Editing Samus (SSB4)

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|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = D
|tier = D
|ranking = 36-37
|ranking = 37
}}
}}
'''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a playable character in ''[[Super Smash Bros. 4]]''. Her return to the series was confirmed in the [[E3 2013]] trailers on June 11th, 2013, while she was also among the first wave of [[amiibo]] figures that are compatible with ''SSB4''. However, unlike in ''Brawl'', Samus is no longer capable of transitioning into {{SSB4|Zero Suit Samus}}, as she is now a standalone character.
'''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a playable character in ''[[Super Smash Bros. 4]]''. Her return to the series was confirmed in the [[E3 2013]] trailers on June 11th, 2013, while she was also among the first wave of [[amiibo]] figures that are compatible with ''SSB4''. However, unlike in ''Brawl'', Samus is no longer capable of transitioning into {{SSB4|Zero Suit Samus}}, as she is now a standalone character.


Samus is ranked 36th/37th out of 54 on the [[tier list]] (tied with {{SSB4|Robin}}), placing her at the bottom of D tier and middle of mid tier. This is a moderate improvement over her bottom-tier placement in ''Brawl'', where she was ranked 32nd out of 38. Samus possesses multiple projectiles: Her [[Charge Shot]], [[Missile]] and [[Bomb (Samus)|Bomb]], all of which grant her strong zoning potential alongside her [[Grapple Beam]]. Charge Shot also functions as a fearsome KOing option and a strong [[punish]]ing option in many situations due to its high damage output and excellent knockback, while her Bomb and Grapple Beam can aid her recovery, and she has an above average damage output as well. Samus also possesses a great air game: her neutral aerial and sweetspotted back aerial are among the strongest of their type, while her forward and up aerials deal impressive damage and have good follow-up potential, allowing for powerful and highly damaging combos when she finds or sets up an opening, which is further supplemented by set-ups in the form of her dash attack, up tilt, down aerial, down throw and Grapple Beam.
Samus is ranked 37th out of 55 on the [[tier list]] (tied with {{SSB4|Robin}}), placing her at the bottom of D tier and middle of mid tier. This is a decent improvement over her bottom-tier placement in ''Brawl'', where she was ranked 32nd out of 38. Samus possesses numerous projectiles in the form of her [[Charge Shot]], [[Missile]] and [[Bomb (Samus)|Bomb]], all of which grant her strong zoning potential alongside her [[Grapple Beam]]. Charge Shot also functions as a fearsome KOing option and a strong [[punish]]ing option in many situations due to its high damage output and excellent knockback, while her Bomb and Grapple Beam can aid her recovery, and she has an above average damage output as well. Samus also possesses a great air game: her neutral aerial and sweetspotted back aerial are among the strongest of their type, while her forward and up aerials deal impressive damage and have good follow-up potential, allowing for powerful and highly damaging combos when she finds or sets up an opening, which is further supplemented by set-ups in the form of her dash attack, up tilt, down aerial, down throw and Grapple Beam.


However, Samus' moveset forces her to be reliant on defensive [[spacing]] to keep opponents at bay. Except for her down tilt, all of her moves are generally less effective at point-blank range, while they also render her prone to trading hits with opponents even at mid-range. When combined with her floatiness and average mobility, these traits can make it difficult for Samus to escape from [[Juggle|juggling]] and other problematic situations.
However, Samus' moveset forces her to be reliant on defensive [[spacing]] to keep opponents at bay. Except for her down tilt, all of her moves are generally less effective at point-blank range, while they also render her prone to trading hits with opponents even at mid-range. When combined with her floatiness and average mobility, these traits can make it difficult for Samus to escape from [[Juggle|juggling]] and other problematic situations.
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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Samus has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but while she was initially nerfed despite already being a low tier character, she received significant buffs via game [[updates]] resulting in her ultimately being buffed overall due to her buffs fixing one of her main issues in ''Brawl'' combined with the game's mechanics greatly benefiting her overall. Samus has gained several new KOing options, the most notable of which is [[Charge Shot]], which has drastically increased speed and knockback. The other noteworthy options include her forward smash, up smash, neutral aerial, forward aerial and [[Screw Attack]] improving one of her main weaknesses in the previous game. Forward smash now has a powerful sweetspot in the form of a fiery blast at the tip of her Arm Cannon. Neutral aerial, forward aerial, back aerial, up aerial up smash and Screw Attack have each have had their knockback improved, most notably on neutral aerial (and only to the last hit in Screw Attack's case). Additionally, forward aerial, up smash and Screw Attack's multiple hits now connect better due to alterations to those moves along with the weakening of [[SDI]] to further ensure that opponents cannot escape their respective last hits.
Samus has received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but while she was initially nerfed despite already being a low tier character, she received significant buffs via game [[updates]] resulting in her ultimately being buffed overall due to her buffs fixing one of her main issues in ''Brawl'' combined with the game's mechanics greatly benefiting her overall. Samus has gained several new KOing options, the most notable of which is [[Charge Shot]], which has drastically increased speed and knockback. The other noteworthy options include her forward smash, up smash, neutral aerial, forward aerial and [[Screw Attack]] improving one of her main weaknesses in the previous game. Forward smash now has a powerful sweetspot in the form of a fiery blast at the tip of her Arm Cannon. Neutral aerial, forward aerial, back aerial, up aerial up smash and Screw Attack have each have had their knockback improved, most notably on neutral aerial (and only to the last hit in Screw Attack's case). Additionally, forward aerial, up smash and Screw Attack's multiple hits now connect better due to alterations to those moves along with the weakening of [[SDI]] to further ensure that opponents cannot escape their respective last hits.  


