Editing Punch

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{{video|GIFs of smash attacks}}
{{video|GIFs of Megawatt and smash attacks}}
{{articleIcons|ssbu=y}}
{{articleIcons|ssbu=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Punch
|name=Punch
|image={{tabber|title1=Dragon|content1=[[File:Min Min Neutral A SSBU.gif|300px]]|title2=Ramram|content2=[[File:Min Min Neutral B SSBU.gif|300px]]|title3=Megawatt|content3=[[File:Min Min Neutral B SSBU 2.gif|300px]]}}
|image={{tabber|title1=Dragon|tab1=[[File:Min Min Neutral A SSBU.gif|300px]]|title2=Ramram|tab2=[[File:Min Min Neutral B SSBU.gif|300px]]|title3=Megawatt|tab3=[[File:Min Min Neutral B SSBU 2.gif|300px]]}}
|caption=Min Min using Punch in ''Ultimate''.
|caption=Min Min using Punch in ''Ultimate''.
|user=[[Min Min]]
|user=[[Min Min]]
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}}
}}


'''Punch''' ({{ja|パンチ|Panchi}}, ''Punch'') is [[Min Min]]'s held [[neutral attack]], [[forward tilt]], [[forward smash]], [[forward aerial]], [[back aerial]], held [[neutral special move]], and [[side special move]].
'''Punch''' ({{ja|パンチ|Panchi}}, ''Punch'') is [[Min Min]]'s held [[neutral attack]], [[forward tilt]], [[forward smash]], [[forward aerial]], [[back aerial]], held [[neutral special move]], and [[side special move]] in ''Super Smash Bros. Ultimate''.


==Overview==
==Overview==
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==Origin==
==Origin==
Punching is the central game mechanic of "ARMS", where characters are able to attack each other with stretchy limbs independent from each other. Just like in Smash, these punches can be executed on a standstill, or while moving or jumping, and their trajectories can be influenced by tilting the Joy-Cons or by using the {{button|Switch|Control Stick}}. They can also have different properties depending on the types of ARM equipped, also independent from each other.
Punching is the central game mechanic of "ARMS", where characters are able to attack each other with stretchy limbs independent from each other. Just like in Smash, these punches can be executed on a standstill, or while moving or jumping, and their trajectories can be influenced by tilting the Joy-Cons or by using the Control Stick. They can also have different properties depending on the types of ARM equipped, also independent from each other.


Though ''ARMS'' is famous for its specified "thumbs-up grip" Joy-Con controls (where one holds the Joy-Cons upright and moves them forward to punch), the game also allows for button-only controls, where one uses the {{button|Switch|A}} and {{button|Switch|B}} buttons to control their character's ARMS instead. Controls are customizable in ''ARMS'', but the default scheme has the {{button|Switch|B}} button control the left ARM, and the {{button|Switch|A}} button control the right; this is reversed in ''Smash''.
Though ''ARMS'' is famous for its specified "thumbs-up grip" Joy-Con controls (where one holds the Joy-Cons upright and moves them forward to punch), the game also allows for button-only controls, where one uses the A and B buttons to control their character's ARMS instead. Controls are customizable in ''ARMS'', but the default scheme has the B button control the left ARM, and the A button control the right; this is reversed in ''Smash''.


==Gallery==
==Gallery==

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