Editing Rush Coil
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Rush Coil | |name=Rush Coil | ||
|image=[[File: | |image=[[File:RushCoilSSBU.jpg|300px]] | ||
|caption=Rush Coil in ''Super Smash Bros. Ultimate''. | |caption=Rush Coil in ''Super Smash Bros. Ultimate''. | ||
|user=[[Mega Man]] | |user=[[Mega Man]] | ||
|universe={{uv|Mega Man}} | |universe={{uv|Mega Man}} | ||
}} | }} | ||
{{tabber|align=center|title1=3DS|tab1= | |||
{{cquote|''Jump off the coil on the back of your trusty partner, Rush.''|cite=''Smash for 3DS'''s foldout}} | |||
|title2=Ultimate|tab2= | |||
{{cquote|''Summons his faithful dog, Rush, to propel him to new heights.''|cite=Description from ''Ultimate''{{'}}s Move List}}}} | |||
The '''Rush Coil''' ({{ja|ラッシュコイル|Rasshu Koiru}}, ''Rush Coil'') is [[Mega Man]]'s [[up special move]]. | The '''Rush Coil''' ({{ja|ラッシュコイル|Rasshu Koiru}}, ''Rush Coil'') is [[Mega Man]]'s [[up special move]]. | ||
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Also like Spring Jump, the move allows Mega Man to attack in the air after using it. Mega Man can also use his [[midair jump]] after Rush Coil if he has not done so already. However, the move has more ending lag than Spring Jump, making it less useful for offense. Even so, once Rush is on the ground he can be used for powerful combos, such as hitting an opponent with an up aerial, bouncing off Rush to chase them into the sky and then using another up aerial for a possible KO. | Also like Spring Jump, the move allows Mega Man to attack in the air after using it. Mega Man can also use his [[midair jump]] after Rush Coil if he has not done so already. However, the move has more ending lag than Spring Jump, making it less useful for offense. Even so, once Rush is on the ground he can be used for powerful combos, such as hitting an opponent with an up aerial, bouncing off Rush to chase them into the sky and then using another up aerial for a possible KO. | ||
==Customization== | ==Customization== | ||
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# '''Tornado Hold''': Tornado Hold allows Mega Man to place a fan beneath him, which then creates a cyclone that has vertical reach. | # '''Tornado Hold''': Tornado Hold allows Mega Man to place a fan beneath him, which then creates a cyclone that has vertical reach. | ||
#: In {{forwiiu}}, this variation is a [[List of challenges (SSB4-Wii U)|Challenge]] unlock, only obtainable by using Mega Man to clear a [[Master Orders]] ticket. | #: In {{forwiiu}}, this variation is a [[List of challenges (SSB4-Wii U)|Challenge]] unlock, only obtainable by using Mega Man to clear a [[Master Orders]] ticket. | ||
# '''Beat''': When used, Beat will appear instead of Rush and carry Mega Man upward, giving him more horizontal distance, but | # '''Beat''': When used, Beat will appear instead of Rush and carry Mega Man upward, giving him more horizontal distance, but is slower. It functions similarly to [[Snake]]'s [[Cypher]]. | ||
<gallery> | <gallery> | ||
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TornadoHold3DS.jpg|Tornado Hold. | TornadoHold3DS.jpg|Tornado Hold. | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
===Rush Coil=== | ===Rush Coil=== | ||
[[File:MM3COILspark.png|thumb|Mega Man using Rush Coil in ''Mega Man 3'' | [[File:MM3COILspark.png|thumb|Mega Man using Rush Coil in ''Mega Man 3'']] | ||
The Rush Coil, and Rush himself, first appeared in ''Mega Man 3''. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man three energy units. However, in later games, this move would only cost two energy units. Rush could also transform into a jet or a submarine. | The Rush Coil, and Rush himself, first appeared in ''Mega Man 3''. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man three energy units. However, in later games, this move would only cost two energy units. Rush could also transform into a jet or a submarine. | ||
===Beat=== | |||
Beat first appeared in ''Mega Man 5'', designed by Dr. Cossack, the unwilling enemy of the previous game, to help Mega Man. In his original appearance, he acts as a weapon, automatically targeting enemies that get close to Mega Man, but this was changed in later games, as it was too powerful. His usual function thereafter as seen in ''Mega Man 7'', ''Mega Man 9'', ''Mega Man 10'', and ''Mega Man 11'' was to act as a safety net, saving Mega Man if he fell down a pit (and [[Proto Man]] in ''Mega Man 10''). He could only be used a set number of times (excluding Newcomer Mode difficulty in ''Mega Man 11'' which has unlimited usage) before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers. In ''Mega Man 7'' only, Beat had to be found and rescued before this ability could be used, but in ''Mega Man 9'', ''Mega Man 10'', and ''Mega Man 11'' the Beat item could be bought right away. | |||
===Tornado Hold=== | ===Tornado Hold=== | ||
The other variation of the move, Tornado Hold, was introduced in ''Mega Man 8'' as the weapon of Tengu Man. Using this weapon, a fan is placed on the ground to create a tornado to trap and possibly damage enemies. Alternatively, the power could be used as a barrier against projectiles or as a boost to access certain areas. Tornado Hold also functioned as Clown Man's weakness, tangling his arms and leaving him vulnerable. | |||
{{clear}} | |||
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==Gallery== | ==Gallery== | ||
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Rush_Coil_SSB4.jpeg|Rush Coil {{forwiiu}}. | Rush_Coil_SSB4.jpeg|Rush Coil {{forwiiu}}. | ||
SSB4-Wii U challenge image R13C07.png|Challenge board unlock image for Tornado Hold. | SSB4-Wii U challenge image R13C07.png|Challenge board unlock image for Tornado Hold. | ||
SSBUWebsiteMegaMan6.jpg|Mega Man and Rush in ''Ultimate''. | File:SSBUWebsiteMegaMan6.jpg|Mega Man and Rush in ''Ultimate''. | ||
Mega Man SSBU Skill Preview Up Special.png|Rush Coil as shown by | Mega Man SSBU Skill Preview Up Special.png|Rush Coil as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*This is Mega Man's only non-custom special move (asides his [[Mega Legends|Final Smash]]) to not have appeared in ''[[Mega Man 2]]''. | *This is Mega Man's only non-custom special move (asides his [[Mega Legends|Final Smash]]) to not have appeared in ''[[Mega Man 2]]''. | ||
*Ironically, if Mega Man is equipped with [[Equipment|Thistle Jump equipment]], his Tornado Hold will send him at a lower height, while Anchor Jump will send him higher than normal. | *Ironically, if Mega Man is equipped with [[Equipment|Thistle Jump equipment]], his Tornado Hold will send him at a lower height, while Anchor Jump will send him higher than normal. | ||
*If Mega Man is holding the Smash Ball and uses Rush Coil, Rush will have an aura around him. | *If Mega Man is holding the Smash Ball and uses Rush Coil, Rush will have an aura around him. | ||
{{Special Moves|char=Mega Man}} | {{Special Moves|char=Mega Man}} | ||
[[Category:Mega Man universe]] | |||
[[Category:Up special moves]] | [[Category:Up special moves]] | ||
[[Category:Mega Man]] | [[Category:Mega Man]] | ||
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[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||
[[Category:Capcom]] | [[Category:Capcom]] | ||