more distance, and grants more momentum. However, it does not deal damage, and its increased momentum means that reappearing near a edge puts her helpless and cannot recover like Vanish.
|usc2name=Abyss
|usc2name=Abyss
|usc2dmg=5% (disappearance), 4% (travel)
|usc2dmg=5% (disappearance), 4% (travel)
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''See also: [[:Category:Sheik players (SSB4)]]''
''See also: [[:Category:Sheik players (SSB4)]]''


*{{Sm|Eim|Japan}} - One of the best Sheik players in Japan, especially towards the end of the game's competitive lifespan. He is one of two Sheik players to have won a major following Sheik's nerfs, winning {{Trn|Umebura Smash 4 Final}}. For his efforts, he was ranked 99th on [[PGR 100]].
*{{Sm|Eim|Japan}} - One of the best Sheik players in Japan, especially towards the end of the game's competitive lifespan. He is one of two Sheik players to have won a major following Sheik's nerfs, winning {{Trn|Umebura Smash 4 Final}}.
*{{Sm|False|USA}} - Co-mained Sheik with {{SSB4|Marth}} and was one of the best Sheik players in the United States. While he had mixed placements at majors across '''Smash 4'''{{'}}s lifetime, he had incredibly solid peaks, having placed 7th at {{Trn|CEO 2016}} 9th at {{Trn|EVO 2017}}, and 13th at {{Trn|EVO 2015}} and {{Trn|Apex 2015}}. He was ranked 73rd on [[PGR 100]].
*{{Sm|False|USA}} - Co-mained Sheik with {{SSB4|Marth}} and was one of the best Sheik players on the United States East Coast, placing 7th at {{Trn|CEO 2016}} and 9th at {{Trn|EVO 2017}}.
*{{Sm|Javi|Mexico}} - The second-best player from Mexico, and one of the best Sheik players in North America. He had many notable singles placements, including 9th at {{Trn|2GGC: GENESIS Saga}} and 17th at {{Trn|GENESIS 5}}, and with his cousin, {{Sm|MkLeo}}, they were also considered the best doubles team in the world. He was ultimately ranked 74th on [[PGR 100]].
*{{Sm|Javi|Mexico}} - The second-best player from Mexico, with notable singles placements including 9th at {{Trn|2GGC: GENESIS Saga}} and 17th at {{Trn|GENESIS 5}}. With his cousin {{Sm|MkLeo}}, they were also considered the best doubles team in the world.
*{{Sm|K9sbruce|USA}} - One of the best Sheik players in the United States, co-maining her alongside {{SSB4|Diddy Kong}}. He placed 7th at {{Trn|Shots Fired 2}}, 9th at {{Trn|DreamHack Austin 2017}}, {{Trn|2GGT: Abadango Saga}}, and {{Trn|GENESIS 5}}.
*{{Sm|K9sbruce|USA}} - The best Sheik player from the United States West Coast, co-maining her alongside {{SSB4|Diddy Kong}} and placing 7th at {{Trn|Shots Fired 2}} and 9th at {{Trn|DreamHack Austin 2017}} and {{Trn|GENESIS 5}}.
*{{Sm|Mr.R|Netherlands}} - One of the best solo-Sheik players of all time, as well as the best European player of all-time, regularly ranking in the top 10 globally. Although he never won a major, he came incredibly close several times, placing 2nd at {{Trn|EVO 2015}}, {{Trn|2GG: Hyrule Saga}}, {{Trn|Shots Fired 2}}, and {{Trn|Royal Flush}}. He was ranked 10th on [[PGR 100]].
*{{Sm|Mr.R|Netherlands}} - One of the best solo-Sheik players of all time, as well as the best European player of all-time, regularly ranking in the top 10 globally. Although he never won a major, he finished 2nd at many of them, including at {{Trn|EVO 2015}} and {{Trn|2GG: Hyrule Saga}}.
*{{Sm|Nietono|Japan}} - One of the best Sheik players in Japan, co-maining her alongside {{SSB4|Diddy Kong}}. He is the only Japanese Sheik player who placed top 8 at multiple majors, placing 3rd at {{Trn|EVO 2018}}, 4th at {{Trn|EVO Japan 2018}}, and 5th at both {{Trn|Apex 2015}} and {{Trn|Umebura Japan Major 2017}}.  
*{{Sm|Nietono|Japan}} - One of the best Sheik players in Japan, co-maining her alongside {{SSB4|Diddy Kong}}. He is the only Japanese Sheik player who placed top 8 at multiple majors, placing 3rd at {{Trn|EVO 2018}}, 4th at {{Trn|EVO Japan 2018}}, and 5th at both {{Trn|Apex 2015}} and {{Trn|Umebura Japan Major 2017}}.  
*{{Sm|RAIN|Japan}} - The best Sheik player in Japan during the early metagame, notably placing 9th at {{Trn|EVO 2015}} and {{Trn|Umebura Niconico Qualifier}}. He dropped Sheik in favor of {{SSB4|Cloud}} in mid-2016.
*{{Sm|RAIN|Japan}} - The best Sheik player in Japan during the early metagame, notably placing 9th at {{Trn|EVO 2015}} and {{Trn|Umebura Niconico Qualifier}}. He dropped Sheik in favor of {{SSB4|Cloud}} in mid-2016.
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==Trivia==
==Trivia==
*Sheik is currently the only character in the series to have their [[weight]] changed twice via updates.
*Sheik is the first and currently only character to have their [[weight]] changed twice via updates.
*Much like Zelda, due to her retaining the scrapped ''Twilight Princess''-inspired design, this marks the only time Sheik reuses her design from a previous game.
*Much like Zelda, due to her retaining the scrapped ''Twilight Princess''-inspired design, this marks the only time Sheik reuses her design from a previous game.
*This marks the final appearance of Jun Mizusawa as Sheik, who had voiced both her and Zelda since ''Melee''.
*This marks the final appearance of Jun Mizusawa as Sheik, who had voiced both her and Zelda since ''Melee''.

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