Editing Roy (PM)

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*{{buff|[[Up tilt]] deals increased damage (10%/9%/8%/6% → 12%/9%) has less start-up with a longer duration (frame 7-13 → 6-13), less ending lag (IASA 40 → 34) and has much more reach around Roy with better hitbox placements. The sourspot also now sends opponents at a vertical angle (361° → 100°/90°), increasing its combo potential. The move also starts from his back (the opposite of Marth's), allowing to quickly repel opponents that manage to [[cross-up|cross him up]].}}
*{{buff|[[Up tilt]] deals increased damage (10%/9%/8%/6% → 12%/9%) has less start-up with a longer duration (frame 7-13 → 6-13), less ending lag (IASA 40 → 34) and has much more reach around Roy with better hitbox placements. The sourspot also now sends opponents at a vertical angle (361° → 100°/90°), increasing its combo potential. The move also starts from his back (the opposite of Marth's), allowing to quickly repel opponents that manage to [[cross-up|cross him up]].}}
*{{nerf|The sweetspot of up tilt has less knockback growth (120/118/116 → 100).}}
*{{nerf|The sweetspot of up tilt has less knockback growth (120/118/116 → 100).}}
*{{change|The sourspot of up tilt has altered knockback (20 (base)/100 (growth) → 35/67).}}
*{{change|The sourspot of up tilt has altered knockback (20 base/100 growth → 35/67).}}
*{{buff|[[Dash attack]]'s deals more damage (12%/6% → 14%/10%), has increased reach, and a faster animation that matches its hitbox duration. It can also now be cancelled into a [[DACUS]]; this further improves his mobility and is an additional [[approach]]ing option. The sourspot also has more base knockback (35 → 70).}}
*{{buff|[[Dash attack]]'s deals more damage (12%/6% → 14%/10%), has increased reach, and a faster animation that matches its hitbox duration. It can also now be cancelled into a [[DACUS]]; this further improves his mobility and is an additional [[approach]]ing option. The sourspot also has more base knockback (35 → 70).}}
*{{nerf|Dash attack has more start-up (frame 12 → 13), and the sweetspot has less knockback growth (55 → 47).}}
*{{nerf|Dash attack has more start-up (frame 12 → 13), and the sweetspot has less knockback growth (55 → 47).}}
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===Aerial Attacks===
===Aerial Attacks===
*{{buff|All aerials deal more damage (4% (hit 1)/8%/6% (hit 2) → 4%/10% (neutral), 8%/5% → 12%/9% (forward), 9%/6% → 16%/11% (back), 9%/6% →12%/8% (up), 9%/6% → 12%/18%/9% (down)).}}
*{{buff|Forward aerial deals more damage and knockback, the hitbox last 1 frame longer has 2 frames less endlag, and the sourspot has more knockback growth.}}
*{{buff|Except [[up aerial]], all aerials have increased [[Interruptibility]] (frame 50 → 49 (neutral), frame 35 → 33 (forward), frame 43 → 41 (back), frame 64 → 48 (down)).}}
*{{buff|Neutral aerial possesses higher range, doing more damage and knockback. The hitboxes have less start up and longer duration (7 8 first hit, 17 20 second hit) to (6 → 11 first hit, 13 25 second hit), with the both hits active on all sides. The second hit does not have a sourspot. It also has a flame effect on the second hit.}}
*{{buff|[[Neutral aerial]] has an altered animation. roy now does a full outward 360° spin four times with his sword extended with both hands. The new animation has longer reach, covering both in front and behind Roy during both hits, and both hits of the move have less start-up with a longer duration (frame 7-8 (hit 1)/17-20 (hit 2) → 6-11 (hit 1)/13-25 (hit 2)).}}
*{{buff|New back aerial is now a turn-around horizontal slash, similar to Ike's back aerial. Compared to the old back aerial, this one deals more damage and much more knockback, making it a powerful finisher. It also has 1 frame less startup.}}
*{{nerf|Neutral aerial [[Auto-canceling|auto-cancels]] later (frame 32 → 35).}}
*{{buff|Down aerial has 6 frames less endlag and deals more damage, and the sourspot hitbox has been reduced in size, making the medium-spots easier to land. Its sweetspot is located between Roy's head and the base of his blade; additionally, the sweetspot is now a [[spike]] instead of a [[meteor smash]], meaning it can no longer be meteor canceled. It also has a flame effect.}}
*{{change|Neutral aerial now has a flame effect on the second hit.}}
*{{buff|Up aerial deals higher damage and knockback, making it a better juggling move.}}
*{{buff|[[Forward aerial]] has a longer duration (2 frames → 3), and autocancels earlier (frame 35 → 28).}}
*{{buff|Forward aerial deals more knockback overall (30 base/70 growth (sweetspot) → 40/50, 10 base/70 growth (sourspot) → 30/65), and has more favorable knockback angles (361° (both) → 50° (sweetspot)/45° (sourspot)), increasing their combo and KO potentials.}}
*{{buff|[[Back aerial]] has an altered animation. Roy now does a turn-around horizontal slash rather than an inward one, similar to Ike's back aerial. It has less start-up with a longer duration (frame 8-10 → 7-11), and deals more knockback (30/10 (base)/70 (growth) → 20 (base)/100/70 (growth)). Combined with its increased damage output, this significantly increases back aerial's KO potential.}}
*{{change|Back aerial's altered animation increases it horizontal reach, but decreases its vertical reach.}}
*{{buff|[[Up aerial]] has more favorable knockback (20/10 (base)/70 (growth) → 45/30 (base)/40 (growth)). Combined with its increased damage output, this increases its juggling potential.}}
*{{buff|[[Down aerial]] has less landing lag (32/16 → 25/12), and its meteor sweetspot is now a [[spike]] instead of a meteor smash (270° → 281°). Combined with its doubled damage output, this makes it drastically more powerful despite its decreased knockback growth (70 → 60). It also has a larger and more favorably placed hitbox, now located between Roy's head and the base of his blade, making it easier to land and combo into. Non-spike sweetspot and sourspot hitboxes of down air additionally deal less knockback (40 (base)/70 (growth) → 30/60), and have altered angles (361°/90° → 90°/37°), increasing their combo potentials.}}
*{{change|The spike sweetspot of down air now has a flame effect.}}