Aside from her new KOing options, Samus benefits from the general changes between ''Brawl'' and ''SSB4''. With the changes to [[hitstun canceling]] and [[DI]], Samus' combo game has been improved. Some of her attacks (most notably her dash attack) have been altered to give them much greater followup potential, and she is able to combo attacks into each other far easier, with multiple combo starters and combo oriented moves, including dash attack, up tilt, forward aerial, up aerial and down aerial. Her [[Missile]]s have been improved as well, with more active frames and having less startup and ending lag for all variants except for the aerial version of the Homing Missile. Samus also greatly benefits from the introduction of [[rage]] as it not only further supplements her improved KO power but it also allows her to KO with her grounded Screw Attack at insanely early percents and her high weight and solid recovery allow her to build up rage. The changes to shields, shield damage and [[shieldstun]] also benefit her, as she can use her Charge Shot, Super Missile and Bomb in tandem with other moves to easily break shields.
Aside from her new KOing options, Samus benefits from the general changes between ''Brawl'' and ''SSB4''. With the changes to [[hitstun canceling]] and [[DI]], Samus' combo game has been improved. Some of her attacks (most notably her dash attack) have been altered to give them much greater followup potential, and she is able to combo attacks into each other far easier, with multiple combo starters and combo oriented moves, including dash attack, up tilt, forward aerial, up aerial and down aerial. Her [[Missile]]s have been improved as well, with more active frames and having less startup and ending lag for all variants except for the aerial version of the Homing Missile. Samus also greatly benefits from the introduction of [[rage]] as it not only further supplements her improved KO power but it also allows her to KO with her grounded Screw Attack at insanely early percents and her high weight and solid recovery allow her to build up rage. The changes to shields, shield damage and [[shieldstun]] also benefit her, as she can use her Charge Shot, Super Missile and Bomb in tandem with other moves to easily break shields.


Samus' falling speed and gravity have noticeably increased. This makes it much easier for Samus to land however, it also hinders her aerial output as she can no longer perform two aerials in a short hop, autocancel forward aerial in a short hop and it makes her more susceptible to combos.
Samus' falling speed and gravity have noticeably increased. This makes it much easier for Samus to land however, it also hinders her aerial output as she can no longer perform two aerials in a short hop, autocancel forward aerial in a short hop and it makes her more susceptible to combos.  


However, Samus also received a few nerfs. The most significant nerf being the fact that she is no longer connected to {{SSB4|Zero Suit Samus}}. As such, she can no longer utilize her Zero Suit counterpart's far superior mobility and moveset to alleviate her own. As for Samus' more direct nerfs, some of Samus' moves her nerfed frame data with her landing lag in particular being significantly increased. While this is a common nerf across the cast, it harmed Samus more than most other returning veterans as Samus went from having the lowest average landing lag in the game to having fairly mediocre landing lag on her aerials with down aerial and forward aerial seeing the largest increase to their landing lag. This is especially an issue with forward aerial, as it can no longer [[auto-cancel]] in a short hop due to her previously mentioned higher gravity and faster falling speed. While her KO potential has improved, some of Samus' previous KO moves, such as her down tilt and down smash, have lost their previous KO potential. [[Missile]] is harder to camp with due it no longer auto-canceling on landing and she can only use two Homing Missile and one Super Missile at a time, though her projectiles overall are still powerful and useful in their own right. Additionally, Samus' overall damage output is lower (though it is higher relative to the cast) and despite her improved combo potential, some of her moves have reduced followup potential with two notable examples being her landing forward aerial and down aerial. One move which notably got nerfed however was her [[grab aerial]]. While it has increased tether range and it benefits from the changes to ledges, it has increased landing lag, deals less damage and has altered knockback hindering its spacing and followup potential.
However, Samus also received a few nerfs. The most significant nerf being the fact that she is no longer connected to {{SSB4|Zero Suit Samus}}. As such, she can no longer utilize her Zero Suit counterpart's far superior mobility and moveset to alleviate her own. As for Samus' more direct nerfs, some of Samus' moves her nerfed frame data with her landing lag in particular being significantly increased. While this is a common nerf across the cast, it harmed Samus more than most other returning veterans as Samus went from having the lowest average landing lag in the game to having fairly mediocre landing lag on her aerials with down aerial and forward aerial seeing the largest increase to their landing lag. This is especially an issue with forward aerial, as it can no longer [[auto-cancel]] in a short hop. While her KO potential has improved, some of Samus' previous KO moves, such as her down tilt and down smash, have lost their previous KO potential. [[Missile]] is harder to camp with due it no longer auto-canceling on landing and she can only use two Homing Missile and one Super Missile at a time, though her projectiles overall are still powerful and useful in their own right. Additionally, Samus' overall damage output is lower (though it is higher relative to the cast) and despite her improved combo potential, some of her moves have reduced followup potential with two notable examples being her landing forward aerial and down aerial. One move which notably got nerfed however was her [[grab aerial]]. While it has increased tether range and it benefits from the changes to ledges, it has increased landing lag, deals less damage and has altered knockback hindering its spacing and followup potential.  


