Editing Robin (SSB4)

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{{Infobox Character
{{Infobox Character
|name = Robin
|name = Robin
|image = {{tabber|title1=Male|content1=[[File:Robin_Male_SSB4.png|x250px]]|title2=Female|content2=[[File:Robin_Female_SSB4.png|x250px]]|title3=Both|content3=[[File:Robin_SSB4.png|x250px]]}}
|image = {{tabber|title1=Male|tab1=[[File:Robin_Male_SSB4.png|x250px]]|title2=Female|tab2=[[File:Robin_Female_SSB4.png|x250px]]|title3=Both|tab3=[[File:Robin_SSB4.png|x250px]]}}
|universe = {{uv|Fire Emblem}}
|universe = {{uv|Fire Emblem}}
|game = SSB4
|game = SSB4
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|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = D
|tier = D
|ranking = 36-37
|ranking = 37
}}
}}
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
:{{cquote|Robin Brings the Thunder!|cite=Introduction Tagline}}
'''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a playable newcomer in ''[[Super Smash Bros. 4]]''. He was confirmed during a live stream, alongside {{SSB4|Captain Falcon}} and {{SSB4|Lucina}}, on the official ''Super Smash Bros.'' website on July 14th, 2014. Like in his home game ''{{s|fireemblemwiki|Fire Emblem Awakening}}'', players can select either male and female versions of Robin, similarly to {{SSB4|Wii Fit Trainer}}, {{SSB4|Villager}}, and {{SSB4|Corrin}}.


:{{cquote|''Robin Brings the Thunder!''|cite=Introduction Tagline}}
In the English version, David Vincent, who is male Robin's first voice option in ''Awakening'', reprises his role, while Lauren Landa voices female Robin in place of Michelle Ruff from ''Awakening''. In the Japanese version, both Yoshimasa Hosoya and Miyuki Sawashiro reprise their roles as the voice actors for the male Robin and the female Robin, respectively.
'''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a playable newcomer in ''[[Super Smash Bros. 4]]''. He was confirmed during a live stream, alongside {{SSB4|Captain Falcon}} and {{SSB4|Lucina}}, on the official ''Super Smash Bros.'' website on July 14th, 2014. Like in Robin's home game ''{{s|fireemblemwiki|Fire Emblem Awakening}}'', players can select either male and female versions of the character, similarly to {{SSB4|Wii Fit Trainer}}, {{SSB4|Villager}}, and {{SSB4|Corrin}}.


In the English version, David Vincent, who is male Robin's first voice option in ''Awakening'', reprises his role, while Lauren Landa voices female Robin in place of Michelle Ruff from ''Awakening''. In the Japanese version, both Yoshimasa Hosoya and Miyuki Sawashiro reprise their roles as the voice actors for  male Robin and female Robin, respectively.
Robin is ranked 37th out of 55 on the [[tier list]], placing him in D tier and tied with {{SSB4|Samus}}. Robin's greatest strength is his zoning game; his tomes give him an array of useful spells and projectiles. {{b|Thunder|Robin}} is a versatile projectile due to having varying effects at each level of charge, [[Arcfire]] is a strong tool for traps and combo initiation, [[Elwind]] provides a highly damaging neutral infinite and is capable of [[edgeguarding]] due to being a strong [[meteor smash]] at point blank range, and [[Nosferatu]] is a self-healing [[grab]] that is very hard to escape when the opponent has a high percentage.
 
Robin is ranked 36th/37th out of 54 on the [[tier list]], placing him in D tier and tied with {{SSB4|Samus}}. Robin's greatest strength is his zoning game; his tomes give him an array of useful spells and projectiles. {{b|Thunder|Robin}} is a versatile projectile due to having varying effects at each level of charge, [[Arcfire]] is a strong tool for traps and combo initiation, [[Elwind]] provides a highly damaging neutral infinite and is capable of [[edgeguarding]] due to being a strong [[meteor smash]] at point blank range, and [[Nosferatu]] is a self-healing [[grab]] that is very hard to escape when the opponent has a high percentage.


