Editing Olimar (SSB4)

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|nsc2desc=Each pluck detonates an explosion, but Pikmin take longer to pluck and have less hit points.
|nsc2desc=Each pluck detonates an explosion, but Pikmin take longer to pluck and have less hit points.
|ssdefname=Pikmin Throw
|ssdefname=Pikmin Throw
|ssdefdmg=—{{!!}}7.8% (thrown), 1.1% (latched){{!!}}6.5% (thrown), 1.1% (latched){{!!}}6.5% (thrown), 1.1% (latched){{!!}}5.2% (thrown), 3.7% (latched){{!!}}6%
|ssdefdmg=—{{!!}}7.8% (thrown), 1.1% (latched){{!!}}6.5% (thrown), 1.1% (latched){{!!}}6.5% (thrown), 1.1% (latched){{!!}}5.2% (thrown), 3.7% (latched){{!!}}6.5%
|ssdefdesc={{s|pikipedia|Throw}}s a Pikmin, which latches onto opponents and damages them before falling off either because of [[flinch]]ing, the opponent's damage, or being killed. In regard to the opponent's damage, a Pikmin's latch duration decreases when the opponent's damage increases, even when undisturbed. When undisturbed, Pikmin can stay latched on for a maximum of 6 seconds (360 frames) from 0%-49%; a maximum of 5 seconds (300 frames) from 50%-99%; a maximum of 4 seconds (240 frames) from 100%-149%; a maximum of 3.5 seconds (210 frames) from 150%-349%; and a maximum of 1 second (60 frames) from 350%-999%. Due to the Purple Pikmin's inability to latch onto anything like in their home series, they will instead deal damage on contact. On a related note, if the target cannot be latched onto, any non-Purple Pikmin simply deal damage.
|ssdefdesc={{s|pikipedia|Throw}}s a Pikmin, which latches onto opponents and damages them before falling off either because of [[flinch]]ing, the opponent's damage, or being killed. In regard to the opponent's damage, a Pikmin's latch duration decreases when the opponent's damage increases, even when undisturbed. When undisturbed, Pikmin can stay latched on for a maximum of 6 seconds (360 frames) from 0%-49%; a maximum of 5 seconds (300 frames) from 50%-99%; a maximum of 4 seconds (240 frames) from 100%-149%; a maximum of 3.5 seconds (210 frames) from 150%-349%; and a maximum of 1 second (60 frames) from 350%-999%. Due to the Purple Pikmin's inability to latch onto anything like in their home series, they will instead deal damage on contact. On a related note, if the target cannot be latched onto, any non-Purple Pikmin simply deal damage.
|ssc1name=Sticky Pikmin Throw
|ssc1name=Sticky Pikmin Throw

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