Editing Rosalina & Luma (SSB4)

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Rosalina & Luma are ranked 5th out of 54 on the [[tier list]], placing them in the A tier. The pair are known for their powerful defensive [[neutral game]], as Rosalina can invalidate projectiles using [[Gravitational Pull]], Luma can tank hits on behalf of Rosalina and is immune to status effects, and either character can help the other ward off [[pressure]] by individually [[punish]]ing opponents. The duo also have impressive KO potential, thanks to Luma's power and many of Rosalina's moves having [[disjoint]]ed ranges. By extension, their respective movesets are both quick and useful, such as Rosalina's up aerial having impressive juggling potential, and Luma's aerials boasting approach and combo potentials thanks to their [[Lunar Landing]] technique.
Rosalina & Luma are ranked 5th out of 54 on the [[tier list]], placing them in the A tier. The pair are known for their powerful defensive [[neutral game]], as Rosalina can invalidate projectiles using [[Gravitational Pull]], Luma can tank hits on behalf of Rosalina and is immune to status effects, and either character can help the other ward off [[pressure]] by individually [[punish]]ing opponents. The duo also have impressive KO potential, thanks to Luma's power and many of Rosalina's moves having [[disjoint]]ed ranges. By extension, their respective movesets are both quick and useful, such as Rosalina's up aerial having impressive juggling potential, and Luma's aerials boasting approach and combo potentials thanks to their [[Lunar Landing]] technique.


However, Rosalina's endurance is among the worst in the game owing to her tall frame, very light [[weight]], and slow [[falling speed]]. Furthermore, many of Rosalina's benefits, including her powerful neutral game, are heavily nerfed if Luma is KOed, owing to her low attack power and short-ranged hitboxes; adding to this, while Luma can be difficult to KO, it can be easily rendered inactive due to it being unable to act out of [[tumbling]]. Rosalina's recovery, while granting long distance from [[Launch Star]], is also very linear, and its lack of offensive hitboxes cannot deter edgeguarders.
However, Rosalina's endurance is among the worst in the game owing to her tall frame, very light [[weight]], and slow [[falling speed]]. Furthermore, many of Rosalina's benefits, including her powerful neutral game, are heavily nerfed if Luma is KOed, owing to her low attack power and short-ranged hitboxes; adding to this, while Luma can be difficult to KO, it can be easily rendered inactive due to it being unable to act out of [[tumbling]]. Rosalina's recovery, while granting long distance from [[Launch Star (move)|Launch Star]], is also very linear, and its lack of offensive hitboxes cannot deter edgeguarders.


Overall, Rosalina & Luma's strengths noticeably outweigh their weaknesses, and they are considered among the best characters in the game with strong tournament results and representation to supplement their reputation. Although Rosalina & Luma have been slightly nerfed by game [[update]]s, their top-tier placement has remained firmly intact throughout ''SSB4''{{'}}s lifespan.
Overall, Rosalina & Luma's strengths noticeably outweigh their weaknesses, and they are considered among the best characters in the game with strong tournament results and representation to supplement their reputation. Although Rosalina & Luma have been slightly nerfed by game [[update]]s, their top-tier placement has remained firmly intact throughout ''SSB4''{{'}}s lifespan.
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Rosalina also has access to a unique [[advanced technique]] called [[Lunar Landing]]. If Rosalina inputs her neutral, up or forward aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag, but Luma will continue performing its respective aerial attack. This allows for greater mix-up and follow-up potential, as well as mindgames, but requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will perform its respective dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. When coupled with Rosalina's reliable set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options.
Rosalina also has access to a unique [[advanced technique]] called [[Lunar Landing]]. If Rosalina inputs her neutral, up or forward aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag, but Luma will continue performing its respective aerial attack. This allows for greater mix-up and follow-up potential, as well as mindgames, but requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will perform its respective dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. When coupled with Rosalina's reliable set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options.


Despite her various strengths, Rosalina has a few significant weaknesses. Her tall height sometimes makes it very hard to avoid attacks, while her light weight causes her to be very susceptible to early KOs. Although [[Launch Star]] provides very good recovery, it lacks any sort of hitbox, making her vulnerable to meteor smashes. Her disadvantage state is extremely poor, as she cannot deal with [[juggling]] very well thanks to her slow falling speed and average air speed, alongside no safe [[b-reverse]] options to provide a horizational mixup to her landing. Her biggest flaw, however, is that she is drastically weakened without Luma, as her respective attacks' knockback values are among the most unimpressive in the game and both [[Luma Shot]] and [[Star Bits]] are rendered useless. Although Luma will inevitably respawn, the 13 seconds it takes to do so can be more than enough time for the opponent to land a combo or score a KO on Rosalina. This is further compounded by Luma's inability to act out of a [[Tumbling|tumble]] until landing on the ground, as attacks that knock Luma off-stage will result in it being inevitably KO'd, regardless of how much HP it has. Most of the cast also has a reliable move to use in order to KO Luma and thus avoid the risk of being punished by Rosalina. However, both she and Luma have a particularly difficult time against characters with large disjoints or fast moves that deal high base knockback. The most prominent example is {{SSB4|Meta Knight}}, who is considered their most challenging matchup because of his overall fast frame data, small size, disjointed range courtesy of {{s|wikirby|Galaxia}}, and his ability to KO her at very low percents via guaranteed combos.
Despite her various strengths, Rosalina has a few significant weaknesses. Her tall height sometimes makes it very hard to avoid attacks, while her light weight causes her to be very susceptible to early KOs. Although [[Launch Star (move)|Launch Star]] provides very good recovery, it lacks any sort of hitbox, making her vulnerable to meteor smashes. Her disadvantage state is extremely poor, as she cannot deal with [[juggling]] very well thanks to her slow falling speed and average air speed, alongside no safe [[b-reverse]] options to provide a horizational mixup to her landing. Her biggest flaw, however, is that she is drastically weakened without Luma, as her respective attacks' knockback values are among the most unimpressive in the game and both [[Luma Shot]] and [[Star Bits]] are rendered useless. Although Luma will inevitably respawn, the 13 seconds it takes to do so can be more than enough time for the opponent to land a combo or score a KO on Rosalina. This is further compounded by Luma's inability to act out of a [[Tumbling|tumble]] until landing on the ground, as attacks that knock Luma off-stage will result in it being inevitably KO'd, regardless of how much HP it has. Most of the cast also has a reliable move to use in order to KO Luma and thus avoid the risk of being punished by Rosalina. However, both she and Luma have a particularly difficult time against characters with large disjoints or fast moves that deal high base knockback. The most prominent example is {{SSB4|Meta Knight}}, who is considered their most challenging matchup because of his overall fast frame data, small size, disjointed range courtesy of {{s|wikirby|Galaxia}}, and his ability to KO her at very low percents via guaranteed combos.


