Editing Pit (SSBB)
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Latest revision | Your text | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
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|neutralinfdmg=1-2% (loop) | |neutralinfdmg=1-2% (loop) | ||
|neutraldesc=Pit slashes twice, follows up to an upper slash which launches foes diagonally upwards. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times. | |neutraldesc=Pit slashes twice, follows up to an upper slash which launches foes diagonally upwards. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=12% | |ftiltdmg=12% | ||
|ftiltdesc=Pit thrusts both blades forward. Has decent knockback. | |ftiltdesc=Pit thrusts both blades forward. Has decent knockback. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=3% (hit 1), 6% (hit 2), 7% (hit 3) | |utiltdmg=3% (hit 1), 6% (hit 2), 7% (hit 3) | ||
|utiltdesc=Plants bow into the ground and does a handstand on it, performing two kicks above him, with the first kick connecting to the next. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits. This initial hit comes out on frame 2, giving Pit's up tilt the lowest amount of startup lag out of of any tilt attack in the game. | |utiltdesc=Plants bow into the ground and does a handstand on it, performing two kicks above him, with the first kick connecting to the next. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits. This initial hit comes out on frame 2, giving Pit's up tilt the lowest amount of startup lag out of of any tilt attack in the game. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=11% | |dtiltdmg=11% | ||
|dtiltdesc=Pit swipes one blade across the ground in front of him, knocking any foe upwards. Act as a [[meteor smash]] if the foe hits Pit's body, not the blade. | |dtiltdesc=Pit swipes one blade across the ground in front of him, knocking any foe upwards. Act as a [[meteor smash]] if the foe hits Pit's body, not the blade. | ||
|dashname= | |dashname= | ||
|dashdmg=11% (body), 12% (arm), 9% (blade) | |dashdmg=11% (body), 12% (arm), 9% (blade) | ||
|dashdesc=Pit steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback. | |dashdesc=Pit steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|7}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBB|7}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2) | ||
|fsmashdesc=Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The first hit deals low set knockback, allowing it to connect into the second hit. The move comes out extremely quickly on frame 6, making it the fastest forward smash in the game (and the entire series) by a wide margin, and the move deals a rather high 19% if both hits connect but, the second hit can be avoided and it is very weak for a forward smash. | |fsmashdesc=Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The first hit deals low set knockback, allowing it to connect into the second hit. The move comes out extremely quickly on frame 6, making it the fastest forward smash in the game (and the entire series) by a wide margin, and the move deals a rather high 19% if both hits connect but, the second hit can be avoided and it is very weak for a forward smash. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|3}} (hit 1), {{ChargedSmashDmgSSBB|2}} (hit 2), {{ChargedSmashDmgSSBB|8}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSBB|3}} (hit 1), {{ChargedSmashDmgSSBB|2}} (hit 2), {{ChargedSmashDmgSSBB|8}} (hit 3) | ||
|usmashdesc=A leaping triple slash to the sky as Pit turns in midair, which is similar to Link's up smash but is noticeably faster and weaker. The tip of the first slash is actually a [[spike]], which launches foes downward when it connects. It comes out very quickly but it can be escaped from, and the final hit is not very strong. | |usmashdesc=A leaping triple slash to the sky as Pit turns in midair, which is similar to Link's up smash but is noticeably faster and weaker. The tip of the first slash is actually a [[spike]], which launches foes downward when it connects. It comes out very quickly but it can be escaped from, and the final hit is not very strong. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=1st hit: {{ChargedSmashDmgSSBB|13}} (body & arm), {{ChargedSmashDmgSSBB|12}} (hilt), {{ChargedSmashDmgSSBB|10}} (blade)<br>Hit 2: {{ChargedSmashDmgSSBB|10}} (body & arm), {{ChargedSmashDmgSSBB|9}} (hilt), {{ChargedSmashDmgSSBB|8}} (blade) | |dsmashdmg=1st hit: {{ChargedSmashDmgSSBB|13}} (body & arm), {{ChargedSmashDmgSSBB|12}} (hilt), {{ChargedSmashDmgSSBB|10}} (blade)<br>Hit 2: {{ChargedSmashDmgSSBB|10}} (body & arm), {{ChargedSmashDmgSSBB|9}} (hilt), {{ChargedSmashDmgSSBB|8}} (blade) | ||
