Editing Pikmin Order

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 30: Line 30:
==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
:{{Main|Olimar (SSBU)/Down special}}
:{{Main|Olimar (SSBU)/Down special}}
Pikmin Order once again received a new animation in ''Super Smash Bros. Ultimate'' which is less exaggerated. The animation is slightly shorter than both the ''Brawl'' and ''Smash 4'' versions, benefiting the aerial version. Pikmin Order also received a number of buffs. The Pikmin are now ordered almost instantly on frame 2 (rather than frame 12) and the move takes 3 less frames to complete. The move also once again gains super armor on frame 2, making it more useful to use in pressure situations. However, the move's armor now lasts for one less frame and this combined with the armor starting sooner, gives the move more ending lag, despite its reduced total duration. Nevertheless, Pikmin Order still remains improved compared to its ''Smash 4'' counterpart (although it is still inferior to its ''Brawl'' counterpart due to its armor lasting for a much shorter period of time).
Pikmin Order once again received a new animation in ''Super Smash Bros. Ultimate'' which is less exaggerated. The animation is slightly shorter than both the ''Brawl'' and ''Smash 4'' versions, benefiting the aerial version. Pikmin Order also received a number of buffs. The Pikmin are now order almost instantly on frame 2 (rather than frame 12) and the move takes 3 less frames to complete. The move also once again gains super armor on frame 2, making it more useful to use in pressure situations. However, the move's armor now lasts for one less frame and this combined with the armor starting sooner, gives the move more ending lag, despite its reduced total duration. Nevertheless, Pikmin Order still remains improved compared to its ''Smash 4'' counterpart (although it is still inferior to its ''Brawl'' counterpart due to its armor lasting for a much shorter period of time).


==Instructional quotes==
==Instructional quotes==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)