Editing Roy (SSBM)
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|dairdesc=Swipes below via an outward wide slash. It [[meteor smash]]es opponents who come in contact with Roy's body, but is rather weak and difficult to recover from off-stage. The move's sweetspot is extremely tiny; which is located at Roy's right arm and left shoulder (meaning that Roy has to overlap the opponent significantly), making it more difficult to hit with than {{SSBM|Jigglypuff}}'s [[Rest]]. The aerial's meteor smash also has some situational utility for combo extensions on-stage. | |dairdesc=Swipes below via an outward wide slash. It [[meteor smash]]es opponents who come in contact with Roy's body, but is rather weak and difficult to recover from off-stage. The move's sweetspot is extremely tiny; which is located at Roy's right arm and left shoulder (meaning that Roy has to overlap the opponent significantly), making it more difficult to hit with than {{SSBM|Jigglypuff}}'s [[Rest]]. The aerial's meteor smash also has some situational utility for combo extensions on-stage. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Roy reaches out with his free hand. Due to Roy being shorter than Marth, his grab range is just slightly shorter | |grabdesc=Roy reaches out with his free hand. Due to Roy being shorter than Marth, his grab range is just slightly shorter; however, it is the 5th longest grab range in the game overall, after Marth, and the second longest non-tether grab. This allows him to be able to utilize a [[dashdance]] grab in the [[neutral game]] that closely resembles Marth's. Any of his throws depending on the matchup can have some utility in setting up a [[tech chase]] scenario, at times onto platforms. | ||
|pummelname=Knee ({{ja|つかみニーバット|Tsukami Nībatto}}, ''Grab Kneebutt'') | |pummelname=Knee ({{ja|つかみニーバット|Tsukami Nībatto}}, ''Grab Kneebutt'') | ||
|pummeldmg=3% | |pummeldmg=3% | ||