Editing Roy (SSBM)

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===Tier placement and history===
===Tier placement and history===
On the current tier list, Roy ranks 21st, in the D tier. Roy has consistently ranked low on most revisions of the [[tier list]], with his highest being only 15th on two separate occasions. His severe weaknesses, such as his poor effective threat range, fast-falling physics, coupled with a very poor recovery and nearly non-existent combo game on floaty characters, have resulted in terrible matchups against certain high-tiered characters (particularly non-fastfallers) that can completely stop his mains from progressing far into tournaments. His numerous flaws hold him back far too much in competitive play to place consistently in high-level tournaments without the use of a secondary character.
On the current tier list, Roy ranks 21st, in the D tier. Roy has consistently ranked very low on most revisions of the [[tier list]], with his highest being only 15th on two separate occasions. His severe weaknesses, such as his poor effective threat range, fast-falling physics, coupled with a very poor recovery and nearly non-existent combo game on floaty characters, have resulted in terrible matchups against certain high-tiered characters (particularly non-fastfallers) that can completely stop his mains from progressing far into tournaments. His numerous flaws hold him back far too much in competitive play to place consistently in high-level tournaments without the use of a secondary character.


Roy's moveset also does not boast the same potential creativity of other characters, especially Marth, owing to his over-reliance on his very few good combo extenders and KO moves. This has resulted in much less nuance and optimization possible in Roy's [[metagame]], making the Roy matchup very easy to learn and catch up with. Additionally, because he is very similar to Marth, a top-tiered character that many competitive players know how to fight against, Roy players cannot rely solely on the opponents matchup inexperience to win sets. While {{Sm|NEO}}, arguably the greatest Roy player of all time, managed to place top 8 consistently in the early ''Melee'' metagame, even he had to use Marth and Sheik secondaries to succeed at higher-stakes tournaments such as MLG. NEO, and many of Roy's best players, have either become inactive in the tournament scene, or have dropped him for other characters (or other ''Smash'' games altogether), further hurting Roy's results in tournaments.
Roy's moveset also does not boast the same potential creativity of other characters, especially Marth, owing to his over-reliance on his very few good combo extenders and KO moves. This has resulted in much less nuance and optimization possible in Roy's [[metagame]], making the Roy matchup very easy to learn and catch up with. Additionally, because he is very similar to Marth, a top-tiered character that many competitive players know how to fight against, Roy players cannot rely solely on the opponents matchup inexperience to win sets. While {{Sm|NEO}}, arguably the greatest Roy player of all time, managed to place top 8 consistently in the early ''Melee'' metagame, even he had to use Marth and Sheik secondaries to succeed at higher-stakes tournaments such as MLG. NEO, and many of Roy's best players, have either become inactive in the tournament scene, or have dropped him for other characters (or other ''Smash'' games altogether), further hurting Roy's results in tournaments.

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