Editing Roy (PM)
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| Second Hit (Neutral) || 6% (sweetspot), 4% (sourspot) || Does horizontal slash forwards. The knockback of this move has been increased from ''Melee''. | | Second Hit (Neutral) || 6% (sweetspot), 4% (sourspot) || Does horizontal slash forwards. The knockback of this move has been increased from ''Melee''. | ||
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| Third Hit (Up) || Clean: 9% (sweeetspot), 7% (sourspot)<br/>Late: 6% (sweetspot), 4% (sourspot) || Does a downwards vertical slash. At the beginning of the move, the | | Third Hit (Up) || Clean: 9% (sweeetspot), 7% (sourspot)<br/>Late: 6% (sweetspot), 4% (sourspot) || Does a downwards vertical slash. At the beginning of the move, the sweetspot [[meteor smash]]es opponents while the sourspot [[spike]]s them. | ||
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| Third Hit (Neutral) || 9% (sweetspot), 7% (sourspot) || Spins once and does an upwards slash. Oddly, compared to Marth's, it has higher base knockback, but lower scaling, making it typically impossible to link together with the fourth hit at low percentages on most characters and weaker at higher percentages; despite this, it is still a powerful finisher. | | Third Hit (Neutral) || 9% (sweetspot), 7% (sourspot) || Spins once and does an upwards slash. Oddly, compared to Marth's, it has higher base knockback, but lower scaling, making it typically impossible to link together with the fourth hit at low percentages on most characters and weaker at higher percentages; despite this, it is still a powerful finisher. | ||