Robin's [[List of swords#Levin Sword|Levin Sword]] is an excellent weapon, courtesy of its great KO potential, which also extends to his aerial attacks, which, when used with the Levin Sword, have fearsome KO potential. The Bronze Sword is not to be disregarded either; while it is immensely weak and has unimpressive range, it is always available to Robin and can easily combo. Robin's unique durability mechanic can also be used to his advantage; his depleted tomes and broken Levin Swords are surprisingly strong, which makes them unorthodox KO options.
Robin's [[List of swords#Levin Sword|Levin Sword]] is an excellent weapon, courtesy of its great KO potential, which also extends to his aerial attacks, which, when used with the Levin Sword, have fearsome KO potential. The Bronze Sword is not to be disregarded either; while it is immensely weak and has unimpressive range, it is always available to Robin and can easily combo. Robin's unique durability mechanic can also be used to his advantage; his depleted tomes and broken Levin Swords are surprisingly strong, which makes them unorthodox KO options.
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==Attributes==
==Attributes==
Robin is a tall [[weight|middleweight]] character who has very appalling mobility. Robin’s [[dash]]ing speed is the slowest in the game, and his [[walk]]ing speed is the twelfth slowest in the game. Outside of these attributes, Robin's other traits are archetypical of a middleweight; his [[air speed]], [[traction]], [[falling speed]], and [[gravity]] are all average. However, Robin's [[air acceleration]] is above average. As a result of these attributes, Robin has difficulty chasing opponents and fleeing from them at the same time, though his oddly decent aerial mobility compensates this to a degree.
Robin is a tall, middleweight character who has very appalling mobility. Robin’s dashing speed is the slowest in the game, and his walking speed is the twelfth slowest in the game. Outside of these attributes, Robin's other traits are typical of a middleweight; his air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though his oddly decent aerial mobility compensates this to a degree.


Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the [[fireemblemwiki:Thunder (tome)|Thunder]] and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier.
Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the [[fireemblemwiki:Thunder (tome)|Thunder]] and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier.
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Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge, while down throw is a reliable combo starter.
Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge, while down throw is a reliable combo starter.


However, Robin suffers from numerous weaknesses. The most notable includes his aforementioned mobility, being the overall slowest in the game courtesy of possessing the slowest [[dash]]ing speed in the game and average [[air speed]] at best. Altogether, Robin is especially vulnerable to speed demons, such as {{SSB4|Sonic}} and {{SSB4|Captain Falcon}}. He lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making him susceptible to rushdowns and juggles. Robin’s tilts generally have short range, making it difficult for him to fight at mid-range outside of the usage of tomes. Several of Robin's moves, specifically his [[smash attack]]s and [[special move]]s, have significant ending lag, which leaves Robin wide open for punishment proceeding his execution. His [[forward smash]], though extremely strong, has extremely limited range, occasionally and completely missing fighters when said fighters crouch, and is also extremely laggy. His [[down smash]] is a strong move with a great range, however, the range has limited success as the farthest portion of the range is also one of the weakest parts. Finally, his [[up smash]] is a strong move with considerably less ending lag compared to his other smash attacks, however, it has mediocre range, and even worse range while using the Bronze Sword, whereas Robin is unable to even hit fighters standing directly next to him. Elwind leaves him vulnerable and interceptable after usage, and when not properly managed or retaining track of, can run out at critical times.
However, as previously stated, Robin suffers from numerous weaknesses. The most notable includes his mobility, being the slowest in the game. He lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making him susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for him to fight at mid-range outside of the use of tomes. Many moves, specifically his smash attacks and special attacks, have significant ending lag, which leaves him wide open for punishment proceeding their execution. Elwind leaves him vulnerable and interceptable after use, and when not properly managed or kept track of, can run out at critical times. Lastly, Robin's durability mechanic limits offensive options when either the Levin Sword or tomes are exhausted.


Lastly, Robin's durability mechanic can drastically weaken Robin's offensive game once either the Levin Sword or tomes are exhausted. Losing the Levin Sword gives him almost nonexistent KO power despite the Bronze Sword's respectable combo game. Losing [[Thunder (Robin)|Thunder]] removes one of his only zoning options, as well as losing combo potential. Losing Arcfire sacrifices Robin damage output and even more combo potential. Losing Nosferatu makes Robin's survivability weaker, especially with his average weight. Losing Elwind is the worst case for Robin, as his [[double jump]] is merely average, leaving Robin effectively helpless while recovering should he be launched too far offstage without Elwind available.  
Robin benefits little from [[Character customization|custom moves]], with the only notable options being the Thunder variants. Thunder+ has highly increased power across all charges, the projectiles have more range, and both Elthunder and Arcthunder use up a very slightly smaller amount of durability. However, it charges slower, and has only half the durability of the original, with Thoron immediately exhausting the tome regardless of how much durability is left. Speed Thunder is, unsurprisingly, faster across all charges, regarding both the projectiles' speed and charging, but the projectiles have less range and noticeably less power. Robin's remaining custom moves have very situational advantages, to the point that they usually fail to compensate for their disadvantages.