Overall, Samus has been buffed overall from ''Brawl'' despite receiving a fair share of nerfs. She has been slightly re-balanced having a worse defensive game due to her higher landing lag, altered Missile and grab aerial but now wielding a slightly improved close-range game, with her damage racking ability and combo game having been vastly improved. Most importantly, she has noticeably improved KOing potential, enabling her to score KOs much easier. While a few of her moves now require slightly more precision, such as her forward smash, neutral aerial and Missile, they compensate for this by being more rewarding. The changes to the game's mechanics also greatly benefit her overall as they make her multi hit moves more reliable, give her access to her greater combo potential and they further supplement her already improved KO potential. As such, she has a relatively high learning curve, but can be quite viable and versatile when mastered, similarly to {{SSB4|Shulk}}. Dedicated players like {{Sm|IcyMist}}, {{Sm|ESAM}}, and {{Sm|Afro Smash}} have managed to bring her some degree of tournament success and continue to develop her metagame.
Overall, Samus has been buffed overall from ''Brawl'' despite receiving a fair share of nerfs. She has been slightly re-balanced having a worse defensive game due to her higher landing lag, altered Missile and grab aerial but now wielding a slightly improved close-range game, with her damage racking ability and combo game having been vastly improved. Most importantly, she has noticeably improved KOing potential, enabling her to score KOs much easier. While a few of her moves now require slightly more precision, such as her forward smash, neutral aerial and Missile, they compensate for this by being more rewarding. The changes to the game's mechanics also greatly benefit her overall as they make her multi hit moves more reliable, give her access to her greater combo potential and they further supplement her already improved KO potential. As such, she has a relatively high learning curve, but can be quite viable and versatile when mastered, similarly to {{SSB4|Shulk}}. Dedicated players like {{Sm|IcyMist}}, {{Sm|ESAM}}, and {{Sm|Afro Smash}} have managed to bring her some degree of tournament success and continue to develop her metagame.
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===Throws/other attacks===
===Throws/other attacks===
*{{buff|All grabs have less startup (frame 17 → 16 (standing/dash), frame 19 → 17 (pivot)) and ending lag (FAF 94 (standing)/74 (dash)/96 (pivot) → 69/67/83).}}
*{{buff|All grabs have decreased start-up (frame 17 → 16 (standing/dash), frame 19 → 17 (pivot)) and ending lag (FAF 94 (standing)/74 (dash)/96 (pivot) → 69/67/83).}}
*{{nerf|All grabs' durations are 5 frames shorter.}}
*{{nerf|All grabs' durations are 5 frames shorter.}}
*[[Pummel]]:
*[[Pummel]]:
**{{buff|Pummel deals more damage (1% → 1.2%).}}
**{{bugfix|Pummel now always hits every fighter.}}
**{{buff|Pummel has an altered animation, which gives the hitbox more range in front of Samus. This prevents the move from whiffing against certain characters, especially during their hitstun animations.}}
***{{buff|This removes its ability to whiff.}}
**{{change|Pummel now launches bystanders horizontally (80° → 361°).}}
***{{buff|This makes the pummel safer against bystanders, especially against floatier characters.}}
***{{nerf|However, this also hinders its ability to chain into itself.}}
*[[Up throw]]:
*[[Up throw]]:
**{{buff|Up throw's hitboxes have a longer duration (1 frame → 2). This means that all five hits will now connect against the entire cast, rather than certain hits whiffing against some lightweights.}}
**{{buff|Up throw now deals full damage to all lightweights.}}
*[[Down throw]]:
*[[Down throw]]:
**{{buff|Down throw releases opponents slightly later (frame 19 → 20). When combined with the changes to hitstun canceling and the weakening of [[DI]], this significantly improves down throw's followup potential.}}
**{{buff|Down throw releases opponents slightly later (frame 19 → 20). When combined with the changes to hitstun canceling and the weakening of [[DI]], this significantly improves down throw's followup potential.}}
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***{{nerf|However as the move is a projectile, this gives Samus less time to followup after the opponent is no longer in hitlag, both on hit and on shield.}}
***{{nerf|However as the move is a projectile, this gives Samus less time to followup after the opponent is no longer in hitlag, both on hit and on shield.}}
**{{nerf|Charge Shot has more ending lag, especially when fully charged (FAF 44 → 54 (uncharged)/61 (fully charged)).}}
**{{nerf|Charge Shot has more ending lag, especially when fully charged (FAF 44 → 54 (uncharged)/61 (fully charged)).}}
***{{nerf|This particularly hurts the fully charged version as when combined with its lower hitlag, this prevents Samus from being to followup out of it at lower percents as well as making the move much more punishable on shield (with the move no longer being completely safe on shield).}}
***{{nerf|This particularly hurts the fully charged version as when combined with its lower hitlag, this prevents Samus from being to followup out of it and lower percents as well as making the move much more punishable on shield (with the move no longer being completely safe on shield).}}
*[[Missile]]:
*[[Missile]]:
