Editing Power Pellet

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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|PacMan|Side|name1=Power Pellet|desc1-ntsc=Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash.|desc1-pal=Summons a row of Pac-Dots, ending in a Power Pellet that sends PAC-MAN on a retro dash.|name2=Distant Power Pellet|desc2-ntsc=Summon Pac-Dots that move faster and farther, but your own movement is slower.|desc2-pal=Summons Pac-Dots that move faster and further, but your own movement is slower.|name3=Enticing Power Pellet|desc3-ntsc=Summon a row of Pac-Dots that pull your opponents toward them.|desc3-pal=Summons a Power Pellet that pulls opponents towards it.}}
{{CustomSet|PacMan|Side|name1=Power Pellet|desc1=Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash.|name2=Distant Power Pellet|desc2-ntsc=Summon Pac-Dots that move faster and farther, but your own movement is slower.|desc2-pal=Summons Pac-Dots that move faster and further, but your own movement is slower.|name3=Enticing Power Pellet|desc3=Summon a row of Pac-Dots that pull your opponents toward them.}}
# '''Power Pellet''': Default.
# '''Power Pellet''': Default.
# '''Distant Power Pellet''': The trail of pellets is much longer and deploys faster, summoning a Power Pellet followed by eight Pac-Dots. This trail is as long as more than half of Final Destination, but Pac-Man's momentum after eating the Power Pellet is extremely short, making the move's horizontal distance the same as the standard variation. This move is extremely maneuverable, as the path of the Pellets can be changed in any direction with relative ease, making it a viable horizontal recovery option, or used for combos. It is possible to create several small loops with the trail, which can result in Pac-Man trapping the opponent when he turns into his ball form. Upon startup, if the enemy is immediately next to Pac-Man, they will be hurt by 10%, and 1% or 2% if they are hit while in the middle of the trail. This move's sweet spot at the end of the trail is weakened, dealing 6% to 7% of damage, and has less knockback. Armor lasts for 4 frames when the pellet is eaten instead.
# '''Distant Power Pellet''': The trail of pellets is much longer and deploys faster, summoning a Power Pellet followed by eight Pac-Dots. This trail is as long as more than half of Final Destination, but Pac-Man's momentum after eating the Power Pellet is extremely short, making the move's horizontal distance the same as the standard variation. This move is extremely maneuverable, as the path of the Pellets can be changed in any direction with relative ease, making it a viable horizontal recovery option, or used for combos. It is possible to create several small loops with the trail, which can result in Pac-Man trapping the opponent when he turns into his ball form. Upon startup, if the enemy is immediately next to Pac-Man, they will be hurt by 10%, and 1% or 2% if they are hit while in the middle of the trail. This move's sweet spot at the end of the trail is weakened, dealing 6% to 7% of damage, and has less knockback. Armor lasts for 4 frames when the pellet is eaten instead.

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