Editing Rush Coil

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==Trophies==
==Trophy Descriptions==
{{Trophy
[[File:RushTrophyWiiU.png|thumb|left|100px|Rush Coil Trophy in {{forwiiu}}]]
|name=Rush Coil
;Rush Coil
|image-3ds=RushTrophy3DS.png
{{Flag|North America}} ''A faithful robotic dog created by Dr. Light, he can transform into vehicles and even fuse with Mega Man. You can use Mega Man's up special to call Rush to your side, bouncing off his built-in spring and flying high into the air. Rush will hang around for a bit, so spring up again if you want!'' <br>
|image-wiiu=RushTrophyWiiU.png
{{Flag|Europe}}''Mega Man's robotic dog Rush has many talents. He can transform into vehicles and even fuse with Mega Man, which is both cool and slightly weird. Even cooler is his Rush Coil function. Use Mega Man's up special to call Rush, jump on his back, and enjoy the extra boost you only get from a bouncy, robotic-dog back spring.''
|desc-ntsc=A faithful robotic dog created by Dr. Light, he can transform into vehicles and even fuse with Mega Man. You can use Mega Man's up special to call Rush to your side, bouncing off his built-in spring and flying high into the air. Rush will hang around for a bit, so spring up again if you want!
{{Trophy games|console1=NES|game1=Mega Man 3 (11/1990)}}
|desc-pal=Mega Man's robotic dog Rush has many talents. He can transform into vehicles and even fuse with Mega Man, which is both cool and slightly weird. Even cooler is his Rush Coil function. Use Mega Man's up special to call Rush, jump on his back, and enjoy the extra boost you only get from a bouncy, robotic-dog back spring.
|gamelist-ntsc={{Trophy games|console1=NES|game1=Mega Man 3|release1=11/1990}}
|gamelist-pal={{Trophy games|console1=NES|game1=Mega Man 3|release1=02/1992}}
}}
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{{Trophy
[[File:BeatTrophyWiiU.png|thumb|left|100px|Beat Trophy in {{forwiiu}}]]
|name=Beat
;Beat
|image-3ds=BeatTrophy3DS.png
''A bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies toward enemies and attacks, making him a trusted ally when facing both regular enemies and bosses.''
|image-wiiu=BeatTrophyWiiU.png
{{Trophy games|console1=NES|game1=Mega Man 5 (12/1992)|console2=NES|game2=Mega Man 6 (03/1994)}}
|desc-ntsc=A bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies toward enemies and attacks, making him a trusted ally when facing both regular enemies and bosses.
|desc-pal=A bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies towards enemies and attacks, making him a trusty ally when facing both regular enemies and bosses.
|gamelist-ntsc={{Trophy games|console1=NES|game1=Mega Man 5|release1=12/1992|console2=NES|game2=Mega Man 6|release2=03/1994}}
|gamelist-pal={{Trophy games|console1=NES|game1=Mega Man 5|release1=11/1993|console2=3DS|game2=Mega Man 6|release2=06/2013}}
}}
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! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
|-
| 869 || {{SpiritTableName|Rush}} || {{SpiritType|Support}} || ★★★ || 1 || Up Special ↑ || ''Mega Man'' Series
| 869 || [[File:Rush.png|center|108x108px]] || Rush || {{SpiritType|Support}} || ★★★ || 1 || Up Special ↑ || ''Mega Man'' Series
|-
|-
| 870 || {{SpiritTableName|Beat}} || {{SpiritType|Support}} || ★★ || 1 || Air Attack ↑ || ''Mega Man'' Series
| 870 || [[File:Beat.png|center|108x108px]] || Beat || {{SpiritType|Support}} || ★★ || 1 || Air Attack ↑ || ''Mega Man'' Series
|}
|}