**{{buff|Missiles have less startup lag (frame 23 (Homing/Super ground)/25 (Super aerial) → 18/21), longer durations (frames 23-121 (Homing)/23-84 (Super) → 18-118/21-84), and decreased ending lag on the ground (FAF 60 (both) → 57 (Homing)/59 (Super)).}}
**{{buff|Missiles have less startup lag (frame 23 (Homing/Super ground)/25 (Super aerial) → 18/21), longer durations (frames 23-121 (Homing)/23-84 (Super) → 18-118/21-84), and decreased ending lag on the ground (FAF 60 (both) → 57 (Homing)/59 (Super)).}}  
**{{buff|Super Missile also has increased base knockback (40 → 50), slightly improving its KO potential.}}
**{{buff|Super Missile also has increased base knockback (40 → 50), slightly improving its KO potential.}}
**{{nerf|Samus can only have two Homing Missiles and one Super Missile onscreen at the same time. If she attempts to shoot another one while one is already on-screen, she will perform the firing animation, but no Missile will be fired.}}
**{{nerf|Samus can only have two Homing Missiles and one Super Missile onscreen at the same time. If she attempts to shoot another one while one is already on-screen, she will perform the firing animation, but no Missile will be fired.}}  
**{{nerf|Aerial Homing Missile has more startup (frame 16 → 18) and ending lag (FAF 50 → 57).}}
**{{nerf|Aerial Homing Missile has more startup (frame 16 → 18) and ending lag (FAF 50 → 57).}}
**{{nerf|Homing Missile targets less reliably and both missiles cover less distance.}}
**{{nerf|Homing Missile targets less reliably and both missiles cover less distance.}}
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|game=SSB4
|game=SSB4
|neutralcount=2
|neutralcount=2
|neutralname=Straight ({{ja|ストレート|Sutorēto}}) / Cannon Hammer ({{ja|アームキャノンハンマー|Āmu Kyanon Hanmā}}, ''Arm Cannon Hammer'')
|neutralname=Straight and Cannon Hammer
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=8%
|neutral2dmg=8%
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|fsmashdowndmg={{ChargedSmashDmgSSB4|13.5}} (blast), {{ChargedSmashDmgSSB4|11}} (Arm Cannon)
|fsmashdowndmg={{ChargedSmashDmgSSB4|13.5}} (blast), {{ChargedSmashDmgSSB4|11}} (Arm Cannon)
|fsmashdesc=Quickly thrusts her Arm Cannon forward to fire a small, fiery blast. Despite the blast's appearance, the hitbox does not quite reach the end of the blast, and actually reaches slightly into the Arm Cannon's barrel. Despite this, the sweetspot relies heavily on spacing in order to land, as only the blast deals knockback strong enough to KO at 100% from center-stage. Conversely, the Arm Cannon itself KOs at 138%, which makes its overall functionality largely similar to {{SSB4|Mario}}'s forward smash. However, it is tied with {{SSB4|Marth}} and {{SSB4|Lucina}}'s forward smashes as the fastest one in the game, due to coming out on frame 10. It can be angled like her forward tilt, with the upward angle dealing more damage and knockback, though it can typically miss as a result. The downward angle can hit edge hanging opponents, similarly to her down tilt.
|fsmashdesc=Quickly thrusts her Arm Cannon forward to fire a small, fiery blast. Despite the blast's appearance, the hitbox does not quite reach the end of the blast, and actually reaches slightly into the Arm Cannon's barrel. Despite this, the sweetspot relies heavily on spacing in order to land, as only the blast deals knockback strong enough to KO at 100% from center-stage. Conversely, the Arm Cannon itself KOs at 138%, which makes its overall functionality largely similar to {{SSB4|Mario}}'s forward smash. However, it is tied with {{SSB4|Marth}} and {{SSB4|Lucina}}'s forward smashes as the fastest one in the game, due to coming out on frame 10. It can be angled like her forward tilt, with the upward angle dealing more damage and knockback, though it can typically miss as a result. The downward angle can hit edge hanging opponents, similarly to her down tilt.
|usmashname=Cover Fire<!--official from all-star trophy--> ({{ja|ヘルファイア|Herufaia}}, ''Hellfire'')
|usmashname=Cover Fire<!--official from all-star trophy-->
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hits 1-4), {{ChargedSmashDmgSSB4|6}} (hit 5), {{ChargedSmashDmgSSB4|18}} (all hits connect)
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hits 1-4), {{ChargedSmashDmgSSB4|6}} (hit 5), {{ChargedSmashDmgSSB4|18}} (all hits connect)
|usmashdesc=Fires five fiery blasts in an overhead arcing motion. True to its name, this move works best as an anti-air attack, as its multiple hits give a good amount of aerial protection. Conversely, it is unable to hit grounded opponents unless they are touching Samus. When reversed on the ground, it can poke and hit through shields. KOs at 115% uncharged and around 60%-70% when fully charged.
|usmashdesc=Fires five fiery blasts in an overhead arcing motion. True to its name, this move works best as an anti-air attack, as its multiple hits give a good amount of aerial protection. Conversely, it is unable to hit grounded opponents unless they are touching Samus. When reversed on the ground, it can poke and hit through shields. KOs at 115% uncharged and around 60%-70% when fully charged.
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|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% (all hits connect)
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% (all hits connect)
|uairdesc=A diagonal corkscrew flying kick. Hits multiple times, though only the last hit deals moderate knockback. Unlike most multi-hitting attacks, the opponent can easily be launched before the move is complete if Samus does not follow the opponent's previous launch direction. Grounded opponents can be hit by the last hitbox if Samus lands while starting the move in the air, although it is difficult to do so. It is her fastest aerial, due to coming out on frame 5. Useful for landing, breaking some certain combos, and countering aerial approaches. Can be used as a follow-up after a dash attack, grounded up tilt, down aerial, or down throw, all of which can be followed up with another up aerial and/or can be finished off with a [[Screw Attack]]. On stages with platforms, it can even [[zero-to-death]] the entire cast when using a platform to extend the combo. If used high enough at high percents, it can be used as a KO option.
