Editing Ness (SSBB)

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{{ArticleIcons|brawl=y}}
{{ArticleIcons|ssbb=y}}
{{Disambig2|Ness's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Ness}}
{{Disambig2|Ness's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Ness}}
{{Infobox Character
{{Infobox Character
|name = Ness
|name         = Ness
|image = [[File:Ness SSBB.jpg|250px]]
|image       = [[File:Ness SSBB.jpg|250px|Ness]]
|game = SSBB
|game         = Brawl
|ssbgame1 = SSB
|ssbgame1     = SSB
|ssbgame2 = SSBM
|ssbgame2     = Melee
|ssbgame3 = SSB4
|ssbgame3     = SSB4
|ssbgame4 = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D
|tier         = D
|ranking = 26
|ranking     = 26
}}
}}
'''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is a playable character in ''[[Super Smash Bros. Brawl]]''. Confirmation of Ness's inclusion in ''Brawl'' was leaked on January 18th, 2008 through a promotional video on the Japanese Wii website about [[sticker]] power ups. He was officially confirmed on February 1st, 2008 on the ''Smash Dojo'' website. He is once again voiced by Makiko Ōmoto, with mostly recycled voice clips from ''Melee'', while providing some new ones.
'''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', and has appeared in every installment of the Smash Bros. series thus far.  Ness is one of the only four unlockable characters to appear in the opening cinematic of ''Brawl''. The three others sharing this attribute are {{SSBB|Marth}}, {{SSBB|Snake}}, and {{SSBB|Sonic}}.


Ness is currently ranked 26th out of 38 on the [[tier list]], a decent improvement from his placement in ''Melee'', where he was ranked 23rd out of 26 characters. Ness possesses a strong aerial game with very useful [[aerial attack]]s, as well as effective [[tilt]]s, effective [[throw]]s, a projectile with great trapping and damage potential in [[PK Fire]], a versatile projectile capable of very early KOs and [[mindgame]]s in [[PK Thunder]], and multiple powerful, reliable finishers (such as his back throw and back aerial). Ness is greatly hindered, however, by his exploitable recovery, the rather poor [[reach]] in most of his attacks, possessing one of the worst ground games in the game (due to his aforementioned poor range, his almost non-existent approach options on the ground, sluggish mobility and poor smash attacks), and by the 10 additional frames of [[lag]] he suffers when [[grab release]]d, leaving him extremely vulnerable to grab release followups from almost every character, as well as [[infinite]] and zero to death grab release [[chain grab]]s (most infamously from {{SSBB|Marth}} and {{SSBB|Donkey Kong}}). Ness overall has below-average matchups with several [[Counter (matchup)|counters]], and he has had average [[tournament]] results.
Ness has been buffed from ''[[Super Smash Bros. Melee]]'' to ''Brawl''. As a result, he is currently ranked 26th out of 38 on the [[tier list]] (mid-low tier), rather than 23rd out of 26 (bottom tier) as he was in ''Melee''. Ness possesses a strong aerial game with very useful [[aerial attack]]s, as well as effective [[tilt]]s, effective [[throw]]s, a projectile with great trapping and damage potential in [[PK Fire]], a versatile projectile capable of very early KOs and [[mindgame]]s in [[PK Thunder]], and multiple powerful, reliable finishers (such as his back throw and back aerial). Ness is greatly hindered however, by his limited and easily disruptable recovery, the rather poor [[reach]] in most of his attacks, possessing one of the worst set of [[smash attack]]s, and by the 10 additional frames of [[lag]] he suffers when [[grab release]]d, leaving him vulnerable to grab release followups from almost every character, as well as [[infinite]] and zero to death grab release [[chain grab]]s (most infamously from {{SSBB|Marth}} and {{SSBB|Donkey Kong}}, but also {{SSBB|Charizard}} and {{SSBB|Squirtle}}). Ness overall has poor matchups with several [[Counter (matchup)|counters]], and he has had average [[tournament]] results.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play 5 [[VS. match]]es.
*Play five [[VS. match]]es.
*Reflect 10 projectiles.
*Reflect ten projectiles.
*Have Ness join the player's party in the [[Subspace Emissary]] ([[Subspace (Part I)]]).
*Have Ness join the player's party in the [[Subspace Emissary]] ([[Subspace (Part I)]]).


