Editing Ryu (SSB4)

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Ryu's recovery is also very easy to [[gimp]] if [[Shoryuken]] is his only available option, due to its fixed movement and inability to [[edge sweetspot]] until the later half of its animation. Finally, Ryu often suffers with "forcing" KOs, as he lacks reliable finishing moves outside of set-ups from Focus Attack or his tapped tilts, making it difficult for him to KO without starting a combo.
Ryu's recovery is also very easy to [[gimp]] if [[Shoryuken]] is his only available option, due to its fixed movement and inability to [[edge sweetspot]] until the later half of its animation. Finally, Ryu often suffers with "forcing" KOs, as he lacks reliable finishing moves outside of set-ups from Focus Attack or his tapped tilts, making it difficult for him to KO without starting a combo.


Due to possessing one of the highest learning curves in the game, Ryu's representation is merely average compared to other highly ranked characters. Regardless, he has overall been very successful in competitive play, thanks to his high reward potential and devastating punish game. However, despite his success and great potential, Ryu's tier ranking is debatable as other characters above and around him have achieved higher amounts of success on their own.
Due to possessing one of the highest learning curves in the game, Ryu's representation is merely average compared to other highly ranked characters. Regardless, he has overall been very successful in competitive play, thanks to his high reward potential. However, despite his success and great potential, Ryu's tier ranking is debatable as other characters above and around him have achieved higher amounts of success on their own.


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