===Grabs and Throws===
===Grabs and Throws===
*{{buff|Grab range increased.}}
*{{buff|Grab range increased.}}
*{{change|All throws have altered angles (45° → 50° (forward), 117° → 45° (back), 97° → 83° (up), 120° → 60° (down)), though in the case of back and down throw, they still send opponents behind Roy.}}
*{{change|[[Back throw]] has more knockback growth (45 → 70). This increases its edgeguarding potential, but hinders is followup potential.}}


===Special Moves===
===Special Moves===
*{{buff|[[Flare Blade]] deals more damage when uncharged (6% → 10%), improving its KO potential.}}
*{{buff|[[Flare Blade]] is more powerful in terms of knockback, and even when uncharged it deals more damage than before.}}
*{{buff|[[Double-Edge Dance]] was improved significantly:}}
*{{buff|[[Double-Edge Dance]] was improved significantly:}}
**{{buff|3rd variation's sourspot deals slightly more damage.}}
**{{buff|3rd variation's sourspot deals slightly more damage.}}
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*{{change|All variations of Double-Edge Dance's 3rd and 4th have new animations.}}
*{{change|All variations of Double-Edge Dance's 3rd and 4th have new animations.}}
*{{buff|[[Blazer]] deals much more damage and now has more reliable knockback. Additionally, the very last hitbox of the move no longer inflicts set knockback. Also, at the height of the jump Roy can grab the ledge when he is facing away from it, similar to [[Falcon Dive]] and [[Dark Dive]].}}
*{{buff|[[Blazer]] deals much more damage and now has more reliable knockback. Additionally, the very last hitbox of the move no longer inflicts set knockback. Also, at the height of the jump Roy can grab the ledge when he is facing away from it, similar to [[Falcon Dive]] and [[Dark Dive]].}}
*{{buff|[[Counter]] has more favorable knockback (30 (base)/90/70 (growth) → 90 (base)/40 (growth)), making it safer when countering weaker moves, while still being able to KO when countering stronger moves. The counter itself additionally has a larger hit radius, now properly covering Roy's feet.}}
*{{change|Roy no longer says "そこ!" (Soko!, meaning "There!") when he [[counter]]s an attack.}}
*{{change|Roy no longer says "{{ja|そこ!|Soko!}}" ("There!") when he counters an attack.}}


==Changes from ''PM'' to ''P+''==
==Changes from ''PM'' to ''P+''==

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