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==Attributes==
==Attributes==
Generalizing Ness is difficult. He generally runs a unique, versatile role, employing three different projectiles with differing purposes. Generally, the moves have modest lag and decent knockback, his [[PK Fire]] leads well into other attacks, and his PK Thunder can trap opponents and lead into [[PK Thunder 2]], one of the strongest attacks in the game. Also, PK Thunder and PK Flash both leave Ness very vulnerable because he can't move or attack when controlling these projectiles. Ness can use his [[PSI Magnet]] to absorb any energy projectile. The best for Ness, however, are his powerful throws, most notably his back throw, the only throw in Brawl that can reliably KO under 150% without relying on being on the edge and bad DI. Combining these with proper projectile use and appropriate Smash timing, and Ness can be a powerful foe. Shield grabs tend to be a problem for Ness since he has the shortest standing grab range in the game. He's fairly balanced in the areas of weight, falling speed, and air speed with none of them being particularly good nor particularly bad.
Generalizing Ness is difficult. He generally runs a unique, versatile role, employing three different projectiles with differing purposes. Generally, the moves have modest lag and decent knockback, his [[PK Fire]] leads well into other attacks, and his PK Thunder can trap opponents and lead into [[PK Thunder 2]], one of the strongest attacks in the game. Also, PK Thunder and PK Flash both leave Ness very vulnerable because he can't move or attack when controlling these projectiles. Ness can use his [[PSI Magnet]] to absorb any energy projectile. The best for Ness, however, are his powerful throws, most notably his back throw, the only throw in Brawl that can reliably KO under 150% without relying on being on the edge and bad DI. Combining these with proper projectile use and appropriate Smash timing, and Ness can be a powerful foe. Shield Grabs tend to be a problem for Ness because of his below average standing grab range. Ness is fairly balanced in the areas of weight, falling speed, and air speed with none of them being particularly good nor particularly bad.


Ness' true game can be found by utilizing his aerials. Ness is one of the very few characters in the game who can perform two aerials in one shorthop (Double Aerial Shuffle). This requires practice though because one needs to do the aerial immediately when one jumps off the ground. Looking at his aerials individually, his neutral aerial is fast and a great combo and defensive move. His forward aerial can set up into itself, making it good at damage-racking. His back aerial deals powerful knockback when sweetspotted, making it his best aerial finisher,  while it can be used for a wall of pain when sourspotted. His up aerial is a very strong vertical KO move with a decent amount of range. Lastly, his clean down aerial is among the best meteor smashes in the game, and when hit late, it has strong horizontal knockback, making it good for edgeguarding.
Ness' true game can be found by utilizing his aerials. Ness is one of the very few characters in the game who can perform two aerials in one shorthop (Double Aerial Shuffle). This requires practice though because one needs to do the aerial immediately when one jumps off the ground. His ground game is decent but not great. With slow dash speed and short range tilts, he suffers fighting people with disjointed hitboxes such as Ike or Marth. The only upside of his tilts are that they come out very quickly, which can be used to rack up damage. His forward smash, although powerful, is slow. His up smash, though weak in terms of knockback, is very versatile when used properly, being one of the only two smash attacks able to damage people while charging, the other being Ness's down smash. All of Ness's smashes also give Ness some much needed range in his ground game.


