Editing Pyra (SSBU)

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|shareslot    = {{SSBU|Mythra}}
|shareslot    = {{SSBU|Mythra}}
|availability = [[Downloadable content (SSBU)|Downloadable]]
|availability = [[Downloadable content (SSBU)|Downloadable]]
|tier = S
|tier = S+
|ranking = 5
|ranking = 2
}}
}}
:{{Cquote|''Pyra Blazes Into Battle!''|cite=Introduction tagline}}
:{{Cquote|Pyra Blazes Into Battle!|cite=Introduction tagline}}
'''Pyra''' ({{ja|ホムラ|Homura}}, ''Homura'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was confirmed as a playable fighter alongside {{SSBU|Mythra}} during the February 17th, 2021 [[Nintendo Direct]], and both of them were released as part of Challenger Pack 9 on March 4th, 2021 in {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. She can transform into Mythra using her [[down special move]], [[Swap to Mythra]]. While Pyra's moveset is similar to Mythra's (aside from three of her [[special moves]] and [[Final Smash]]), neither is classified as an [[Echo Fighter]]. Pyra is classified as [[Fighter number|Fighter #79]].
'''Pyra''' ({{ja|ホムラ|Homura}}, ''Homura'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was confirmed as a playable fighter alongside {{SSBU|Mythra}} during the February 17th, 2021 [[Nintendo Direct]], and both of them were released as part of Challenger Pack 9 on March 4th, 2021 in {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. She can transform into Mythra using her [[down special move]], [[Swap to Mythra]]. While Pyra's moveset is similar to Mythra's (aside from three of her [[special moves]] and [[Final Smash]]), neither is classified as an [[Echo Fighter]]. Pyra is classified as [[Fighter number|Fighter #79]].


Although Pyra is the selectable character by default across all palettes, the player can choose to start as Mythra by clicking on her in their fighter portrait at the character selection screen, or by pressing {{Button|Switch|Left|l=Directional buttons}} or {{Button|GCN|Y}} while hovering over or having selected Pyra, in the same manner as one chooses which Pokémon to start with when choosing {{SSBU|Pokémon Trainer}}.
Although Pyra is the selectable character by default across all palettes, the player can choose to start as Mythra by clicking on her in their fighter portrait at the character selection screen, or by pressing [[File:ButtonIcon-Switch-Left.png|25px|class=invert|link=Directional pad|Left directional button]] while hovering over or having selected Pyra, in the same manner as one chooses which Pokémon to start with when choosing {{SSBU|Pokémon Trainer}}.


Skye Bennett and Shino Shimoji, who voiced Pyra (and Mythra) in the English and Japanese versions of ''Xenoblade Chronicles 2'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate'' with new voice clips, the former of whom initially confirmed her reprisal [https://twitter.com/sdsjb/status/1362171529283457029 via Twitter].
Skye Bennett and Shino Shimoji, who voiced Pyra (and Mythra) in the English and Japanese versions of ''Xenoblade Chronicles 2'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate'' with new voice clips, the former of whom initially confirmed her reprisal [https://twitter.com/sdsjb/status/1362171529283457029 via Twitter].


Pyra and Mythra are ranked 5th out of 82 on the current [[tier list]], placing the Aegis in the S tier. Pyra offers higher KO power and longer range of the two, making her more suited for taking opponents' [[stock]]s. She also possesses a strong [[meteor smash]] in the form of her [[down aerial]] to [[gimp]] opponents, which has a very large disjointed hitbox, and can combo into kill moves such as [[up aerial]] and [[up smash]] when opponents are on the ground. She does have poor mobility and low combo potential, but she can swap to Mythra to cover those weaknesses.
Pyra and Mythra are ranked 2nd out of 82 on the current [[tier list]], placing the Aegis in the S+ tier. Pyra offers higher KO power and longer range of the two, making her more suited for taking opponents' [[stock]]s. She also possesses a strong [[meteor smash]] in the form of her [[down aerial]] to [[gimp]] opponents, which has a very large disjointed hitbox, and can combo into kill moves such as [[up aerial]] and [[up smash]] when opponents are on the ground. She does have poor mobility and low combo potential, but she can swap to Mythra to cover those weaknesses.