==Origin==
==Origin==
[[File:SSBU spirit Rush.png|thumb|left|Official artwork of Rush from ''Mega Man 3''.]]
[[File:Rush.png|thumb|left|Official artwork of Rush from ''Mega Man 3''.]]
===Rush Coil===
===Rush Coil===
[[File:MM3COILspark.png|thumb|Mega Man using Rush Coil in ''Mega Man 3''.]]
[[File:MM3COILspark.png|thumb|Mega Man using Rush Coil in ''Mega Man 3''.]]
The Rush Coil, and Rush himself, first appeared in ''Mega Man 3''. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man three energy units. However, in later games, this move would only cost two energy units. Rush could also transform into a jet or a submarine.
The Rush Coil, and Rush himself, first appeared in ''Mega Man 3''. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man three energy units. However, in later games, this move would only cost two energy units. Rush could also transform into a jet or a submarine.
===Tornado Hold===
===Tornado Hold===
One of the move's variants, Tornado Hold was introduced in ''Mega Man 8'' as the weapon of Tengu Man. Using this weapon, a fan is placed on the ground to create a tornado to trap and possibly damage enemies. Alternatively, the power could be used as a barrier against projectiles or as a boost to access certain areas. Tornado Hold also functioned as Clown Man's weakness, tangling his arms and leaving him vulnerable.
One of the move's variants, Tornado Hold was introduced in ''Mega Man 8'' as the weapon of Tengu Man. Using this weapon, a fan is placed on the ground to create a tornado to trap and possibly damage enemies. Alternatively, the power could be used as a barrier against projectiles or as a boost to access certain areas. Tornado Hold also functioned as Clown Man's weakness, tangling his arms and leaving him vulnerable.
===Beat===
===Beat===
The second variant, Beat, first appeared in ''Mega Man 5'', designed by Dr. Cossack, the unwilling enemy of the previous game, to help Mega Man. In his original appearance, he acts as a weapon, automatically targeting enemies that get close to Mega Man, but this was changed in later games, as it was too powerful. His usual function thereafter as seen in ''Mega Man 7'', ''Mega Man 9'', ''Mega Man 10'', and ''Mega Man 11'' was to act as a safety net, saving Mega Man if he fell down a pit (and [[Proto Man]] in ''Mega Man 10''). He could only be used a set number of times (excluding Newcomer Mode difficulty in ''Mega Man 11'' which has unlimited usage) before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers. In ''Mega Man 7'' only, Beat had to be found and rescued before this ability could be used, but in ''Mega Man 9'', ''Mega Man 10'', and ''Mega Man 11'' the Beat item could be bought right away.
The second variant, Beat, first appeared in ''Mega Man 5'', designed by Dr. Cossack, the unwilling enemy of the previous game, to help Mega Man. In his original appearance, he acts as a weapon, automatically targeting enemies that get close to Mega Man, but this was changed in later games, as it was too powerful. His usual function thereafter as seen in ''Mega Man 7'', ''Mega Man 9'', ''Mega Man 10'', and ''Mega Man 11'' was to act as a safety net, saving Mega Man if he fell down a pit (and [[Proto Man]] in ''Mega Man 10''). He could only be used a set number of times (excluding Newcomer Mode difficulty in ''Mega Man 11'' which has unlimited usage) before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers. In ''Mega Man 7'' only, Beat had to be found and rescued before this ability could be used, but in ''Mega Man 9'', ''Mega Man 10'', and ''Mega Man 11'' the Beat item could be bought right away.
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==Gallery==
==Gallery==
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Rush_Coil_SSB4.jpeg|Rush Coil {{forwiiu}}.
Rush_Coil_SSB4.jpeg|Rush Coil {{forwiiu}}.
SSB4-Wii U challenge image R13C07.png|Challenge board unlock image for Tornado Hold.
SSB4-Wii U challenge image R13C07.png|Challenge board unlock image for Tornado Hold.
SSBUWebsiteMegaMan6.jpg|Mega Man and Rush in ''Ultimate''.
File:SSBUWebsiteMegaMan6.jpg|Mega Man and Rush in ''Ultimate''.
Mega Man SSBU Skill Preview Up Special.png|Rush Coil as shown by the [[Move List]] in ''Ultimate''.
Mega Man SSBU Skill Preview Up Special.png|Rush Coil as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ラッシュコイル|Rasshu Koiru}}, ''Rush Coil''
|en=Rush Coil
|fr=Ressort Rush
|es_es=Muelle Rush
|es_la=Resorte Rush
|de=Rush Coil
|it=Rush Coil
|nl=Rush-springveer
|ru={{rollover|Пружина Раша|Pruzhina Rasha|?}}
|ko={{rollover|러시 코일|Reosi Koil|?}}, ''Rush Coil''
|zh_cn={{rollover|莱西弹簧|Láixī Tánhuáng|?}}
|zh_tw={{rollover|萊西彈簧|Láixī Tánhuáng|?}}
}}


==Trivia==
==Trivia==
*This is Mega Man's only non-custom special move (asides his [[Mega Legends|Final Smash]]) to not have appeared in ''[[Mega Man 2]]''.
*This is Mega Man's only non-custom special move (asides his [[Mega Legends|Final Smash]]) to not have appeared in ''[[Mega Man 2]]''.
*Ironically, if Mega Man is equipped with [[Equipment|Thistle Jump equipment]], his Tornado Hold will send him at a lower height, while Anchor Jump will send him higher than normal.
*Ironically, if Mega Man is equipped with [[Equipment|Thistle Jump equipment]], his Tornado Hold will send him at a lower height, while Anchor Jump will send him higher than normal.
*If Mega Man is holding the Smash Ball and uses Rush Coil, Rush will have an aura around him.
*If Mega Man is holding the Smash Ball and uses Rush Coil, Rush will have an aura around him.  


{{Special Moves|char=Mega Man}}
{{Special Moves|char=Mega Man}}

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