Editing Pac-Jump

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*Pac-Jump is the only move in ''Smash 4'' and ''Ultimate'' that can put players other than the user in a helpless state.
*Pac-Jump is the only move in ''Smash 4'' and ''Ultimate'' that can put players other than the user in a helpless state.
*Pac-Jump is also the only move of Pac-Man's to originate in whole from a non-''Pac-Man'' game.
*Pac-Jump is also the only move of Pac-Man's to originate in whole from a non-''Pac-Man'' game.
**Pac-Jump is also the only special move and one of five moves to originate from a series other than the user's, with the others being Mr. Game & Watch's two forward airs, which originate from {{uv|Mario}}; Mr. Game & Watch's down air which originates from {{uv|Donkey Kong}}; and Sonic's jab which originates from {{uv|Virtua Fighter}}.<ref>https://sourcegaming.info/2016/07/24/sonic-the-hedgehog-joins-the-battle/</ref>
*Fighters made helpless by Pac-Man's trampoline will always sustain 29 frames of landing lag upon landing. This is because this is the default crash landing lag used by the game if the duration is not specified by a parameter attached to a special move that causes helplessness. As such, fighters will usually sustain more or less landing lag when crash landing from the trampoline than from one of their own special moves, with the animations being sped up or slowed down accordingly.<ref> [https://youtu.be/wzVT7w9JB04 Can Guile MISINPUT Flash Kick? -- Random Smash Ultimate Facts]</ref>
*Fighters made helpless by Pac-Man's trampoline will always sustain 29 frames of landing lag upon landing. This is because this is the default crash landing lag used by the game if the duration is not specified by a parameter attached to a special move that causes helplessness. As such, fighters will usually sustain more or less landing lag when crash landing from the trampoline than from one of their own special moves, with the animations being sped up or slowed down accordingly.<ref> [https://youtu.be/wzVT7w9JB04 Can Guile MISINPUT Flash Kick? -- Random Smash Ultimate Facts]</ref>
**Because of this, Pac-Man will have 1 less frame of landing lag when crash landing from another Pac-Man's trampoline than from his own.
**Because of this, Pac-Man will have 1 less frame of landing lag when crash landing from another Pac-Man's trampoline than from his own.

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