==Attributes==
==Attributes==
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Pyra was slightly nerfed via game updates. In update {{SSBU|12.0.0}}, she received two changes that are shared with her counterpart Mythra. These include increased hitstun on the second hit of her neutral attack, as well as reduced pushback against opponents while she is charging her forward smash, with the latter of the two being intended to prevent opposing attacks from whiffing against her during that state. In update {{SSBU|13.0.1}}, she received a nerf to Blazing End, which gained three additional frames of end lag on both the grounded and aerial variants. This change primarily affects footstool combos started with the move, making them more difficult to perform.
Pyra was slightly nerfed via game updates. In update {{SSBU|12.0.0}}, she received two changes that are shared with her counterpart Mythra. These include increased hitstun on the second hit of her neutral attack, as well as reduced pushback against opponents while she is charging her forward smash, with the latter of the two being intended to prevent opposing attacks from whiffing against her during that state. In update {{SSBU|13.0.1}}, she received a nerf to Blazing End, which gained three additional frames of end lag on both the grounded and aerial variants. This change primarily affects footstool combos started with the move, making them more difficult to perform.


Overall, these changes did not change Pyra's competitive reception in the long term, as her key strengths and weaknesses remain unaltered.
Overall, these changes are not expected to change Pyra's competitive reception in the long term, as her key strengths and weaknesses remain unaltered.


'''{{GameIcon|ssbu}} {{SSBU|12.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|12.0.0}}'''
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|neutral3dmg=5%
|neutral3dmg=5%
|neutralinfdmg=0.6% (loop),<br>5% (last)
|neutralinfdmg=0.6% (loop),<br>5% (last)
|neutraldesc=A knifehand strike, followed by an inward slash, followed by an upward slash. Alternatively, the second hit can be followed up by repeated bursts of fire {{iw|xenoserieswiki|ether|XC}}. It is Pyra's fastest attack, due to its first hit coming out on frame 3. Holding down the button causes her to repeat the first hit. The third hit has impressive KO potential for a neutral attack combo, similarly to {{SSBU|Ridley}}'s standard neutral attack.
|neutraldesc=A knifehand strike, followed by an inward slash, followed by an upward slash. Alternatively, the second hit can be followed up by repeated bursts of fire ether. It is Pyra's fastest attack, due to its first hit coming out on frame 3. Holding down the button causes her to repeat the first hit. The third hit has impressive KO potential for a neutral attack combo, similarly to {{SSBU|Ridley}}'s regular neutral attack.
|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltdmg=11.5%
|ftiltdmg=11.5%
|ftiltdesc=An outward slash with the Aegis Sword ablaze. Has decent range and power, but is somewhat slow for a tilt attack in regard to startup, coming out on frame 12. It has a shieldstun multiplier of 1.5×, which makes it fairly safe on shield.
|ftiltdesc=An outward slash with the Aegis Sword ablaze. Has decent range and power, but is somewhat slow for a tilt attack startup-wise, coming out on frame 12. It has a shieldstun multiplier of 1.5×, which makes it fairly safe on shield.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=9.5%
|utiltdmg=9.5%
|utiltdesc=An overhead arcing slash with the Aegis Sword ablaze that starts from behind. A very strong tilt attack that covers a wide area above, in front of and behind Pyra, making it useful as an anti-air and for juggling the opponent. It is somewhat slow, however, and has a noticeable blind spot directly behind Pyra that cannot hit shorter or low profile characters at point-blank range behind her.
|utiltdesc=An overhead arcing slash with the Aegis Sword ablaze that starts from behind. A very strong tilt attack that covers a wide area above, in front of and behind Pyra, making it useful as an anti-air and for juggling the opponent. It is somewhat slow, however, and has a noticeable blindspot directly behind Pyra that cannot hit shorter or low profile characters at point-blank range behind her.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=8% (sword),<br>6% (arm)
|dtiltdmg=8% (sword),<br>6% (arm)
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|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=3.5% (hit 1),<br>5.5% (throw)
|fthrowdmg=3.5% (hit 1),<br>5.5% (throw)
|fthrowdesc=A fire ether-infused palm thrust, similar to Lucario's forward throw. Pyra's strongest throw, although it is still extremely weak compared to conventional KO throws.
|fthrowdesc=A fire ether-infused palm thrust. Pyra's strongest throw, although it is still extremely weak compared to conventional KO throws.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=3% (hit 1),<br>4% (throw)
|bthrowdmg=3% (hit 1),<br>4% (throw)
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*Rex appears from the sky and tosses Pyra's Aegis Sword at her as she teleports onto the stage. She will move her arm across her chest or hold her hand over her chest depending on if she is facing right or left respectively.
*Rex appears from the sky and tosses Pyra's Aegis Sword at her as she teleports onto the stage. She will move her arm across her chest or hold her hand over her chest depending on if she is facing right or left respectively.
<gallery>
<gallery>
PyraOnScreenAppearanceSSBU.gif|Pyra's on-screen appearance.
PyraOnScreenAppearanceSSBU.gif|Pyra's on-screen appearance
</gallery>
</gallery>