|uairdesc=A diagonal corkscrew flying kick. Hits multiple times, though only the last hit deals moderate knockback. Unlike most multi-hitting attacks, the opponent can easily be launched before the move is complete if Samus does not follow the opponent's previous launch direction. Grounded opponents can be hit by the last hitbox if Samus lands while starting the move in the air, although it is difficult to do so. It is her fastest aerial, due to coming out on frame 5. Useful for landing, breaking some certain combos, and countering aerial approaches. Can be used as a follow-up after a dash attack, grounded up tilt, down aerial, or down throw, all of which can be followed up with another up aerial and/or can be finished off with a [[Screw Attack]]. On stages with platforms, it can even [[zero-to-death]] the entire cast when using a platform to extend the combo. If used high enough at high percents, it can be used as a KO option.  
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=10% (early), 14% (clean), 11% (late)
|dairdmg=10% (early), 14% (clean), 11% (late)
|dairdesc=Swings her Arm Cannon in a downward arcing motion. Hitting with the move's trail will [[meteor smash]] opponents, while the sourspot on the edge of the move at the very start and end deals strong upward diagonal knockback. Auto-cancels from a short hop and is a relatively good combo starter.
|dairdesc=Swings her Arm Cannon in a downward arcing motion. Hitting with the move's trail will [[meteor smash]] opponents, while the sourspot on the edge of the move at the very start and end deals strong upward diagonal knockback. Auto-cancels from a short hop and is a relatively good combo starter.
|zairname=[[Grapple Beam]] ({{ja|グラップリングビーム|Gurappuringu Bīmu}}, ''Grappling Beam'')
|zairname=[[Grapple Beam]]
|zairdmg=1.5% (early), 3% (clean)
|zairdmg=1.5% (early), 3% (clean)
|zairdesc=Fires the {{s|metroidwiki|Grapple Beam}}. A useful spacing option due to having only 8 frames of landing lag from a short hop. It auto-cancels from a full hop and has impressive range, being the longest grab aerial in game. In addition to its recovery and spacing capabilities, it is good at setting up an opening for a dash attack, which Samus can then further capitalize on with combos.
|zairdesc=Fires the {{s|metroidwiki|Grapple Beam}}. A useful spacing option due to having only 8 frames of landing lag from a short hop. It auto-cancels from a full hop and has impressive range, being the longest grab aerial in game. In addition to its recovery and spacing capabilities, it is good at setting up an opening for a dash attack, which Samus can then further capitalize on with combos.
|grabname=Grapple Beam ({{ja|グラップリングビーム|Gurappuringu Bīmu}}, ''Grappling Beam'')
|grabname=Grapple Beam
|grabdesc=Fires the Grapple Beam. It has impressive range and is the longest tether grab in the game. However, it is tied with [[Zero Suit Samus (SSB4)|her Zero Suited form]]'s grab as the second slowest in terms of ending lag, making it very punishable if missed.
|grabdesc=Fires the Grapple Beam. It has impressive range and is the longest tether grab in the game. However, it is tied with [[Zero Suit Samus (SSB4)|her Zero Suited form]]'s grab as the second slowest in terms of ending lag, making it very punishable if missed.
|pummelname=&nbsp;
|pummelname=&nbsp;
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|usc2name=Apex Screw Attack
|usc2name=Apex Screw Attack
|usc2dmg=2% (hit 1), 9% (grounded hit 2), 7% (aerial hit 2)
|usc2dmg=2% (hit 1), 9% (grounded hit 2), 7% (aerial hit 2)
|usc2desc=Deals more damage (albeit less total damage)!and much more knockback, which grants it much better KO potential, to the point that it can KO as low as 50% near the upper blast line and without rage, depending on weight and DI. However, it only hits twice and covers significantly less horizontal distance.
|usc2desc=Deals more damage (albeit less total damage)!and much more knockback, which grants it much better KO potential, to the point that it can KO as low as 50% near the upper blast line and without rage, depending on weight and DI. However, it only hits twice and covers significantly less horizontal distance.  
|dspage=Bomb (Samus)
|dspage=Bomb (Samus)
|dsdefname=Bomb
|dsdefname=Bomb
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|fsdesc=Fires a very large, bluish white energy beam. The beam can be angled slightly up or slightly down.
|fsdesc=Fires a very large, bluish white energy beam. The beam can be angled slightly up or slightly down.
}}
}}
===Stats===
{{Attributes
|cast = 58
|weight = 108
|rweight = 6-7
|dash = 1.86
|rdash = 4
|run = 1.504
|rrun = 37
|walk = 1.0615
|rwalk = 36
|trac = 0.0585
|rtrac = 26
|airfric = 0.0075
|rairfric = 43-48
|air = 1.03
|rair = 28
|baseaccel = 0.04
|rbaseaccel = 3-5
|addaccel = 0.05
|raddaccel = 39-44
|gravity = 0.077
|rgravity = 46-47
|fall = 1.3
|rfall = 49-50
|ff = 2.08
|rff = 49-50
|jumpsquat = 4
|rjumpsquat = 1-13
|jumpheight = 37
|rjumpheight = 12
|shorthop = 18
|rshorthop = 10
|djump = 37
|rdjump = 14-15
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Samus English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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|char=Samus}}
|char=Samus}}