However, his ground game is underwhelming. With slow dash speed and short range tilts, he suffers in matchups against characters with disjointed hitboxes such as Ike or Marth. The only upside of his tilts are that they come out very quickly, which can be used to rack up damage. His forward smash is slow and needs to be sweetspotted for it to reliably KO under 100%. His up smash is very weak in terms of knockback, being among the weakest in the game, although it is one of the only two smash attacks able to damage people while charging, the other being Ness's down smash. All of Ness's smashes also give Ness some much needed range in his ground game, although their lack of speed and KO power limit their use.
Ness's major problems are his poor ground grab release and recovery. He and {{SSBB|Lucas}} both suffer from having extremely long grab release animations. Most characters have some sort of ground grab release on Ness, and/or Lucas, leading to chaingrabs, infinities in walls, and other moderate to major problems. An example would be {{SSBB|Marth}}'s 0-death on Ness and Lucas. Another example is {{SSBB|Wario}} using his forward smash out of the grab release, which Ness can't avoid. As mentioned above, Ness's other major problem is his using of PK Thunder 2 as a recovery move. Although Ness has a very large 2nd jump (second only to Yoshi's in terms of height), his PK Thunder, though faster than Lucas' PK Thunder, has a much wider turning angle, thus requiring more room for Ness to recover than Lucas. Its PK Thunder 2 also travels less distance than Lucas' version. In addition, his PK Thunder will stop in its tracks when it hits most projectiles, walls, or a character. As such, some opponents may take a risk and jump in front of PK Thunder's path to intercept Ness's recovery, giving Ness little to no hope of making it back onstage, which is easier with disjointed moves. However, this is a risky way of intercepting Ness's recovery, due to his recovery move having an extreme amount of knockback, KOing below 50% in most situations, although a projectile could still be used to halt his recovery, especially if it's controllable.
Ness's double jump has a unique quality that sets it apart from others in the game. It consists of four PSI flashes that propel him upward. If Ness uses an aerial or [[air dodge]] at the beginning of the jump, he will obtain a directional boost depending on the aerial used and if it is used on the first or second flash (his up aerial gives the longest boost, and the boost is longer if activated on the first flash). He can also use his double jump from the ground if the jump button is pressed during lag, which is helpful for starting up aerial combos. Using an aerial will make Ness move up faster, which complies for his slow double-fump and floatiness. After this, he will take a small pause in the air as a "filler" for the frames lost by the faster double-jump.


Ness's major problems are his awful ground grab release and recovery. He and {{SSBB|Lucas}} both suffer from having extremely long grab release animations. Most characters have some sort of ground grab release on Ness, and/or Lucas, leading to chaingrabs, infinities in walls, and other moderate to major problems. Two examples of this would be {{SSBB|Marth}} and {{SSBB|Donkey Kong}}'s 0-death on Ness and Lucas. Another example is {{SSBB|Wario}} using his forward smash out of the grab release, which Ness can't avoid. As mentioned above, Ness's other major problem is his atrocious recovery. Although Ness has a very large 2nd jump (second only to Yoshi's in terms of height), his PK Thunder, though faster than Lucas' PK Thunder, has a much wider turning angle, thus requiring more room for Ness to recover than Lucas. Its PK Thunder 2 also travels less distance than Lucas' version. In addition, his PK Thunder will stop in its tracks when it hits most projectiles, walls, or a character. As such, some opponents may take a risk and jump in front of PK Thunder's path to intercept Ness's recovery, giving Ness little to no hope of making it back onstage, which is easier with disjointed moves. However, this is a risky way of intercepting Ness's recovery, due to his recovery move having an extreme amount of knockback, KOing below 50% in most situations, although a projectile could still be used to halt his recovery, especially if it's controllable.
==Changes from ''Melee'' to ''Brawl''==
Ness's double jump has a unique quality that sets it apart from others in the game. It consists of four PSI flashes that propel him upward. If Ness uses an aerial or [[air dodge]] at the beginning of the jump, he will obtain a directional boost depending on the aerial used and if it is used on the first or second flash (his up aerial gives the longest boost, and the boost is longer if activated on the first flash). He can also use his double jump from the ground if the jump button is pressed during lag, which is helpful for starting up aerial combos. Using an aerial will make Ness move up faster, which complies for his slow double-jump and floatiness. After this, he will take a small pause in the air as a "filler" for the frames lost by the faster double-jump.
Ness has been greatly buffed in the transition from ''Melee'' to ''Brawl'', given that he was one of the worst characters. However, he also received some major nerfs, such as the 10 extra frames added to his grab release animation, the removal of double jump cancelling and the removal of the powerful yo-yo glitch. Because of this, he is considered to be greatly improved from his ''Melee'' incarnation, but the noteworthy nerfs that he suffered keep him from moving into the higher tiers.
 
==Changes from ''[[Super Smash Bros. Melee]]''==
Ness has received a mix of buffs and nerfs, but given that he was one of the worst characters in ''Melee'', he was noticeably buffed overall in the transition to ''Brawl''. While he has seen relatively few direct changes compared to other characters, he has nevertheless seen improvements. His aerial game has seen noticeable improvements as his aerial mobility has improved, most of his aerials have less landing lag, his forward aerial while weaker connects more reliably making it a more effective spacing tool and his up and down aerials have more range and are overall more effective KO moves due to the changes to ''Brawl'''s mechanics. His recovery, while still poor, is more reliable due to his higher air speed, lower falling speed, and the removal of [[double jump cancel]]ing. A number of moves have stronger knockback; some examples being his up and down aerials, his smash attacks, and [[PK Thunder]] 2. These give him more reliable and stronger KO potential.
 
