Editing Power Pellet

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{{SSB4|Pac-Man}} deploys an 8-bit Power Pellet, which is followed by a maximum of five 8-bit Pac-Dots. The direction of the trail can be changed slightly by moving the control stick, and when the special button is let go, Pac-Man turns into his ball form and follows the trail. The Pac-Dot trail extends about one fourth the length of Final Destination, but Pac-Man can travel a farther distance after consuming the Power Pellet, traveling a little more than half of Final Destination's length. The trail can be stopped at any time by letting go of the special button, cutting the trail short. When Pac-Man finishes this move, he will not go into his helpless state, and can follow up with his second jump or up special, making this a viable horizontal recovery. During the move, Pac-Man will automatically snap onto ledges if aimed at one, can [[fast fall]] during the move's ending lag, and will not go off ledges during a grounded chomp if the trail does not go past a ledge. However, when used in the air, Pac-Man will still drop down, and the Pellet trail follows him.
{{SSB4|Pac-Man}} deploys an 8-bit Power Pellet, which is followed by a maximum of five 8-bit Pac-Dots. The direction of the trail can be changed slightly by moving the control stick, and when the special button is let go, Pac-Man turns into his ball form and follows the trail. The Pac-Dot trail extends about one fourth the length of Final Destination, but Pac-Man can travel a farther distance after consuming the Power Pellet, traveling a little more than half of Final Destination's length. The trail can be stopped at any time by letting go of the special button, cutting the trail short. When Pac-Man finishes this move, he will not go into his helpless state, and can follow up with his second jump or up special, making this a viable horizontal recovery. During the move, Pac-Man will automatically snap onto ledges if aimed at one, can [[fast fall]] during the move's ending lag, and will not go off ledges during a grounded chomp if the trail does not go past a ledge. However, when used in the air, Pac-Man will still drop down, and the Pellet trail follows him.


If the opponent is in Pac-Man's path as he is eating the pellets, they will be hit once for 4% to 6%, depending on how many pellets Pac-Man has eaten when they are chomped on. Pac-Man will grow bigger and radiate yellow for a second when he eats the Power Pellet, and gain [[armor|super armor]] for 8 frames. If an enemy is hit when Pac-Man is in this state, they will take decent knockback and 6% to 12% of damage, depending on how many pellets Pac-Man let appear when using the move. This sweetspot can KO at around 130%. It is possible for both the first hit and the sweetspot to hit in one use of Power Pellet.
If the opponent is in Pac-Man's path as he is eating the pellets, they will be hit once for 4% to 6%, depending on how many pellets Pac-Man has eaten, when they are chomped on. Pac-Man will grow bigger and radiate yellow for a second when he eats the Power Pellet, and gain [[armor|super armor]] for 8 frames. If an enemy is hit when Pac-Man is in this state, they will take decent knockback and 6% to 12% of damage, depending on how many pellets Pac-Man let appear when using the move. This sweetspot can KO at around 130%. It is possible for both the first hit and the sweetspot to hit in one use of Power Pellet.


If Pac-Man is interrupted before he begins to travel or before he gets to the Power Pellet, the Pellet will fall to the ground and Pac-Man will stop the action of deploying smaller pellets. It can be used as a [[food]]-like [[item]], healing 2% [[damage]]. When the trail is aimed at the ground, Pac-Man will tumble onto the ground upon impact in ''Super Smash Bros. 4'', though in ''Super Smash Bros. Ultimate'', he will instead move along the ground in the last horizontal direction he moved in. Additionally, if the path is aimed at a wall, Pac-Man will fall into his hurt animation upon impact for a moment, unable to do anything until the animation ends. Pac-Man will not get hurt in the process, but the lengthy animation of the mis-aimed tumble can easily cause a self-destruct if he collides with the sides of the stage.
If Pac-Man is interrupted before he begins to travel or before he gets to the Power Pellet, the Pellet will fall to the ground and Pac-Man will stop the action of deploying smaller pellets. It can be used as a [[food]]-like [[item]], healing 2% [[damage]]. When the trail is aimed at the ground, Pac-Man will tumble onto the ground upon impact in ''Super Smash Bros. 4'', though in ''Super Smash Bros. Ultimate'', he will instead move along the ground in the last horizontal direction he moved in. Additionally, if the path is aimed at a wall, Pac-Man will fall into his hurt animation upon impact for a moment, unable to do anything until the animation ends. Pac-Man will not get hurt in the process, but the lengthy animation of the mis-aimed tumble can easily cause a self-destruct if he collides with the sides of the stage.

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