Editing Pac-Jump
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==Origin== | ==Origin== | ||
[[File:Mappy Trampoline.png|thumb|224px|left|Mappy using trampolines in the bonus round of ''Mappy''.]] | [[File:Mappy Trampoline.png|thumb|224px|left|Mappy using trampolines in the bonus round of ''Mappy''.]] | ||
The trampoline is a reference to the 1983 [[Namco]] arcade game {{uvm3|Mappy}}. In the game, there are several trampolines that start the game colored green. Every time they are bounced on by Mappy, they change color to blue, yellow, and red; though enemies can bounce indefinetly. Mappy, Goro, or the Meowkies will all jump in a straight line when doing so, and are completely invincible to everything except the beams from microwave doors. If bounced on when red, the trampoline breaks apart, killing Mappy in the main game and | The trampoline is a reference to the 1983 [[Namco]] arcade game {{uvm3|Mappy}}. In the game, there are several trampolines that start the game colored green. Every time they are bounced on by Mappy, they change color to blue, yellow, and red; though enemies can bounce indefinetly. Mappy, Goro, or the Meowkies will all jump in a straight line when doing so, and are completely invincible to everything except the beams from microwave doors. If bounced on when red, the trampoline breaks apart, killing Mappy in the main game and leaving him helpless until he lands on another trampoline below him in the bonus round. The trampoline in Pac-Jump goes through these colors in the same order, but starts out blue since Pac-Man immediately bounces on it once it appears. | ||
Unlike its depiction in ''Smash'', where the height gets progressively higher with each jump, the trampolines in ''Mappy'' can always launch the player as high as they wish in the main game, leaving it up to them to decide what floor to land on. In the bonus rounds, the player must hop off of trampolines to pop balloons - when a balloon is popped, Mappy will be forced downwards and will have to hop on the same trampoline again to catch any balloons above the one he just popped. An advanced strategy required to clear bonus rounds in time involves Mappy hopping directly into a wall to break a trampoline faster. | Unlike its depiction in ''Smash'', where the height gets progressively higher with each jump, the trampolines in ''Mappy'' can always launch the player as high as they wish in the main game, leaving it up to them to decide what floor to land on. In the bonus rounds, the player must hop off of trampolines to pop balloons - when a balloon is popped, Mappy will be forced downwards and will have to hop on the same trampoline again to catch any balloons above the one he just popped. An advanced strategy required to clear bonus rounds in time involves Mappy hopping directly into a wall to break a trampoline faster. | ||