|dsmashdesc=Pit stabs the ground in front of himself with one blade, then behind him with the other. The move deals more damage and knockback if the opponent is closer to Pit. It comes out quickly, but it is not particularly strong. Interestingly, when using this move, Pit only utters a sound upon charging the attack, so Pit will not vocalise if he does not charge the down smash. | |dsmashdesc=Pit stabs the ground in front of himself with one blade, then behind him with the other. The move deals more damage and knockback if the opponent is closer to Pit. It comes out quickly, but it is not particularly strong. Interestingly, when using this move, Pit only utters a sound upon charging the attack, so Pit will not vocalise if he does not charge the down smash. | ||
|nairname= | |nairname= | ||
|nairdmg=1% (hits 1-7), 4% (hit 8) | |nairdmg=1% (hits 1-7), 4% (hit 8) | ||
|nairdesc=Pit spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time. | |nairdesc=Pit spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time. | ||
|fairname= | |fairname= | ||
|fairdmg=15% (body), 14% (hilt), 13% (blades) | |fairdmg=15% (body), 14% (hilt), 13% (blades) | ||
|fairdesc=Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has unspectacular startup lag, but it does deal a good amount of damage. | |fairdesc=Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has unspectacular startup lag, but it does deal a good amount of damage. | ||
|bairname= | |bairname= | ||
|bairdmg=15% (clean), 7% (late) | |bairdmg=15% (clean), 7% (late) | ||
|bairdesc=Pit thrusts his bow behind himself. This move is one of the strongest back aerials in the game when sweetspotted and deals the most knockback out of all of Pit's attacks (outside of his charged smash attacks). | |bairdesc=Pit thrusts his bow behind himself. This move is one of the strongest back aerials in the game when sweetspotted and deals the most knockback out of all of Pit's attacks (outside of his charged smash attacks). | ||
|uairname= | |uairname= | ||
|uairdmg=2% (hits 1-6) | |uairdmg=2% (hits 1-6) | ||
|uairdesc=Pit spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits. | |uairdesc=Pit spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits. | ||
|dairname= | |dairname= | ||
|dairdmg=12% | |dairdmg=12% | ||
|dairdesc=Pit swipes a blade below him. Launches foes upwards if the hit connects. | |dairdesc=Pit swipes a blade below him. Launches foes upwards if the hit connects. | ||
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|glidedmg=12% | |glidedmg=12% | ||
|glidedesc=Pit performs an upper slash with his right blade. It is one of his strongest attacks and it has minimal landing lag, making it completely safe on shield. | |glidedesc=Pit performs an upper slash with his right blade. It is one of his strongest attacks and it has minimal landing lag, making it completely safe on shield. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=A quick knee jab. | |pummeldesc=A quick knee jab. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=6% (hit 1), 4% (throw) | |fthrowdmg=6% (hit 1), 4% (throw) | ||
|fthrowdesc=Pit slashes away the opponent. | |fthrowdesc=Pit slashes away the opponent. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Pit spins around with the opponent trailing behind and slams them on the ground behind him. | |bthrowdesc=Pit spins around with the opponent trailing behind and slams them on the ground behind him. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 7% (throw) | |uthrowdmg=4% (hit 1), 7% (throw) | ||
|uthrowdesc=Pit rolls on his back and handstand kicks the enemy. | |uthrowdesc=Pit rolls on his back and handstand kicks the enemy. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (hit 1), 4% (throw) | |dthrowdmg=2% (hit 1), 4% (throw) | ||
|dthrowdesc=Lays opponent on the ground and slashes their back. | |dthrowdesc=Lays opponent on the ground and slashes their back. |