Robin only benefits marginally from [[Character customization|custom moves]], with the only notable options being Thunder's variants. Thunder+ has highly increased power across all charges, the projectiles have more range, and both Elthunder and Arcthunder use up a very slightly smaller amount of durability. However, it charges slower, and has only half the durability of the original, with Thoron immediately exhausting the tome regardless of how much durability is left. Speed Thunder is, unsurprisingly, faster across all charges, regarding both the projectiles' speed and charging, but the projectiles have less range and noticeably less power. Robin's remaining custom moves have extremely situational advantages, to the point that they typically fail to compensate for their disadvantages.
Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely. At the same time, his lack of mobile and defensive options leaves him vulnerable to pressure and combos. With this, Robin players must keep track of their weapons' durability, intelligently respond to their opponents, and take precise offensive action for success.
 
Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must have wise usage. Simultaneously, his lack of mobile and defensive options leaves him vulnerable to pressure and combos. With this, Robin players must maintain track of their weapons' durability, intelligently respond to their opponents, and take precise offensive action for success.


==Update history==
==Update history==
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|uairdmg=Bronze: 7.8%<br/>Levin: 13% (clean), 5% (late)
|uairdmg=Bronze: 7.8%<br/>Levin: 13% (clean), 5% (late)
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is Robin's most effective aerial with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword. It can autocancel from a short hop. KOs around 155% with the Bronze Sword and around 110% with the Levin Sword.
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is Robin's most effective aerial with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword. It can autocancel from a short hop. KOs around 155% with the Bronze Sword and around 110% with the Levin Sword.
|dairname=Undercut ({{ja|アンダーカット|Andā Katto}})
|dairname=Undercut
|dairdmg=Bronze: 7.2% (clean), 6% (late)<br/>Levin: 11% (clean), 12% (mid, aerial opponent), 10% (mid, grounded opponent), 5% (late)
|dairdmg=Bronze: 7.2% (clean), 6% (late)<br/>Levin: 11% (clean), 12% (mid, aerial opponent), 10% (mid, grounded opponent), 5% (late)
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweetspot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox if the Levin Sword is used. The long recovery frames and high landing lag makes this move unreliable, and it is Robin’s only aerial that cannot autocancel from a short hop.
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweetspot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox if the Levin Sword is used. The long recovery frames and high landing lag makes this move unreliable, and it is Robin’s only aerial that cannot autocancel from a short hop.
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|dsc2name=Goetia
|dsc2name=Goetia
|dsc2dmg=1% (per hit), (up to 19 hits)
|dsc2dmg=1% (per hit), (up to 19 hits)
|dsc2desc=Robin casts {{s|fireemblemwiki|Goetia}}, the strongest {{iw|fireemblemwiki|Dark|magic}} tome in ''Fire Emblem Awakening''. Deals more damage and [[Push|sucks]] in opponents, but does not heal Robin and has much slower start-up. Robin does not say “Nosferatu” when casting.
|dsc2desc=Robin casts {{s|fireemblemwiki|Goetia}}, the strongest {{iw|fireemblemwiki|dark|magic}} tome in ''Fire Emblem Awakening''. Deals more damage and [[Push|sucks]] in opponents, but does not heal Robin and has much slower start-up. Robin does not say “Nosferatu” when casting.
|fsname=Pair Up
|fsname=Pair Up
|fsdmg=3%/2% (hit 1), 2% (hits 2-14), 14% (hit 15)
|fsdmg=3%/2% (hit 1), 2% (hits 2-14), 14% (hit 15)
|fsdesc=Summons [[Chrom]] via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with {{iw|fireemblemwiki|Falchion|Archanea}}, while Robin casts thunder and fire magic, including {{s|fireemblemwiki|Bolganone}}. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. It KOs at 45% and also fully replenishes all of Robin's weapons.
|fsdesc=Summons [[Chrom]] via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with {{s|fireemblemwiki|Falchion}}, while Robin casts thunder and fire magic, including {{s|fireemblemwiki|Bolganone}}. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. It KOs at 45% and also fully replenishes all of Robin's weapons.
}}
}}


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Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also replenishes all weapons, as does [[Pair Up]], though only if it is used successfully.
Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also replenishes all weapons, as does [[Pair Up]], though only if it is used successfully.