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===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Tosses the Aegis Sword in the air while twirling and catches it while posing, saying "We did our best!" ({{ja|頑張りました|Ganbari mashita}}, ''I did my best.''). Rex will jump in next to her and hold his fist up, saying "Nice one, Pyra!" ({{ja|やったね、ホムラ!|Yatta ne, Homura!}}, ''Great job, Pyra!''). In team battles, Rex does not appear if the team has three or more characters.
*'''Left:''' Tosses the Aegis Sword in the air while twirling and catches it while posing, saying "We did our best!" ({{ja|頑張りました|Ganbari mashita}}). Rex will jump in next to her and hold his fist up, saying "Nice one, Pyra!" ({{ja|やったね、ホムラ!|Yatta ne, Homura!}}). In team battles, Rex does not appear if the team has three or more characters.
*'''Up:''' Holds the Aegis Sword in front of her. She and Rex then hold it together and point it up in the air while letting out a battle cry. The final pose is similar to when they hold up the Aegis Sword during Burning Sword.
*'''Up:''' Holds the Aegis Sword in front of her, then she and Rex hold it together and point it up in the air while letting out a battle cry. The final pose is similar to when they hold up the Aegis Sword during Burning Sword.
*'''Right:''' Pyra briefly morphs into Mythra, who does a pose and spins around while morphing back into Pyra, who does a finishing pose by extending the Aegis Sword out. They both say "This is the power of the Aegis!" ({{ja|これが、私達の力です!|Korega, watashi tachi no chikara desu!}}, ''This is our power!'') in unison, alternating their voices as they swap. Her pose comes from her [https://images-na.ssl-images-amazon.com/images/I/51B9y5YO1EL._AC_SY550_.jpg official artwork and her figurine] with {{SSBU|Mythra}}.
*'''Right:''' Pyra briefly morphs into Mythra, who does a pose and spins around while morphing back into Pyra, who does a finishing pose by extending the Aegis Sword out. They both say "This is the power of the Aegis!" ({{ja|これが、私達の力です!|Korega, watashi tachi no chikara desu!}}, ''This is our power!'') in unison, alternating their voices as they swap form. Her pose comes from her [https://images-na.ssl-images-amazon.com/images/I/51B9y5YO1EL._AC_SY550_.jpg official artwork and her figurine] with {{SSBU|Mythra}}.
[[File:Pyra&MythraVictoryThemeUltimate.ogg|thumb|A short excerpt of {{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2|Battle!!}}, the main battle theme from ''Xenoblade Chronicles 2''.]]
[[File:Pyra&MythraVictoryThemeUltimate.ogg|thumb|A short excerpt of {{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2|Battle!!}}, the main battle theme from ''Xenoblade Chronicles 2''.]]
<gallery>
<gallery>
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|5||{{CharHead|Kirby|SSBU|hsize=20px}} and {{CharHead|Meta Knight|SSBU|hsize=20px}}||[[The Great Cave Offensive]] (Battlefield form)|| ''{{SSBUMusicLink|Kirby|The Great Cave Offensive}}''||  
|5||{{CharHead|Kirby|SSBU|hsize=20px}} and {{CharHead|Meta Knight|SSBU|hsize=20px}}||[[The Great Cave Offensive]] (Battlefield form)|| ''{{SSBUMusicLink|Kirby|The Great Cave Offensive}}''||  
|-
|-
|6||{{Head|Link|g=SSBU|s=20px}}{{Head|Link|g=SSBU|s=20px|cl=Black}} {{SSBU|Link}} (×2)||[[Fountain of Dreams]] (Ω form)||''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''||The stage choice is a reference to the mid-boss room in the Water Temple where Link fights Dark Link in ''The Legend of Zelda: Ocarina of Time''.
|6||{{Head|Link|g=SSBU|s=20px}}{{Head|Link|g=SSBU|s=20px|cl=Black}} {{SSBU|Link}} (x2)||[[Fountain of Dreams]] (Ω form)||''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''||The stage choice is a reference to the mid-boss room in the Water Temple where Link fights Dark Link in ''The Legend of Zelda: Ocarina of Time''.