However, he also received several drastic nerfs that magnify his flaws, the most significant of which being the 10 extra frames added to his grounded grab release animation. This is detrimental for Ness as it makes him vulnerable to inescapable kill confirms and even infinite [[chain grab]]s from some characters. His combo potential is also significantly lower due to the introduction of [[hitstun canceling]], the universally decreased falling speeds and the removal of double jump cancelling. Furthermore, many of his notable buffs have failed to completely alleviate many of his most glaring flaws; his barely improved recovery remains glaringly easy to gimp or edgeguard, while his marginally better overall range is still short relative to the cast, which is exacerbated by the loss of his powerful yo-yo glitch. This, alongside his overall slow mobility, still makes him heavily struggle in approaching most of his opponents. Finally, while his KOing ability is much better than in ''Melee'', Ness still struggles KO foes consistently, as his slightly better smash attacks are still sluggish and somewhat weak compared to the rest of the cast, while his other most powerful KO moves still suffer from his aforementioned poor range.
 
Overall, he is considered to be improved from his ''Melee'' incarnation, but his longer grounded grab release, watered down combo game and retained flaws keep him from moving into higher tiers.


===Aesthetics===
===Aesthetics===
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*{{change|Ness has a new [[tumbling]] animation.}}
*{{change|Ness has a new [[tumbling]] animation.}}
*{{change|Ness uses a different voice clip when using PK Fire.}}
*{{change|Ness uses a different voice clip when using PK Fire.}}
*{{change|Double jump has a different sound effect.}}
*{{change|Ness has received two new alternate costumes.}}


===Attributes===
===Attributes===
*{{buff|Ness' [[walking speed]] is slightly faster (0.84 → 0.86).}}
*{{buff|Ness' [[walking speed]] is slightly faster (0.84 → 0.86).}}
*{{buff|Ness' traction is lower (0.06 → 0.0546), going from the 15th highest to the 24th highest. Compared with the returning veterans, however, Ness's traction is higher, making it easier for him to punish out of shield.}}
*{{buff|Ness's traction is lower (0.06 → 0.0546), going from the 15th highest to the 24th highest. Compared with the returning veterans, however, Ness's traction is higher, making it easier for him to punish out of shield.}}
*{{nerf|Ness [[dash]]es slightly slower (1.4 → 1.393).}}
*{{nerf|Ness [[dash]]es slightly slower (1.4 → 1.393).}}
*{{buff|Ness' [[air speed]] is higher (0.093 → 0.09588).}}
*{{buff|Ness' [[air acceleration]] is higher (0.06 → 0.1).}}
*{{nerf|Ness' [[Jump]]squat is longer (4 frames → 5).}}
*{{change|As with the returning veterans, Ness' [[falling speed]] was reduced (1.83 → 1.31). Compared to the returning veterans, however, Ness falls faster. While this improves his endurance, it worsens his recovery and makes him more vulnerable to combos.}}
*{{change|As with the returning veterans, Ness' [[falling speed]] was reduced (1.83 → 1.31). Compared to the returning veterans, however, Ness falls faster. While this improves his endurance, it worsens his recovery and makes him more vulnerable to combos.}}
*{{change|Ness' gravity is lower (0.09 → 0.0711).}}
*{{nerf|The removal of double jump cancelling greatly hinders his already poor approach and slightly weakens his combo ability.}}
*{{change|The removal of double jump cancelling greatly hinders his already poor approach and weakens his combo ability, but significantly improves his recovery's safety.}}
*{{buff|[[Spot dodge]] has a longer duration (frames 2-18 → 2-20) and less ending lag (FAF 28 → 26).}}
*{{nerf|Ness' grounded [[grab release]] animation is 10 frames longer, which makes him vulnerable to chain grab releases and combos as the entire cast now has a 10 frame advantage when they ground release him (instead of just {{SSBM|Bowser}} who now has a 20 frame advantage over Ness due to this). He is also more vulnerable to aerial grab release followups due to the general changes to aerial grab releases.}}