====Levin Sword====
*Thunder has 20 durability points, though its custom variation, Thunder+, has 10 durability points. Even if the tome has less durability than the spell requires, it can still be performed, though the tome will be immediately depleted afterward. Thunder respawns 10 seconds after being depleted, minus 1.5 seconds per KO.
{|class="wikitable"
**Thunder uses 1 durability point in both its regular form and Thunder+ variants.
!Durability
**Elthunder uses 3 durability points in its regular form and 2.5 durability points in its Thunder+ variant.
|8
**Arcthunder uses 5 durability points in its regular form and 4.5 durability points in its Thunder+ variant.
|-
***Because of this, Thunder+ can not only get a third Arcthunder out per tome, but cast two and just barely leave room for a Thoron.
!Recharge time
**Thoron uses 8 durability points in its regular form and 10 durability points in its Thunder+ variant.
|10 seconds
***Because of this, Thunder can execute 3 Thorons per tome, while Thunder+ can only execute 1. Saving a Thoron right before a Thunder+ tome is depleted can get the most out of it.
|-
***If {{SSB4|Kirby}} [[Inhale (Kirby)|copies]] Robin, he will lose the [[List of Copy Abilities|Copy Ability]] altogether once he depletes his Thunder's 20 durability points.
!Time reduced per KO
*Arcfire has 6 durability points. Arcfire and his neutral attack hit 3 use 1 durability point each. Arcfire respawns 10 seconds after being depleted, minus 1 second per KO.
| -3.33 seconds
*Elwind has 18 durability points. Elwind uses 2 durability points and his neutral infinite uses 1 durability point for every second. It respawns 6 seconds after being depleted, minus 2 seconds per KO.
|-
*Nosferatu has 4 durability points. It respawns 40 seconds after being depleted, minus 1 second per KO.
!Bronze Sword<br/>smash attack/smash aerial
*Levin Sword has 8 durability points. It respawns 6 seconds after breaking, minus 3 seconds per KO.
| -0.33 seconds
|-
!colspan="2"|Durability cost
|-
!Smash attacks/aerials
|1
|}
 
====Thunder tome====
If the tome has less durability than the spell requires, it can still be performed, though the tome will be immediately depleted afterward. If {{SSB4|Kirby}} [[Inhale (Kirby)|copies]] Robin, he will lose the [[List of Copy Abilities|Copy Ability]] altogether once he depletes his tome.
{|class="wikitable"
!Durability
|colspan="2"|20
|-
!Recharge time
|colspan="2"|12 seconds
|-
!Time reduced per KO
|colspan="2"| -1.5 seconds
|-
!colspan="2"|Durability cost!!Thunder+
|-
!Thunder
|style="min-width:5em;"|1
|2
|-
!Elthunder
|3
|5
|-
!Arcthunder
|5
|8
|-
!Thoron
|8
|20
|}
 
====Arcfire tome====
{|class="wikitable"
!Durability
|6
|-
!Recharge time
|12 seconds
|-
!Time reduced per KO
| -1.0 second
|-
!colspan="2"|Durability cost
|-
!Arcfire
|1
|-
!Neutral attack finisher
|1
|}
 
====Elwind tome====
{|class="wikitable"
!Durability
|18
|-
!Recharge time
|8 seconds
|-
!Time reduced per KO
| -2.0 seconds
|-
!colspan="2"|Durability cost
|-
!Elwind
|1 (per blade)
|-
!Neutral attack
|1 (per second)
|}
 
====Nosferatu tome====
{|class="wikitable"
!Durability
|4
|-
!Recharge time
|40 seconds
|-
!Time reduced per KO
| -1.0 second
|-
!colspan="2"|Durability cost
|-
!Nosferatu
|1
|}
 
===Stats===
{{Attributes
|cast = 58
|weight = 95
|rweight = 30-32
|dash = 1.5
|rdash = 25-41
|run = 1.15
|rrun = 58
|walk = 0.891
|rwalk = 47
|trac = 0.055
|rtrac = 28-33
|airfric = 0.007
|rairfric = 49
|air = 1.0
|rair = 31-34
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.07
|raddaccel = 18-28
|gravity = 0.089
|rgravity = 30
|fall = 1.5
|rfall = 31-35
|ff = 2.4
|rff = 30-34
|jumpsquat = 7
|rjumpsquat = 52-57
|jumpheight = 33.208813
|rjumpheight = 31
|shorthop = 16.018034
|rshorthop = 35
|djump = 33.208813
|rdjump = 34
}}