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
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*Pyra's forward smash, Flare Smash, is the first and so far only smash attack to have a dedicated instructional quote in the [[Move List]]. The quote is "The side smash attack deals a lot of damage and has high launch power. It is specific to Pyra, and it can be used to KO opponents even at a low damage." In spite of this special highlighting, it does not possess any unique properties whatsoever, nor it is even the strongest forward smash in the game in terms of damage output or KO percentages.
*Pyra's forward smash, Flare Smash, is the first and so far only smash attack to have a dedicated instructional quote in the [[Move List]]. The quote is "The side smash attack deals a lot of damage and has high launch power. It is specific to Pyra, and it can be used to KO opponents even at a low damage." In spite of this special highlighting, it does not possess any unique properties whatsoever, nor it is even the strongest forward smash in the game in terms of damage output or KO percentages.
*When fighting both Master Hand and Crazy Hand in Classic Mode, Pyra (or Mythra) will start on the far left side of the stage rather than in the center. This also occurs with Sephiroth and Sora in their respective Classic Mode routes.
*When fighting both Master Hand and Crazy Hand in Classic Mode, Pyra (or Mythra) will start on the far left side of the stage rather than in the center. This also occurs with Sephiroth and Sora in their respective Classic Mode routes.
*Pyra, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, Mythra, and {{SSBU|Sora}} are the fighters who use their walking animation when navigating through the map in [[World of Light]].
*Pyra, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, Mythra, and {{SSBU|Sora}} are the fighters who use their walking animation when navigating through the map in [[World of Light]].
*When performing the Final Smash, Pyra/Mythra briefly uses an animation similar to the ones Blades use in ''Xenoblade Chronicles 2'' when not using any special attacks.
*When performing the Final Smash, Pyra/Mythra briefly uses an animation similar to the ones Blades use in ''Xenoblade Chronicles 2'' when not using any special attacks.
*Pyra originally used Hero’s icon prior to the icon being completed. <ref>https://youtube.com/watch?v=wKQ2v9kno9I</ref>
*Masahiro Sakurai showed pre-release material of Pyra in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=206s Odds and Ends of Supervising <nowiki>[Graphics]</nowiki>]</ref> and showcased several changes made before the final version:
**Pyra's walking animation was changed to shift her weight forward more as to improve her silhouette.
**The blade trail effect of the {{iw|xenoserieswiki|Aegis}} was tweaked several times, particularly the flame effect to reduce potential [[hitbox]] jank.
**The collision time of her [[forward aerial]] was shortened to remove the feeling of the hitboxes lingering for too long.
**The position of the Aegis during [[Flame Nova]] was changed to look more physically realistic.
**Pyra's lips were changed from a consistent arc to a flatter line that turned upward at the edges.
**[[Blazing End]] had its collision activate earlier to better match the animations and its animation changed to be more visual from certain camera angles.
**Footage from ''{{iw|xenoserieswiki|Xenoblade Chronicles 2}}'' was used to tweak the animation of [[Burning Sword]].
**Pyra's P2 costume was intially too dark and its colors were brightened to be more in line with {{iw|xenoserieswiki|Pneuma}}.


==References==
==References==

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