===Ground attacks===
===Ground attacks===
*[[Neutral attack]]:
*{{buff|[[Neutral attack]] deals more damage.}}
**{{buff|The third hit of [[neutral attack]] has increased base knockback (16 → 40). The introduction of [[jab lock]]ing also improves the first hit's utility.}}
*{{buff|[[Down tilt]] is faster, better at racking up damage, and can induce tripping.}}
*[[Down tilt]]:
*{{buff|[[Forward smash]] deals more knockback.}}
**{{buff|[[Down tilt]] is better at racking up damage as it deals more damage (3% → 4%) with reduced knockback (4 (base), 50 (scaling) → 3/20), has less ending lag if Ness performs another down tilt (frame 8 → 6) and it has a 30% [[tripping]] chance.}}
*{{nerf|Forward smash is much slower (frame 16 → frame 22).}}
**{{nerf|Down tilt has a shorter duration (frames 3-5 → 3-4).}}
*{{change|Forward smash now produces a more realistic sound of a bat hitting a baseball instead of using the [[Home-Run Bat]] sound effect.}}
*[[Dash attack]]:
*{{buff|His [[up smash|up]] and [[down smash|down]] smashes are stronger, have greater knockback and are able to KO at very high percentages (though the former is still among the weakest up smashes, while down smash is now a down smash of average power).}}
**{{buff|[[Dash attack]] deals more damage due to changes to [[stale move negation]] (12% → 13%) and it connects more reliably.}}
*{{nerf|Both his up and down smash no longer increase in damage or knockback when charging.}}
*[[Forward smash]]:
*{{bugfix|[[Yo-yo glitch|Yoyo/Jacket glitch]] has been fixed.}}
**{{buff|[[Forward smash]] has much more range (2.3436 u → 2.9 u), (2.9295 u → 3.6 u), (3.1248 u → 3.8 u), (3.3201 u → 4.1 u).}}
*{{nerf|The removal of the [[Yo-yo glitch|Yoyo/Jacket glitch]] has significantly hindered his already poor range.}}
**{{nerf|[[Forward smash]] has more startup (frame 16 → 22) and ending lag (FAF 50 → 56).}}
*{{change|His yo-yo has gained a new design.}}
**{{change|Forward smash now produces a more realistic sound of a bat hitting a baseball instead of using the [[Home-Run Bat]] sound effect.}}
*Yo-yo ([[up smash|up]] and [[down smash]]):
**{{buff|Both up and down smashes have stronger knockback and are now able to KO at very high percentages (though the former is still among the weakest up smashes, while down smash is now a down smash of average power). They also have a longer duration (frames 12-31 → 13-35 (down), 13-36 (up)). Down smash also has less end lag (FAF 62 → 57).}}
**{{nerf|Both his up and down smash no longer increase in damage or knockback when charging. They also have more startup lag (frame 12 → 13) and up smash has more end lag (FAF 49  → 64).}}
**{{bugfix|[[Yo-yo glitch|Yoyo/Jacket glitch]] has been fixed.}}
**{{nerf|The removal of the [[Yo-yo glitch|Yoyo/Jacket glitch]] has significantly hindered his already poor range.}}
**{{change|His yo-yo has gained a new design.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|All aerials except down aerial have less landing lag (22 frames → 18 (neutral), 18 frames → 12 (forward/back/up)) although due to the removal of [[L-canceling]], their landing lag was not fully compensated.}}
*{{buff|[[Neutral aerial]] sourspot deals 1% more damage.}}
*[[Neutral aerial]]:
*{{buff|[[Back aerial]] is slightly stronger and has a slightly bigger sweet-spot compared to ''Melee'' version. And its sourspot is also much larger, greatly increasing the move's overall range.}}
**{{buff|Neutral aerial has increased base knockback (15 → 20 (clean), 0 → 10 (late)).}}
*{{nerf|[[Forward aerial]] deals much less damage.}}
**{{nerf|Neutral aerial's sourspot deals 1% less damage (8% → 7%) although its base knockback was compensated.}}
*{{buff|[[Up aerial]] is much more knockback growth, and can be used as a effective vertical finisher.}}
*[[Forward aerial]]:
*{{nerf|Up aerial has slightly shorter range.}}
**{{buff|Forward aerial's multi hits have reduced knockback scaling (100 → 60) allowing them to connect more reliably.}}
*{{buff|[[Down aerial]] is faster, stronger, has much better range, making it easier to meteor smash. It also has a powerful sourspot.}}
**{{change|Forward aerial has a lower hitlag multiplier (1x → 0.5x) and the multi hits have a higher SDI multiplier (1x → 1.5x). This makes the move harder to SDI but makes SDI more effective against it.}}
*{{nerf|Down aerial's sourspot hurts its edgeguarding ability.}}
**{{nerf|Forward aerial deals much less damage (3%/2% → 2% (loop hits), 5% → 3% (final hit), 15.74% → 11% (total)) although the final hit's knockback scaling was somewhat compensated (135 → 145). It also has less range due to only having one hitbox per hit although it is larger than the previous hitboxes (6.8u/4u → 8.1u (loop hits), 9u (final)).}}
*[[Back aerial]]:
**{{buff|Back aerial has a slightly bigger sweet-spot compared to ''Melee'' version. And its sourspot is also much larger, greatly increasing the move's overall range.}}
**{{nerf|Back aerial deals less damage (16% (clean), 10% (late) → 15%/8%) hindering its KO potential.}}
*[[Up aerial]]:
**{{buff|Up aerial has a larger hitbox (5.964u → 7.2u) and has more KO potential due to the universally decreased falling speeds, allowing it to used as a effective vertical finisher.}}
***{{nerf|The universally decreased falling speeds and the removal of double jump cancelling has significantly hindered his up aerial's juggling ability.}}
*[[Down aerial]]:
**{{buff|Down aerial is more effective due to the changes to [[meteor canceling]] and the universally reduced falling speeds, has much better range (5.452u → 6.54u), making it easier to meteor smash. It also has a powerful sourspot which sends opponents horizontally which can KO grounded opponents earlier.}}
**{{nerf|Down aerial's sourspot deals less damage (12% → 9%).}}


