Editing Planet Zebes

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|universe = {{uv|Metroid}}
|universe = {{uv|Metroid}}
|games = ''[[SSB]]''
|games = ''[[SSB]]''
|hometo = {{SSB|Samus}}<br>{{SSB|Captain Falcon}} (unlocking)
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|ssbmusic = ''{{SSBMusicLink|8|Planet Zebes Stage}}''
|ssbmusic = ''{{SSBMusicLink|8|Planet Zebes Stage}}''
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'''Planet Zebes''' ({{ja|惑星ゼーベス|Wakusei Zēbesu}}, ''Planet Zebes'') serves as the lone {{uv|Metroid}} installment stage for ''[[Super Smash Bros.]]'' Its environment rapidly changes due to the rising and falling acid.
'''Planet Zebes''' ({{ja|惑星ゼーベス|Wakusei Zēbesu}}, ''Planet Zebes'') serves as the lone {{uv|Metroid}} installment stage for ''[[Super Smash Bros.]]'' Its environment rapidly changes due to the rising and falling acid.


This is {{SSB|Samus}}' stage. It is also considered {{SSB|Captain Falcon}}'s stage, as he is fought here to be [[unlockable character|unlocked]].
This is the [[home stage]] of {{SSB|Samus Aran}}. It is also considered {{SSB|Captain Falcon}}'s home stage, as he is fought here to be [[unlockable character|unlocked]].


==Stage overview==
==Stage overview==
[[File:Planet Zebes lava full.png|thumb|left|The acid at full height, leaving only the topmost platform safe to stand on.]]
[[File:PZebesSSB.gif|thumb|left|Full view of Planet Zebes from ''Smash 64''.]]
Planet Zebes consists of a rough, jagged base, three main platforms (one of which is sloped at an angle), and a smaller platform ascending and descending to the far right of the stage. Hazardous acid surges below, periodically submerging most of the base and two of the three main platforms, though never rising high enough to reach the topmost platform.
Planet Zebes consists of a rough, jagged base, three main platforms (one of which is sloped at an angle), and one smaller platform ascending and descending to the far right of the stage. Hazardous acid surges below, periodically submerging most of the base and two of the three platforms, though never rising high enough to reach the topmost platform.


Touching the acid results in [[damage]] and high [[knockback]], capably [[KO]]ing a player if their damage meter is high. The acid can, however, also be used strategically as a means of salvage when risen enough; in the event a player is knocked off the stage and into the acid, it will launch them skyward, allowing them to reuse their [[recovery]] or simply fall back onto the stage. Obtaining a {{b|Starman|item}} (or any form of strong knockback resistance) grants invulnerability to the acid, allowing the player to walk through it with no obstruction. However, if, while invincible, the player falls off the stage and through the acid, they will [[self-destruct]]; the acid will not "bump" the player back up, as they are immune to its burn.
Touching the acid results in [[Damage|damage]] and high [[knockback]], capably [[KO]]ing a player if their damage meter is high. The acid can, however, also be used strategically as a means of salvage when risen enough; in the event a player is knocked off the stage and into the acid, it will launch them skyward, allowing them to reuse their [[recovery]] or simply fall back onto the stage. Obtaining a [[Starman (item)|Starman]] (or any form of strong knockback resistance or immunity) grants invulnerability to the acid, allowing the player to walk through it with no obstruction. However, if, while invincible, the player falls off the stage and through the acid, they will [[self-destruct]]; it will not "bump" the player back up, as they are immune to its burn.


{{s|metroidwiki|Waver}}s and [[Ridley]] can occasionally be observed in the background.
{{s|metroidwiki|Waver}}s and [[Ridley]] can occasionally be observed in the background.
When the player fights False Samus in [[The Great Maze]], the stage resembles Planet Zebes, though the colors and background are different.