===[[Announcer]] call===
===[[Announcer]] call===
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Opinions on Robin's viability have fluctuated during ''SSB4''{{'}}s metagame. At first, he was considered a high-tier character due to strong projectiles and keep away games, as well as high KO power thanks to the Levin Sword and back throw's immense power. Even so, a small number of players argued against him that his mobility was too slow for him to accomplish a lot, combined with poor grab game, weak projectiles that took too long to charge and could be cancelled out by pretty much any other projectile, mediocre recovery, and having a limit to how many times he could use many moves before becoming virtually helpless, Robin was considered a low-tier character, and many smashers would slowly start to drop him in favor of another character (such as {{Sm|Xzax}} with {{SSB4|Mario}} and {{Sm|Nairo}} with {{SSB4|Zero Suit Samus}}). Eventually, the latter opinion would slowly start to become more prominent, until game updates notably buffed Robin over the course (particularly 1.1.0 and 1.1.1, which granted Robin better shield pressure and a combo throw). This, combined with slow improvements to his metagame, and decent results from a small number of dedicated smashers such as {{Sm|Dath}}, {{Sm|Jerm}} and {{Sm|Mr.II}}, opinions on Robin would improve slowly, and they would eventually break with the consensus of being a low-tier character after a player managed to take a game from ZeRo's Sheik (the best ''SSB4'' player in the world using who was considered to be the best character in the game) in a tournament using Robin, being ranked at 31st on the first ''4BR'' [[tier list]], assessing him as a mid-tier character.
Opinions on Robin's viability have fluctuated during ''SSB4''{{'}}s metagame. At first, he was considered a high-tier character due to strong projectiles and keep away games, as well as high KO power thanks to the Levin Sword and back throw's immense power. Even so, a small number of players argued against him that his mobility was too slow for him to accomplish a lot, combined with poor grab game, weak projectiles that took too long to charge and could be cancelled out by pretty much any other projectile, mediocre recovery, and having a limit to how many times he could use many moves before becoming virtually helpless, Robin was considered a low-tier character, and many smashers would slowly start to drop him in favor of another character (such as {{Sm|Xzax}} with {{SSB4|Mario}} and {{Sm|Nairo}} with {{SSB4|Zero Suit Samus}}). Eventually, the latter opinion would slowly start to become more prominent, until game updates notably buffed Robin over the course (particularly 1.1.0 and 1.1.1, which granted Robin better shield pressure and a combo throw). This, combined with slow improvements to his metagame, and decent results from a small number of dedicated smashers such as {{Sm|Dath}}, {{Sm|Jerm}} and {{Sm|Mr.II}}, opinions on Robin would improve slowly, and they would eventually break with the consensus of being a low-tier character after a player managed to take a game from ZeRo's Sheik (the best ''SSB4'' player in the world using who was considered to be the best character in the game) in a tournament using Robin, being ranked at 31st on the first ''4BR'' [[tier list]], assessing him as a mid-tier character.


Despite Robin’s results remaining below average, as well as the introduction of {{SSB4|Corrin}} and {{SSB4|Bayonetta}}, Dath would place 3rd at [[Shine 2016]], which was notable enough for Robin to maintain his ranking of 31st on the second tier list. Even so, Robin has lately seen worse results, and was thus ranked 34th on the third tier list, and his lack of a relatively large playerbase in comparison to other mid-tier characters, such as {{SSB4|Bowser}}, has significantly deterred him from rising any further on the tier list, rather dropping to 36th/37th on the fourth and final tier list, sharing the spot with Samus.
Despite Robin’s results remaining below average, as well as the introduction of {{SSB4|Corrin}} and {{SSB4|Bayonetta}}, Dath would place 3rd at [[Shine 2016]], which was notable enough for Robin to maintain his ranking of 31st on the second tier list. Even so, Robin has lately seen worse results, and was thus ranked 34th on the third tier list, and his lack of a relatively large playerbase in comparison to other mid-tier characters, such as {{SSB4|Bowser}}, has significantly deterred him from rising any further on the tier list, rather dropping to 37th on the fourth and final tier list, sharing the spot with Samus.
 