==In [[competitive play]]==
==In [[Competitive play|competitive play]]==
===Tier placement and history===
Samus was initially considered to have improved from ''Brawl'', due to the improvements to her KO potential, a trait she previously lacked in tournament play. However, it soon became clear the buffs to other bottom-tier characters, such as {{SSB4|Mario}}, {{SSB4|Captain Falcon}} and {{SSB4|Link}}, had made them significantly better than her. When combined with glaring blind spots on her hitboxes, extended hurtboxes, and continued struggle to KO, Samus would later be considered one of the worst characters in the game. Despite the buffs gained in game updates, notably update [[1.1.1]], her poorly regarded status remained intact, with only a handful of dedicated mains, such as {{Sm|IcyMist}}, {{Sm|KayJay}}, {{Sm|Afro Smash}} and {{Sm|Jonny Westside}}, having a notable tournament impact. As such, she was ranked 51st on the first ''4BR'' [[tier list]], becoming a bottom-tier character.
 
It was not until update [[1.1.5]] when Samus gained her most efficient buffs, which allowed her moveset to flow significantly better, improving her offense and eliminating the majority of her blindspots. This resulted in her achieving significantly better placements at tournaments, and benefiting from nerfs given to characters with preferable matchups against her, such as {{SSB4|Bayonetta}}, {{SSB4|Diddy Kong}}, {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}. These traits saw Samus ranked 45th on the second tier list and placed in the low tier, eventually rising to 41st on the third tier list, at the top of the low tier. Samus' somewhat more successful tournament placings have improved competitive perception of her, as she rose to 36th/37th on the fourth and final tier list, now a mid-tier character, sharing the spot with {{SSB4|Robin}}. As such, she is considered a far more viable character after game updates, and significantly better than how she was in ''Brawl'', with some smashers, such as {{Sm|ESAM}} and  {{Sm|Dabuz}}, claim that a higher placement in the tier list is needed, despite her relatively below-average representation.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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|set10=1213
|set10=1213
}}
}}
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
*{{Sm|Afro Smash|UK}} - The best Samus player in Europe. Placed 9th at [[Albion 2]] and 13th at [[Syndicate 2016]]. Ranked 3rd on the [[United Kingdom Smash 4 Power Rankings]].
*{{Sm|ChoZox|USA}} - One of the best Samus players in the United States. Placed 7th at [[Paragon Orlando 2015]].
*{{Sm|ESAM|USA}} (#17) - One of the two best Samus players in the world. He has wins over {{Sm|Ally}}, {{Sm|ANTi}}, {{Sm|Zenyou}}, {{Sm|Locus}}, {{Sm|NAKAT}}, and some ranked Florida players, such as {{Sm|Xaltis}}, with Samus. Notably won [[Combo Breaker 2017]] using only Samus.
*{{Sm|H-Man|USA}} - Ranked 19th on the [[Midwest Smash 4 Power Rankings]].
*{{Sm|IcyMist|USA}} - Wifi warrior who is considered the best Samus player in the world. She has wins over {{Sm|Dabuz}}, {{Sm|Elegant}}, {{Sm|Marss}}, {{Sm|Wrath}}, {{Sm|Captain L}}, and more. Placed 9th at Royal Flush, 13th at [[Super Smash Con 2018]], and 33rd at [[GENESIS 5]]. Ranked 1st on the [[Wi-Fi Warrior Rank]].
*{{Sm|Joker|Mexico}} - The best Samus player in Mexico. 9th at [[Smash Factor 5]].
*{{Sm|Jonny Westside|USA}} - The best Samus player in the world when he was active. Formerly ranked 17th on the [[SoCal Power Rankings#Super Smash Bros. for Wii U rankings|SoCal Smash 4 Power Rankings]]. He has a win over {{Sm|Mr. ConCon}}. Went on a hiatus mid-2016.
*{{Sm|KayJay|Austria}} - The second best Samus player in Europe when he was active. Placed 13th at [[Smashdown World]]. Ranked 6th on the [[Austria Smash 4 Power Rankings]]. He has wins over {{Sm|Sodrek}}, {{Sm|Luigi player}}, {{Sm|Chimera}}, {{Sm|Anragon}} and more.
*{{Sm|Parme|Japan}} - The best active Samus in Japan. Placed 7th at [[Sumabato 21]] and 17th at [[Sumabato 19]]. Has wins over {{Sm|Sigma}}, {{Sm|Kuro}}, and {{Sm|Saiya}}.
*{{Sm|Pyreeze|USA}} - One of the best Samus players in the United States, has wins over {{Sm|Elegant}}, {{Sm|Konga}}, {{Sm|KOSSismoss}} and more. Ranked 7th on the [[Washington Power Rankings#Super Smash Bros. for Wii U rankings|Western Washington Smash 4 Power Rankings]].
*{{Sm|Salem|USA}} - He has wins over {{Sm|Saj}}, {{Sm|Ryo}}, {{Sm|Dyr}}, and {{Sm|Kome}} with Samus.
*{{Sm|Wes|USA}} - One of the best Samus players from the Tristate Area. Placed 13th at [[KTAR XIII]] and 33rd at [[SKTAR 4]].
*{{Sm|YB|Japan}} - The best Samus player in Japan and a "Wi-Fi Warrior".
 
