Editing Pikmin Order

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|caption=Pikmin Order in ''Ultimate''.
|caption=Pikmin Order in ''Ultimate''.
|user=[[Olimar]]
|user=[[Olimar]]
|universe={{uv|Pikmin}}
|universe=''{{uv|Pikmin}}''
|interwiki=pikipedia
|interwiki=pikipedia
|interwikiname=Pikipedia
|interwikiname=Pikipedia
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Olimar|Down|name1=Pikmin Order|desc1-ntsc=Blow your whistle to recall your Pikmin and change their order.|desc1-pal=Recalls your Pikmin and lets you change their order. Briefly gives you super armour.|name2=Order Tackle|desc2-ntsc=Recalled Pikmin will deal damage when returning, but you're left vulnerable.|desc2-pal=Makes the Pikmin attack as you recall them, but leaves you more vulnerable.|name3=Dizzy Whistle|desc3-ntsc=Spin nearby opponents around as you recall your Pikmin, but you're left open to attack.|desc3-pal=Spins nearby opponents around as you recall the Pikmin, but leaves you open to attacks.}}
{{CustomSet|Olimar|Down|name1=Pikmin Order|desc1=Blow your whistle to recall your Pikmin and change their order.|name2=Order Tackle|desc2=Recalled Pikmin will deal damage when returning, but you're left vulnerable.|name3=Dizzy Whistle|desc3=Spin nearby opponents around as you recall your Pikmin, but you're left open to attack.}}
# '''Pikmin Order''': Default.
# '''Pikmin Order''': Default.
# '''Order Tackle''': When Olimar calls his Pikmin back, the Pikmin will travel back to Olimar in a high arc. Any opponents that touch these Pikmin will get damaged. Red, Yellow, and Blue Pikmin will inflict 2% damage for every time they hit an opponent. White Pikmin will deal 1% damage, and Purple Pikmin deal 7% damage. When Pikmin are latched onto an opponent, and this move is used, there is a chance that they will [[pull]] the opponent towards Olimar with them. This move has a few frames of ending lag, leaving Olimar vulnerable for a moment. {{Main|Olimar (SSB4)/Down special/Custom 1}}
# '''Order Tackle''': When Olimar calls his Pikmin back, the Pikmin will travel back to Olimar in a high arc. Any opponents that touch these Pikmin will get damaged. Red, Yellow, and Blue Pikmin will inflict 2% damage for every time they hit an opponent. White Pikmin will deal 1% damage, and Purple Pikmin deal 7% damage. When Pikmin are latched onto an opponent, and this move is used, there is a chance that they will [[pull]] the opponent towards Olimar with them. This move has a few frames of ending lag, leaving Olimar vulnerable for a moment. :{{Main|Olimar (SSB4)/Down special/Custom 1}}
# '''Dizzy Whistle''': When Olimar blows his whistle, opponents in the colored area around him will spin in the opposite direction, similar to Mario's [[Cape]]. This move has a few frames of start-up, and is slightly slower than the standard variation. The spin effect deals 1% damage to any nearby foe. This move does not reflect projectiles, and leaves Olimar extremely vulnerable during startup. {{Main|Olimar (SSB4)/Down special/Custom 2}}
# '''Dizzy Whistle''': When Olimar blows his whistle, opponents in the colored area around him will spin in the opposite direction, similar to Mario's [[Cape]]. This move has a few frames of start-up, and is slightly slower than the standard variation. The spin effect deals 1% damage to any nearby foe. This move does not reflect projectiles, and leaves Olimar extremely vulnerable during startup. :{{Main|Olimar (SSB4)/Down special/Custom 2}}


==Origin==
==Origin==
[[File:PikminOrderOrigin.png|thumb|Olimar whistling some Pikmin back to his side in ''Pikmin''.]]
[[File:PikminOrderOrigin.png|thumb|Pikmin Order as seen in ''Pikmin''.]]
In ''{{b|Pikmin|game}}'', this ability is essential to getting the Pikmin to follow the player when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following the player again to get them away from threats or call on them when the player needed them.
In ''{{b|Pikmin|game}}'', this ability is essential to getting the Pikmin to follow the player when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following the player again to get them away from threats or call on them when the player needed them.


Olimar is also able to separate Pikmin into groups of color by pressing the [[X button]]. Although doing this did not produce the same circular animation, it did produce the whistle noise.
Olimar is also able to separate Pikmin into groups of color by pressing the [[X button]]. Although doing this did not produce the same circular animation, it did produce the whistle noise.
{{clr}}
{{clear}}
 
==Gallery==
==Gallery==
<gallery>
<gallery>

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