Editing Sephiroth (SSBU)

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|nsdmg=Flare:<br>3% (hit 1),<br>10.5% (hit 2)<br>Megaflare:<br>3.5% (hit 1),<br>3.7% (hits 2-5),<br>9% (hit 5)<br>Gigaflare:<br>6% (hit 1),<br>3.7%/2.7%/2.0% (hits 2-7),<br>11%/8%/4% (hit 8)
|nsdmg=Flare:<br>3% (hit 1),<br>10.5% (hit 2)<br>Megaflare:<br>3.5% (hit 1),<br>3.7% (hits 2-5),<br>9% (hit 5)<br>Gigaflare:<br>6% (hit 1),<br>3.7%/2.7%/2.0% (hits 2-7),<br>11%/8%/4% (hit 8)
|nsdesc=Charges Flare, an explosive fireball, in his right hand that travels slowly when fired. A chargeable projectile as long as the special button is kept pressed, it can be [[charge cancel]]ed (but the charge is not stored). It has three different variations, each producing incrementally stronger projectiles with larger explosions, but also significantly lowers their travel distance.  
|nsdesc=Charges Flare, an explosive fireball, in his right hand that travels slowly when fired. A chargeable projectile as long as the special button is kept pressed, it can be [[charge cancel]]ed (but the charge is not stored). It has three different variations, each producing incrementally stronger projectiles with larger explosions, but also significantly lowers their travel distance.  
*Tapping the button results in Flare, a scarlet flame that travels the most distance, but has the smallest explosion. It has average travel speed and mediocre KO potential, although its high base knockback makes it capable of KOing offstage. Flare is the closest to a "standard projectile" equivalent like [[Fireball]], although its overall lag makes it more effective to use at a distance while approaching a vulnerable opponent.
*Tapping the button results in Flare, a scarlet flame that travels the most distance, but has the smallest explosion. It has average travel speed and mediocre KO potential, although its high base knockback makes it capable of KOing offstage.
*Charging for some time results in Megaflare, a blue flame that is more powerful, travels faster, and has a larger lingering explosion, but travels a shorter distance. It is much better at KOing than Flare, at the cost of more risk due to its slow charge.
*Charging for some time results in Megaflare, a blue flame that is more powerful, travels faster, and has a larger lingering explosion, but travels a shorter distance. It is much better at KOing than Flare, at the cost of more risk due to its slow charge.
*Fully charging results in Gigaflare, which causes the background to darken dramatically, and the music's volume to lower; the small, yellow spark fired travels an extremely short distance, but results in an immense explosion with extreme knockback, being capable of KOing most characters as low as 20% near a ledge, or even potentially KOing at 0% if in Winged form. Gigaflare has moderate ending lag, but when it explodes at its farthest ranges, Sephiroth has enough time to follow up with another attack, most notably forward smash which can most likely KO at 0%. Despite Gigaflare being extremely slow to start, its very large hitbox makes it a notoriously effective edge trapping tool, allowing it to simultaneously cover nearly every option when timed correctly; against opponents with a reflector, Sephiroth can simply cancel the charge and punish the attack.  
*Fully charging results in Gigaflare, which causes the background to darken dramatically, and the music's volume to lower; the small, yellow spark fired travels an extremely short distance, but results in an immense explosion with extreme knockback, being capable of KOing most characters as low as 20% near a ledge, or even potentially KOing at 0% if in Winged form. Gigaflare has moderate ending lag, but when it explodes at its farthest ranges, Sephiroth has enough time to follow up with another attack, most notably forward smash which can most likely KO at 0%. Despite Gigaflare being extremely slow to start, its very large hitbox makes it a notoriously effective edge trapping tool, allowing it to simultaneously cover nearly every option when timed correctly; against opponents with a reflector, Sephiroth can simply cancel the charge and punish the attack.  

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