Editing Pikachu (SSBB)

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|nsdesc=Fires a jolt of electricity forward. Pikachu's main [[projectile]], and a very useful move for keeping onstage opponents at bay and threatening offstage recoveries. Travels forward whilst bouncing along the ground, and can also travel up walls, below the edge, and along ceilings. If used in the air, it will travel diagonally down instead. Disappears after about 3 seconds.
|nsdesc=Fires a jolt of electricity forward. Pikachu's main [[projectile]], and a very useful move for keeping onstage opponents at bay and threatening offstage recoveries. Travels forward whilst bouncing along the ground, and can also travel up walls, below the edge, and along ceilings. If used in the air, it will travel diagonally down instead. Disappears after about 3 seconds.
|ssname=Skull Bash
|ssname=Skull Bash
|ssdmg=7.2% (uncharged)- 25% (fully charged)
|ssdmg=7% (uncharged)- 25% (fully charged)
|ssdesc=Charges and, when the special button is released, fires itself forward like a missile. The damage is based on the formula <math>7 + 0.2f</math> where <math>f</math> is the number of frames charged between 1 and 90, making the minimum amount of damage 7.2%. When fully charged or close to fully charged, it has good KO power. Primarily used as a recovery move, as it gains a lot of horizontal distance (especially when charged) and does not leave Pikachu helpless. When used on the ground, it has high landing lag.
|ssdesc=Charges and, when the [[B button]] is released, fires itself forward like a missile. When fully charged or close to fully charged, it has good KO power. Primarily used as a recovery move, as it gains a lot of horizontal distance (especially when charged) and does not leave Pikachu helpless. When used on the ground, it has high landing lag.
|usname=Quick Attack
|usname=Quick Attack
|usdmg=3% (first warp), 2% (second warp)
|usdmg=3% (first warp), 2% (second warp)

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