Editing Sheik (SSB4)
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| Latest revision | Your text | ||
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'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
*{{nerf|Down tilt deals less damage (7.5% → 5%), with its knockback mostly compensated (35 (base)/80 (scaling) → 37/100) | *{{nerf|Down tilt deals less damage (7.5% → 5%), with its knockback mostly compensated (35 (base)/80 (scaling) → 37/100).}} | ||
*{{nerf|Clean back aerial deal less damage (11% (foot)/10% (leg) → 8%/7%), significantly hindering its KO and edgeguarding potential.}} | *{{nerf|Clean back aerial deal less damage (11% (foot)/10% (leg) → 8%/7%), significantly hindering its KO and edgeguarding potential.}} | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{nerf|Forward aerial deals less damage (5.5% (far)/4.8% (near) → 5%/4.3%), with its knockback scaling mostly compensated (125 → 132) | *{{nerf|Forward aerial deals less damage (5.5% (far)/4.8% (near) → 5%/4.3%), with its knockback scaling mostly compensated (125 → 132).}} | ||
*{{nerf|Forward aerial's sourspot now takes priority over its sweetspot.}} | *{{nerf|Forward aerial's sourspot now takes priority over its sweetspot.}} | ||