===Tier placement and history===
Samus was initially considered to have improved from ''Brawl'', due to the improvements to her KO potential, a trait she previously lacked in tournament play. However, it soon became clear the buffs to other bottom-tier characters, such as {{SSB4|Mario}}, {{SSB4|Captain Falcon}} and {{SSB4|Link}}, had made them significantly better than her. When combined with glaring blind spots on her hitboxes, extended hurtboxes, and continued struggle to KO, Samus would later be considered one of the worst characters in the game. Despite the buffs gained in game updates, notably update [[1.1.1]], her poorly regarded status remained intact, with only a handful of dedicated mains, such as {{Sm|IcyMist}}, {{Sm|KayJay}}, {{Sm|Afro Smash}} and {{Sm|Jonny Westside}}, having a notable tournament impact. As such, she was ranked 51st on the first ''4BR'' [[tier list]], becoming a bottom-tier character.
 
It was not until update [[1.1.5]] when Samus gained her most efficient buffs, which allowed her moveset to flow significantly better, improving her offense and eliminating the majority of her blindspots. This resulted in her achieving significantly better placements at tournaments, and benefiting from nerfs given to characters with preferable matchups against her, such as {{SSB4|Bayonetta}}, {{SSB4|Diddy Kong}}, {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}. These traits saw Samus ranked 45th on the second tier list and placed in the low tier, eventually rosing to 41st on the third tier list, at the top of the low tier. Her more bountiful results have resulted in her becoming a more stable character, and has seen her rise to 37th on the fourth and current tier list, now a mid-tier character, sharing the spot with {{SSB4|Robin}}. As such, she is considered a far more viable character after game updates, and significantly better than how she was in ''Brawl'', with some smashers, such as {{Sm|ESAM}} and  {{Sm|Dabuz}}, claim that a higher placement in the tier list is needed, despite her relatively below-average representation.
 
==Trophies==
:'''Samus'''
::{{flag|ntsc}} ''Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!''
 
::{{flag|pal}} ''The heroine of the Metroid series, Samus Aran. Her missions take her across the reaches of space, and her Power Suit gives her immeasurable fighting prowess. In this game, she uses a variety of ranged attacks based around beams and missiles. When her Charge Shot is fully charged, it can launch foes with devastating force.''


''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
::{{Trophy games|console1=NES|game1=Metroid (08/1987)|console2=SNES|game2=Super Metroid (04/1994)}}
 
:'''Samus (Alt.)'''
::{{flag|ntsc}} ''Samus protects herself from overhead enemies with her up smash, Cover Fire, which can land multiple hits on anyone it connects with. Samus also fires a homing missile by holding sideways and pressing the special- attack button or launches a Super Missile by quickly tapping sideways instead.''


''See also: [[:Category:Samus players (SSB4)]]''
::{{flag|pal}} ''Samus' up smash attack, Cover Fire, fires five small blasts overhead, making it great for countering incoming aerial attacks. Her Missile attack fires a homing missile if you hold sideways and then press the special button, but if you do these things at the same time, you'll fire a Super Missile.''


*{{Sm|Afro Smash|UK}} - The best Samus player in Europe. His most notable run was with 9th at {{Trn|Albion 2}}, garnering some of his best wins at the tournament with {{Sm|iStudying}} and {{Sm|Peli}}. At some smaller events, he placed 7th at both {{Trn|Respawn 5}} and {{Trn|DAT BlastZone 25: The Silver Anniversary}} and 13th at {{Trn|Syndicate 2016}}. Ranked 37th on the [[European Smash 4 Power Rankings]].
::{{Trophy games|console1=NES|game1=Metroid (08/1987)|console2=SNES|game2=Super Metroid (04/1994)}}
*{{Sm|ESAM|USA}} - Uses Samus as a secondary alongside {{SSB4|Pikachu}} and is one of the best Samus players in the world. He won regional {{Trn|Combo Breaker 2017}} as a solo Samus player and his most notable victory with the character was his win over {{Sm|Ally}} at {{Trn|2GGC: Civil War}}. He has found success with her as a secondary at other tournaments such as 2nd at {{Trn|DreamHack Austin 2018}}, using her against {{Sm|Locus}} in his bracket. He ranked 17th on the [[PGR 100]], being the only Samus representative during the ''Smash 4'' PGR seasons.
*{{Sm|IcyMist|USA}} - One of the best Samus players in the world. Made one top 8 appearance with {{Trn|Showdown: Battle Royale}}, placing 7th and defeating {{Sm|Ned}}. By the latter half of ''Smash 4'' era, she made notable major placements with 9th at {{Trn|Royal Flush}} and 13th at {{Trn|Super Smash Con 2018}}, notably defeating {{Sm|Elegant}} and {{Sm|Wrath}}. She was also known as the best player online for the majority of the game's competitive lifespan, placing 1st on the [[Wi-Fi Warrior Rank v1]].
*{{Sm|Joker|Mexico}} - The best Samus player in Mexico. Competed regionally on a sparse basis, but still maintained to highlight the character at certain tournaments such as 9th at both {{Trn|Smash Factor 5}} with a notable win over {{Sm|Nanon}} and {{Trn|TGC 7}}.
*{{Sm|Jonny Westside|USA}} - The best Samus player in the world during the first few years of the game's active lifespan. This was mainly seen with many [[SoCal]] events, placing 7th at {{Trn|2GGT: ESAM Saga}} defeating {{Sm|Zenyou}} and Elegant, as well as 9th at {{Trn|2GGT: FOW Saga}}, 13th at {{Trn|2GGT: The False Awakens}}, and 25th at {{Trn|2GGT: Fresh Saga}}.
*{{Sm|Parme|Japan}} - The best Samus player in Japan. Attended almost every [[Sumabato]] from 2017-2018 with strong results, placing 7th at {{Trn|Sumabato 21}} and 9th at {{Trn|Sumabato Smash 4 Final}}, beating players such as {{Sm|komorikiri}} and {{Sm|Kuro}}.
*{{Sm|Pyreeze|USA}} - One of the best Samus players in the United States. He was a respected player in Washington, placing 9th on the Lifetime [[Washington Power Rankings#Super Smash Bros. for Wii U rankings|Western Washington Smash 4 Power Rankings]]. He also placed top 8 at some of the biggest events in Washington such as 5th at {{Trn|Port Priority: A Pacific Northwest Regional}} and 7th at {{Trn|Port Priority 2: Midwest Invasion}} and additionally placed 33rd at {{Trn|Frostbite 2018}}.