===Throws/other attacks===
===Throws/other attacks===
*[[Grab]]s:
*{{buff|Grab range improved, no longer being the second shortest, and dash grab also has better range and a new, faster animation.}}
**{{buff|Grabs have less startup lag (frame 8 (standing)/10 (dash) → 6/8).}}
*{{buff|[[Back throw]] is slightly more powerful.}}
***{{buff|In addition to this, Ness now possesses a frame 6 pivot grab which is the fastest in the game.}}
*{{nerf|10 extra frames were added onto Ness' grab release animation, which makes him vulnerable to chain grab releases.}}
**{{buff|Dash grab has less ending lag (FAF 41 → 36).}}
*{{change|[[Forward throw|Forward]] and [[down throw|down]] throws now send foes at a higher angle.}}
**{{buff|Ness' grabs are larger (3.32u/2.34u (standing)/3.32u/2.73u/2.32u (dash) → (4u/3.5u)/(4u/3.5u/3.5u)) and the furthest grabboxes are positioned further outwards (z offset: 6.65 (standing)/7.81 (dash) → 6.8/8), slightly improving their range.}}
**{{nerf|Standing grab has more ending lag (FAF 31 → 35).}}
*{{nerf|The universally decreased fall speeds and changes to hitstun remove [[up throw]] and down throw's ability to combo and chaingrab.}}
*[[Pummel]]:
**{{buff|Pummel has much less startup (frame 16 → 3) and ending lag (FAF 25 → 10).}}
**{{change|Pummel's hitbox is now static, rather than being attached to Ness' head.}}
**{{nerf|Pummel deals less damage (3% → 1%).}}
**{{nerf|Pummel has a smaller hitbox (6.25u → 5u).}}
*[[Back throw]]:
**{{change|Back throw now makes the same sound effect as [[PSI Magnet]].}}
*[[Down throw]]:
**{{buff|Down throw's hitboxes are larger (3.51u → 4.32u), resulting in them now connecting against every character.}}