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==Origin==
==Origin==
[[File:PlanetZebesNES.png|thumb|left|150px|A room in Brinstar from ''[[metroidwiki:Metroid(game)|Metroid]]'' featuring yellow acid.]]
[[File:PlanetZebesNES.png|thumb|left|150px|A room in Brinstar from ''[[metroidwiki:Metroid(game)|Metroid]]'' featuring yellow acid.]]
According to the original ''Super Smash Bros.'' website, Planet Zebes occupies "an extremely unstable space station." Although not drawing homage to any particular game, this stage is based on {{s|metroidwiki|Zebes}}, the planet on which ''{{iw|metroidwiki|Metroid|game}}'' and ''{{s|metroidwiki|Super Metroid}}'' are set. A clear reference is the yellow acid featured in some rooms in ''Metroid''. The rising and falling acid is a reference to ''Super Metroid'', wherein the lava in some Norfair and Tourian rooms would rise after earthquakes. The stage's platforms, composed of green bubbles with red highlights, are a direct reference to the aesthetics of Norfair in both games.
Although not drawing homage to any particular game, this stage is based on {{s|metroidwiki|Zebes}}, the planet on which ''[[metroidwiki:Metroid (game)|Metroid]]'' and ''{{s|metroidwiki|Super Metroid}}'' are set. A clear reference is the yellow acid featured in some rooms in ''Metroid''. The rising and falling acid is a reference to ''Super Metroid'', wherein the lava in some Norfair and Tourian rooms would rise after earthquakes. The stage's platforms, composed of green bubbles with red highlights, are a direct reference to the aesthetics of Norfair in both games.


{{s|metroidwiki|Ridley}}, a reoccurring boss appearing in the majority of ''Metroid'' games, occasionally flies in the background, as do {{s|metroidwiki|Waver}}s. Both Ridley and the Wavers are based on their sprites in ''Super Metroid''.
{{s|metroidwiki|Ridley}}, who appears in the majority of ''Metroid'' games as a reoccurring boss, occasionally flies in the background, along with {{s|metroidwiki|Waver}}s. Both Ridley and the Wavers are based on their sprites in ''Super Metroid''.


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==Tournament legality==
==Tournament legality==
The stage is commonly [[Banned stage|banned]] in N64 Backroom [[tournament]]s, largely due to the acid's interference with [[gameplay]]; [[star KO]]ing at unexpected moments, covering up parts of the stage, and forcing opponents to avoid the acid causes the fighting space on the stage to become extremely small. Additionally, the sometimes awkward camera can make gameplay unnecessarily difficult. However, the stage is occasionally allowed in non-official tournaments for its large size, making it an ideal choice for aerial [[combo]]s and a counterpick to [[Peach's Castle]].
The stage is commonly [[Banned stage|banned]] in N64 Backroom [[tournament]]s, mostly because of the acid that interferes with usual [[gameplay]], due to being able to [[star KO]] at unexpected moments and covering up parts of the stage, forcing opponents to run and jump to avoid it. This can also cause the fighting space on the stage to become extremely small. In addition, the occasionally awkward camera angles making gameplay more difficult for most. However, the stage is sometimes allowed in non-official tournaments on behalf of its size, ideal for aerial [[combo]]s. It is also occasionally allowed as a counterpick over [[Peach's Castle]] due to the larger size.
 
==Video==
{{#widget:YouTube|id=Sfotmw1E55A}}


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*In ''[[Super Smash Bros. Brawl]]'', the stage in which the [[False character|false Samus]] is fought in [[the Great Maze]] loosely resembles Planet Zebes.
*Planet Zebes and [[Sector Z]] are the only ''Smash 64'' stages to not return in any future game, having been functionally replaced by [[Brinstar]] and [[Corneria]] respectively. Because of this, {{SSBU|Samus}} is paired with {{SSBU|Yoshi}} during {{SSBU|Jigglypuff}}'s {{SSBU|Classic Mode}} route in ''[[Super Smash Bros. Ultimate]]''.
*Planet Zebes and [[Sector Z]] are the only ''Smash 64'' stages to not return in any future game, having been functionally replaced by [[Brinstar]] and [[Corneria]] respectively. Because of this, {{SSBU|Samus}} is paired with {{SSBU|Yoshi}} during {{SSBU|Jigglypuff}}'s {{SSBU|Classic Mode}} route in ''[[Super Smash Bros. Ultimate]]''.


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