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Robin players (SSB4)]]''
''See also: [[:Category:Robin professionals (SSB4)]]''


*{{Sm|Dath|USA}} - One of the best Robin players in the world. Placed 3rd at {{Trn|Shine 2016}}, 4th at {{Trn|Glitch}}, 9th at {{Trn|Frame Perfect Series 2}}, 17th at {{Trn|CEO 2016}}, and 25th at {{Trn|EVO 2016}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Marss}}, and {{Sm|ANTi}}. Formerly ranked 32nd on the [[ Panda Global Rankings v2]].
*{{Sm|Dath|USA}} - One of the best Robin players in the world. Placed 3rd at {{Trn|Shine 2016}}, 4th at {{Trn|Glitch}}, 9th at {{Trn|Frame Perfect Series 2}}, 17th at {{Trn|CEO 2016}}, and 25th at {{Trn|EVO 2016}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Marss}}, and {{Sm|ANTi}}. Formerly ranked 32nd on the [[ Panda Global Rankings v2]].
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*When Robin's Levin Sword breaks, it can still be caught and carried around as a throwing weapon. While Robin is still holding it, they can gain another Levin Sword in the other hand after 6 seconds, making it look like two Levin swords are being held.
*When Robin's Levin Sword breaks, it can still be caught and carried around as a throwing weapon. While Robin is still holding it, they can gain another Levin Sword in the other hand after 6 seconds, making it look like two Levin swords are being held.
*Robin will hold their open hand out as if they were holding a tome even after discarding one. If Thunder is fully charged prior to tossing a different tome, the empty hand will still emit electricity indicating the tome's full charge.
*Robin will hold their open hand out as if they were holding a tome even after discarding one. If Thunder is fully charged prior to tossing a different tome, the empty hand will still emit electricity indicating the tome's full charge.
*Robin is the only playable ''Fire Emblem'' character in ''Smash 4'' without a [[counterattack]]. They are also the only ''Fire Emblem'' character with a [[neutral special move]] that automatically charges, can be stored, and can be canceled.
*Robin is the only playable ''Fire Emblem'' character in the ''Super Smash Bros.'' series without a [[counterattack]]. They are also the only ''Fire Emblem'' character with a [[neutral special move]] that automatically charges, can be stored, and can be canceled.
*Robin is the only playable ''Fire Emblem'' character who cannot equip sword or cape [[equipment]].
*Robin is the only playable ''Fire Emblem'' character who cannot equip sword or cape [[equipment]].
*When Robin is KO'd, he or she may say respective defeat quotes from ''Fire Emblem Awakening'' depending on their gender. Male Robin may mutter "Reckless fool...!" while female Robin may yell "I was careless!"
*When Robin is KO'd, he or she may say respective defeat quotes from ''Fire Emblem Awakening'' depending on their gender. Male Robin may mutter "Reckless fool...!" while female Robin may yell "I was careless!"
**The Japanese version has her say "{{ja|油断しました!|Yudan shimashita!}}" ("I've been careless!"), in reference to dying in the games.
**The Japanese version has her say "{{ja|油断しました!|Yudan shimashita!}}" ("I've been careless!"), in reference to dying in the games.
*In the German version of ''SSB4'' Robin's name is "Daraen", like in the French (PAL), Spanish (PAL) and Italian versions. This contradicts the German version of ''Fire Emblem Awakening'', where the Avatar's default name is "Robin" as it is in English.
*In the German version of ''SSB4'' Robin's name is "Daraen", like in the French (PAL), Spanish (PAL) and Italian versions. This contradicts the German version of ''Fire Emblem Awakening'', where the Avatar's default name is "Robin" as it is in English.
*The day that Robin was revealed, July 14th, almost coincided with the release dates of two past ''Fire Emblem'' games: ''{{s|fireemblemwiki|Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow}}'' was released on July 15th, 2010, while ''{{iw|fireemblemwiki|Fire Emblem|game}}'' was released in Europe on July 16th, 2004.
*The day that Robin was revealed, July 14th, almost coincided with the release dates of two past ''Fire Emblem'' games: ''{{s|fireemblemwiki|Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow}}'' was released on July 15th, 2010, while ''{{iw|fireemblemwiki|Fire Emblem|game}}'' was released in Europe on July 16th, 2004.
*Robin’s official artwork on the website uniquely features both genders standing side-by-side. This is not the case for any other characters whose alternate costumes change their gender.
*Robin’s official artwork on the website uniquely features both genders standing side-by-side. This is not the case for any other characters whose alternate costumes change their gender.
**In-game, only solo portraits of Male and Female Robin are used (with Male Robin also being the basis for their amiibo)
**In-game, only solo portraits of Male and Female Robin are used (with Male Robin also being the basis for their amiibo)

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