Rosalina & Luma receive notable benefits from [[custom moves]], most significantly Luma Warp and Shooting Star Bit. Luma Warp, instead of having Rosalina charge up Luma and send it to a certain location, has Luma warp to a fixed distance forward almost immediately. Due to its high speed and weak hitbox as Luma reappears, it is nearly unpunishable and with precision can lead to trapping an opponent. Shooting Star Bit functions similarly to {{SSB4|Falco}}'s [[Blaster (Falco)|Blaster]]: instead of firing three close-range Star Bits, Luma will quickly shoot a single long-range one, which makes it better at shutting down approaches and/or punishing opponents. The rest of her custom moves bring situational benefits to their arsenal. Catch & Release and Guardian Luma both deal damage, but at the severe cost of Gravitational Pull's versatility. Launch Star Plus covers more vertical distance than Launch Star, but cannot be angled horizontally. Launch Star Attack deals damage and can alleviate carelessly veering off the other side of the stage, but it does not propel Rosalina as far or as high and stops her momentum completely. Power Luma Shot and Floaty Star Bit are stronger and consist of multiple hits that can force different approaches, but they travel far slower and are not as versatile.
Rosalina & Luma receive notable benefits from [[custom moves]], most significantly Luma Warp and Shooting Star Bit. Luma Warp, instead of having Rosalina charge up Luma and send it to a certain location, has Luma warp to a fixed distance forward almost immediately. Due to its high speed and weak hitbox as Luma reappears, it is nearly unpunishable and with precision can lead to trapping an opponent. Shooting Star Bit functions similarly to {{SSB4|Falco}}'s [[Blaster (Falco)|Blaster]]: instead of firing three close-range Star Bits, Luma will quickly shoot a single long-range one, which makes it better at shutting down approaches and/or punishing opponents. The rest of her custom moves bring situational benefits to their arsenal. Catch & Release and Guardian Luma both deal damage, but at the severe cost of Gravitational Pull's versatility. Launch Star Plus covers more vertical distance than Launch Star, but cannot be angled horizontally. Launch Star Attack deals damage and can alleviate carelessly veering off the other side of the stage, but it does not propel Rosalina as far or as high and stops her momentum completely. Power Luma Shot and Floaty Star Bit are stronger and consist of multiple hits that can force different approaches, but they travel far slower and are not as versatile.
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|ssc2dmg=5%, 4% (late)
|ssc2dmg=5%, 4% (late)
|ssc2desc=Luma shoots a much faster Star Bit that travels farther, but gets slightly weaker over time and does not pierce opponents. Like Floaty Star Bit, it is a true projectile.
|ssc2desc=Luma shoots a much faster Star Bit that travels farther, but gets slightly weaker over time and does not pierce opponents. Like Floaty Star Bit, it is a true projectile.
|usdefname=Launch Star
|usdefname=Launch Star (move)|Launch Star
|usdefdmg=—
|usdefdmg=—
|usdefdesc=Rosalina uses a multicolored {{s|mariowiki|Launch Star}} to launch herself upward.<ref name="Direct"/> It can be angled, making it capable launching her at a mostly vertical angle, a nearly horizontal angle, or a diagonal angle. However, Rosalina's momentum carries over into her [[helpless]] state, which could prove dangerous if it is angled carelessly.
|usdefdesc=Rosalina uses a multicolored {{s|mariowiki|Launch Star}} to launch herself upward.<ref name="Direct"/> It can be angled, making it capable launching her at a mostly vertical angle, a nearly horizontal angle, or a diagonal angle. However, Rosalina's momentum carries over into her [[helpless]] state, which could prove dangerous if it is angled carelessly.
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SSB4 Rosalina screen-10.jpg|Rosalina & Luma in {{for3ds}}.
SSB4 Rosalina screen-10.jpg|Rosalina & Luma in {{for3ds}}.
SSB4 Rosalina screen-2.jpg|Using [[Luma Shot]] on {{SSB4|Fox}}.
SSB4 Rosalina screen-2.jpg|Using [[Luma Shot]] on {{SSB4|Fox}}.
SSB4 Rosalina screen-3.jpg|Using [[Launch Star]].
SSB4 Rosalina screen-3.jpg|Using [[Launch Star (move)|Launch Star]].
SSB4 Rosalina screen-4.jpg|Using their forward aerial on {{SSB4|Donkey Kong}}.
SSB4 Rosalina screen-4.jpg|Using their forward aerial on {{SSB4|Donkey Kong}}.
Rosalina Cosmos SSB4.jpg|Rosalina using her forward aerial.
Rosalina Cosmos SSB4.jpg|Rosalina using her forward aerial.

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