Editing Samus (SSB4)

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===Throws/other attacks===
===Throws/other attacks===
*{{buff|All grabs have less startup (frame 17 → 16 (standing/dash), frame 19 → 17 (pivot)) and ending lag (FAF 94 (standing)/74 (dash)/96 (pivot) → 69/67/83).}}
*{{buff|All grabs have decreased start-up (frame 17 → 16 (standing/dash), frame 19 → 17 (pivot)) and ending lag (FAF 94 (standing)/74 (dash)/96 (pivot) → 69/67/83).}}
*{{nerf|All grabs' durations are 5 frames shorter.}}
*{{nerf|All grabs' durations are 5 frames shorter.}}
*[[Pummel]]:
*[[Pummel]]:
**{{buff|Pummel deals more damage (1% → 1.2%).}}
**{{bugfix|Pummel now always hits every fighter.}}
**{{buff|Pummel has an altered animation, which gives the hitbox more range in front of Samus. This prevents the move from whiffing against certain characters, especially during their hitstun animations.}}
***{{buff|This removes its ability to whiff.}}
**{{change|Pummel now launches bystanders horizontally (80° → 361°).}}
***{{buff|This makes the pummel safer against bystanders, especially against floatier characters.}}
***{{nerf|However, this also hinders its ability to chain into itself.}}
*[[Up throw]]:
*[[Up throw]]:
**{{buff|Up throw's hitboxes have a longer duration (1 frame → 2). This means that all five hits will now connect against the entire cast, rather than certain hits whiffing against some lightweights.}}
**{{buff|Up throw now deals full damage to all lightweights.}}
*[[Down throw]]:
*[[Down throw]]:
**{{buff|Down throw releases opponents slightly later (frame 19 → 20). When combined with the changes to hitstun canceling and the weakening of [[DI]], this significantly improves down throw's followup potential.}}
**{{buff|Down throw releases opponents slightly later (frame 19 → 20). When combined with the changes to hitstun canceling and the weakening of [[DI]], this significantly improves down throw's followup potential.}}

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