Editing Power Wave

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==Overview==
==Overview==
Terry slams his fist into the ground, creating a burst of energy that travels across the ground. Similar to the [[Hadoken]], the move travels at two different speeds, depending on whether or not the player holds the button or taps it (Hadoken has heavy, medium, and light variants, but Power Wave only has heavy and light). Upon activation, Terry will either shout "Power Wave!" or "Rock you!", or grunt. Power Wave covers a lot of horizontal distance while having a relatively large hitbox, allowing it to control a lot of space for the player. It has decent vertical range as well, making it sometimes even cover short hop approaches. However, it has very little followup potential in comparison to Terry's other moves, making it almost strictly used for this. However, if a Power Wave has been active for a while, it is possible to follow up with [[Crack Shoot]] or even [[Buster Wolf]].  
Terry slams his fist into the ground, creating a burst of energy that travels across the ground. Similar to the [[Hadoken]], the move travels at two different speeds, depending on whether or not the player holds the button or taps it (Hadoken has heavy, medium, and light variants, but Power Wave only has heavy and light). Upon activation, Terry will either shout "Power Wave!" or "Rock you!". Power Wave covers a lot of horizontal distance while having a relatively large hitbox, allowing it to control a lot of space for the player. It has decent vertical range as well, making it sometimes even cover short hop approaches. However, it has very little followup potential in comparison to Terry's other moves, making it almost strictly used for this. However, if a Power Wave has been active for a while, it is possible to follow up with [[Crack Shoot]] or even [[Buster Wolf]].  


If used in the air or at the ledge, Power Wave will instead be a burst of energy that covers a small distance in front Terry. This version does more damage and knockback in exchange for range. The aerial Power Wave has [[transcendent priority]] akin to {{SSBU|Wolf}}'s {{b|Blaster|Wolf}}, allowing it to bypass projectiles completely. It also sends the opponent at a horizontal angle, making it a good option for [[gimp]]ing opponents off-stage. Due to its range and disjoint, as well as its ability to stall Terry in the air, this is also a very safe edgeguarding option as well. The aerial version also hits the ledge, enabling it to be a decent ledgetrapping option. Despite its appearance, it is considered a projectile like the grounded version.
If used in the air or at the ledge, Power Wave will instead be a burst of energy that covers a small distance in front Terry. This version does more damage and knockback in exchange for range. The aerial Power Wave has [[transcendent priority]] akin to {{SSBU|Wolf}}'s {{b|Blaster|Wolf}}, allowing it to bypass projectiles completely. It also sends the opponent at a horizontal angle, making it a good option for [[gimp]]ing opponents off-stage. Due to its range and disjoint, as well as its ability to stall Terry in the air, this is also a very safe edgeguarding option as well. The aerial version also hits the ledge, enabling it to be a decent ledgetrapping option. Despite its appearance, it is considered a projectile like the grounded version.

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