Editing Roy (PM)
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*{{buff|[[Up tilt]] deals increased damage (10%/9%/8%/6% → 12%/9%) has less start-up with a longer duration (frame 7-13 → 6-13), less ending lag (IASA 40 → 34) and has much more reach around Roy with better hitbox placements. The sourspot also now sends opponents at a vertical angle (361° → 100°/90°), increasing its combo potential. The move also starts from his back (the opposite of Marth's), allowing to quickly repel opponents that manage to [[cross-up|cross him up]].}} | *{{buff|[[Up tilt]] deals increased damage (10%/9%/8%/6% → 12%/9%) has less start-up with a longer duration (frame 7-13 → 6-13), less ending lag (IASA 40 → 34) and has much more reach around Roy with better hitbox placements. The sourspot also now sends opponents at a vertical angle (361° → 100°/90°), increasing its combo potential. The move also starts from his back (the opposite of Marth's), allowing to quickly repel opponents that manage to [[cross-up|cross him up]].}} | ||
*{{nerf|The sweetspot of up tilt has less knockback growth (120/118/116 → 100).}} | *{{nerf|The sweetspot of up tilt has less knockback growth (120/118/116 → 100).}} | ||
*{{change|The sourspot of up tilt has altered knockback (20 | *{{change|The sourspot of up tilt has altered knockback (20 base/100 growth → 35/67).}} | ||
*{{buff|[[Dash attack]]'s deals more damage (12%/6% → 14%/10%), has increased reach, and a faster animation that matches its hitbox duration. It can also now be cancelled into a [[DACUS]]; this further improves his mobility and is an additional [[approach]]ing option. The sourspot also has more base knockback (35 → 70).}} | *{{buff|[[Dash attack]]'s deals more damage (12%/6% → 14%/10%), has increased reach, and a faster animation that matches its hitbox duration. It can also now be cancelled into a [[DACUS]]; this further improves his mobility and is an additional [[approach]]ing option. The sourspot also has more base knockback (35 → 70).}} | ||
*{{nerf|Dash attack has more start-up (frame 12 → 13), and the sweetspot has less knockback growth (55 → 47).}} | *{{nerf|Dash attack has more start-up (frame 12 → 13), and the sweetspot has less knockback growth (55 → 47).}} | ||
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===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff| | *{{buff|Forward aerial deals more damage and knockback, the hitbox last 1 frame longer has 2 frames less endlag, and the sourspot has more knockback growth.}} | ||
*{{buff| | *{{buff|Neutral aerial possesses higher range, doing more damage and knockback. The hitboxes have less start up and longer duration (7 → 8 first hit, 17 → 20 second hit) to (6 → 11 first hit, 13 → 25 second hit), with the both hits active on all sides. The second hit does not have a sourspot. It also has a flame effect on the second hit.}} | ||
*{{buff|New back aerial is now a turn-around horizontal slash, similar to Ike's back aerial. Compared to the old back aerial, this one deals more damage and much more knockback, making it a powerful finisher. It also has 1 frame less startup.}} | |||
*{{buff|Down aerial has 6 frames less endlag and deals more damage, and the sourspot hitbox has been reduced in size, making the medium-spots easier to land. Its sweetspot is located between Roy's head and the base of his blade; additionally, the sweetspot is now a [[spike]] instead of a [[meteor smash]], meaning it can no longer be meteor canceled. It also has a flame effect.}} | |||
*{{buff|Up aerial deals higher damage and knockback, making it a better juggling move.}} | |||
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===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|Grab range increased.}} | *{{buff|Grab range increased.}} | ||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Flare Blade]] deals more damage | *{{buff|[[Flare Blade]] is more powerful in terms of knockback, and even when uncharged it deals more damage than before.}} | ||
*{{buff|[[Double-Edge Dance]] was improved significantly:}} | *{{buff|[[Double-Edge Dance]] was improved significantly:}} | ||
**{{buff|3rd variation's sourspot deals slightly more damage.}} | **{{buff|3rd variation's sourspot deals slightly more damage.}} | ||
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*{{change|All variations of Double-Edge Dance's 3rd and 4th have new animations.}} | *{{change|All variations of Double-Edge Dance's 3rd and 4th have new animations.}} | ||
*{{buff|[[Blazer]] deals much more damage and now has more reliable knockback. Additionally, the very last hitbox of the move no longer inflicts set knockback. Also, at the height of the jump Roy can grab the ledge when he is facing away from it, similar to [[Falcon Dive]] and [[Dark Dive]].}} | *{{buff|[[Blazer]] deals much more damage and now has more reliable knockback. Additionally, the very last hitbox of the move no longer inflicts set knockback. Also, at the height of the jump Roy can grab the ledge when he is facing away from it, similar to [[Falcon Dive]] and [[Dark Dive]].}} | ||
*{{change|Roy no longer says "そこ!" (Soko!, meaning "There!") when he [[counter]]s an attack.}} | |||
*{{change|Roy no longer says " | |||
==Changes from ''PM'' to ''P+''== | ==Changes from ''PM'' to ''P+''== |