==[[Trophies]]==
:'''Zero Laser'''
{{Trophy/Fighter
::{{flag|ntsc}} ''Samus unleashes a massive, long-range beam from her Arm Cannon as her Final Smash. Fighters on the edges of the beam will be drawn in, taking more and more damage. The sheer power of this weapon makes it tough to aim once it's firing, but it's possible to adjust the beam up and down.''
|name=Samus
|image-3ds=SamusTrophy3DS.png
|image-wiiu=SamusTrophyWiiU.png
|mode=Classic
|desc-3ds-ntsc=Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!
|desc-wiiu-ntsc=Samus Aran is known for her numerous battles across alien planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in with kicks and punches, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!
|desc-pal=The heroine of the Metroid series, Samus Aran. Her missions take her across the reaches of space, and her Power Suit gives her immeasurable fighting prowess. In this game, she uses a variety of ranged attacks based around beams and missiles. When her Charge Shot is fully charged, it can launch foes with devastating force.
|gamelist-ntsc={{Trophy games|console1=NES|game1=Metroid|release1=08/1987|console2=SNES|game2=Super Metroid|release2=04/1994}}
|gamelist-pal={{Trophy games|console1=NES|game1=Metroid|release1=01/1988|console2=SNES|game2=Super Metroid|release2=07/1994}}
}}
{{clrl}}


{{Trophy/Fighter
::{{flag|pal}} ''In Samus' Final Smash, she unleashes a huge laser beam from her Arm Cannon that draws opponents to the centre of the beam. Quite handy, since the closer they are to the centre, the more damage they'll take! You can also angle it up and down (albeit slowly), letting you catch more of your enemies and create more havoc.''
|name=Samus (Alt.)
|image-3ds=SamusAltTrophy3DS.png
|image-wiiu=SamusAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=Samus protects herself from overhead enemies with her up smash, Cover Fire, which can land multiple hits on anyone it connects with. Samus also fires a homing missile by holding sideways and pressing the special-attack button or launches a Super Missile by quickly tapping sideways instead.
|desc-wiiu-ntsc=Samus protects herself from overhead enemies with her up smash, Cover Fire, which can land multiple hits on anyone it connects with. Samus also fires a homing missile by holding sideways and pressing the special-move button or launches a Super Missile by quickly tapping sideways instead.
|desc-pal=Samus's up smash attack, Cover Fire, fires five small blasts overhead, making it great for countering incoming aerial attacks. Her Missile attack fires a homing missile if you hold sideways and then press the special button, but if you do those things at the same time, you'll fire a Super Missile.
|gamelist-ntsc={{Trophy games|console1=NES|game1=Metroid|release1=08/1987|console2=SNES|game2=Super Metroid|release2=04/1994}}
|gamelist-pal={{Trophy games|console1=NES|game1=Metroid|release1=01/1988|console2=SNES|game2=Super Metroid|release2=07/1994}}
}}
{{clrl}}


{{Trophy/Fighter
<center>
|name=Zero Laser
<gallery>
|image=ZeroLaserTrophyWiiU.png
SamusTrophy3DS.png|Classic (3DS)
|desc-ntsc=Samus unleashes a massive, long-range beam from her Arm Cannon as her Final Smash. Fighters on the edges of the beam will be drawn in, taking more and more damage. The sheer power of this weapon makes it tough to aim once it's firing, but it's possible to adjust the beam up and down.
SamusAltTrophy3DS.png|Alt. (3DS)
|desc-pal=In Samus's Final Smash, she unleashes a huge laser beam from her Arm Cannon that draws opponents to the centre of the beam. Quite handy, since the closer they are to the centre, the more damage they'll take! You can also angle it up and down (albeit slowly), letting you catch more of your enemies and create more havoc.
SamusTrophyWiiU.png|Classic (Wii U)
|game=ssb4-wiiu
SamusAltTrophyWiiU.png|Alt. (Wii U)
}}
ZeroLaserTrophyWiiU.png|{{b|Zero Laser|Samus}}
{{clrl}}
</gallery>
</center>


==In [[Event Match]]es==
==In [[Event Match]]es==
Line 530: Line 481:
SSB4 - Smash Run Samus.jpg|Samus fighting enemies in [[Smash Run]].
SSB4 - Smash Run Samus.jpg|Samus fighting enemies in [[Smash Run]].
Mario Golf Design.jpg|Samus displaying her new {{s|metroidwiki|Light Suit}}-inspired alternate costume alongside Mario's new ''{{s|mariowiki|NES Open Tournament Golf}}''-inspired alternate costume.
Mario Golf Design.jpg|Samus displaying her new {{s|metroidwiki|Light Suit}}-inspired alternate costume alongside Mario's new ''{{s|mariowiki|NES Open Tournament Golf}}''-inspired alternate costume.
PyrosphereSamus.jpg|Samus using her [[Charge Shot]] against [[Ridley]].
Samus Cover.png|Samus as she appears on the cover of {{for3ds}}.
Samus Cover.png|Samus as she appears on the cover of {{for3ds}}.
</gallery>
</gallery>

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