Editing Paralyzer
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{{CustomSet|ZSSamus|Neutral|name1=Paralyzer|desc1=Fire an energy blast that stuns enemies. Can be charged.|name2=Blast Shot|desc2=Shoot farther and faster than normal, but it's slightly less powerful and won't stun.|name3=Electromagnetic Net|desc3=The energy blast expands after being fired, but it has reduced range.}} | {{CustomSet|ZSSamus|Neutral|name1=Paralyzer|desc1=Fire an energy blast that stuns enemies. Can be charged.|name2=Blast Shot|desc2=Shoot farther and faster than normal, but it's slightly less powerful and won't stun.|name3=Electromagnetic Net|desc3=The energy blast expands after being fired, but it has reduced range.}} | ||
# '''Paralyzer''': Default. | # '''Paralyzer''': Default. | ||
# '''Blast Shot''': Acts somewhat like Fox's [[Blaster (Fox)|Blaster]], firing very weak bolts (1% uncharged, 2% charged) that cause minimal hitstun. Firing speed is increased and startup/ending lag are reduced. | # '''Blast Shot''': Acts somewhat like [[Fox's [[Blaster (Fox)|Blaster]], firing very weak bolts (1% uncharged, 2% charged) that cause minimal hitstun. Firing speed is increased and startup/ending lag are reduced. | ||
# '''Electromagnetic Net''' (known as '''Spreading Shot''' in the [[PAL]] version): Shots travel a shorter distance, but hit multiple times before causing a paralyzing explosion at maximum distance. Also has more startup and ending lag. | # '''Electromagnetic Net''' (known as '''Spreading Shot''' in the [[PAL]] version): Shots travel a shorter distance, but hit multiple times before causing a paralyzing explosion at maximum distance. Also has more startup and ending lag. | ||