===Special moves===
===Special moves===
**{{buff|Ness can now [[B-reverse]] all his specials except for [[PK Thunder]].}}
*{{change|[[PK Flash]] activates faster, charges and travels further and deals slightly more damage when fully charged, but it no longer activates  automatically once it hits the ground, hits in a smaller radius and an uncharged PK Flash deals 2% less damage.}}
*[[PK Flash]]:
*{{change|PK Flash is more blueish instead of green.}}
**{{change|PK Flash activates faster, charges and travels further and deals slightly more damage when fully charged (36% → 37%), but it no longer activates  automatically once it hits the ground, hits in a smaller radius and an uncharged PK Flash deals 2% less damage.}}
*{{buff|[[PK Fire]] activates faster and can trap opponents more effectively.}}
**{{change|PK Flash is more blueish instead of green and has a different sound effect.}}
*{{buff|[[PK Thunder]] travels in a tighter arc, making it easier to hit himself. PK Thunder 2 has drastically less ending lag, is significantly stronger, now KOing at around 50% and the late hitbox deals 1% more damage with much more knockback allowing it to KO under 100%.}}
*[[PK Fire]]:
**{{buff|PK Fire activates faster and can trap opponents more effectively.}}
*[[PK Thunder]]:
**{{buff|PK Thunder travels in a tighter arc, making it easier to hit himself. PK Thunder 2 has drastically less ending lag, is significantly stronger (60 (base), 70 (scaling) → 83/80), now KOing at around 50% and the late hitbox deals 1% more damage (20% → 21%) with more knockback scaling (65 → 70) allowing it to KO under 100%.}}
**{{change|The camera no longer follows the ball of lightning as it moves away from Ness. The lightning ball is now indigo instead of blue in color.}}
**{{change|The camera no longer follows the ball of lightning as it moves away from Ness. The lightning ball is now indigo instead of blue in color.}}
*[[PSI Magnet]]:
*{{nerf|[[PSI Magnet]] heals less damage (x2.0 to x1.6).}}
**{{buff|PSI Magnet now has a weak windbox when released, making it slightly safer, as well giving it a bit of extra utility.}}
*{{change|PSI Magnet now has a little push effect when released.}}
**{{buff|PSI Magnet has a shorter ending animation (20 frames → 19).}}
*{{change|PSI Magnet is now colored indigo instead of blue.}}
**{{buff|After absorbing a projectile, PSI Magnet can now be cancelled with a roll, spot dodge or jump. This greatly improves PSI Magnet's safety as it not only heavily limits the opponent's ability to punish Ness if he absorbs a projectile but it can even allow Ness to punish opponents after absorbing projectiles if he is close enough.}}
**{{change|PSI Magnet is now colored indigo instead of blue. It also has a different sound effect}}
**{{nerf|PSI Magnet heals less damage (x2.0 → x1.6) and it can now only heal up to 30% damage.}}
*[[PK Starstorm]]:
**{{Change|Ness now has a [[Final Smash]]: PK Starstorm. He uses his PK energy to summon multiple meteorites from the sky which each deal 20% to opponents.}}


==Moveset==
==Moveset==
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|dashdesc=Sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air. Each hit sends the opponent in a different direction, with different knockback. Great, disjointed range. If all hits connect, it can be followed up by an aerial combo.
|dashdesc=Sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air. Each hit sends the opponent in a different direction, with different knockback. Great, disjointed range. If all hits connect, it can be followed up by an aerial combo.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|18}} (body), {{ChargedSmashDmgSSBB|20}} (bat base), {{ChargedSmashDmgSSBB|22}} (bat mid), {{ChargedSmashDmgSSBB|24}} (bat tip)
|fsmashdmg={{ChargedSmashDmgSSBB|24}} sweet, {{ChargedSmashDmgSSBB|18}} sour
|fsmashdesc=Ness swings his bat. There are four hitboxes on the bat, dealing 18%, 20%, 22% and 24% uncharged, the strongest part being at the tip of his bat. The bat will [[reflect]] incoming projectiles when he swings it.
|fsmashdesc=Ness swings his bat. There are four hitboxes on the bat, dealing 18%, 20%, 22% and 24% uncharged, the strongest part being at the tip of his bat. The bat will [[reflect]] incoming projectiles when he swings it.
|usmashname=Around The World ({{ja|シャトルループ|Shatoru Rūpu}}, ''Shuttle Loop'')
|usmashname= 
|usmashdmg=4% (startup & charge), 9% (front), 13% (back)
|usmashdmg=4% (startup & charge), 9% (front), 13% (back)
|usmashdesc=Ness sends his yo-yo forward and performs "around-the-world" over himself. Interestingly, when it's 'charging', it doesn't increase in damage or knockback.
|usmashdesc=Ness sends his yo-yo forward and performs "around-the-world" over himself. Interestingly, when it's 'charging', it doesn't increase in damage or knockback.
|dsmashname=Walk the Dog ({{ja|ヨーヨーショット|Yōyō Shotto}}, ''Yo-Yo Shot'')
|dsmashname= 
|dsmashdmg=4% (startup & charge), 13% (attack)
|dsmashdmg=4% (startup & charge), 13% (attack)
|dsmashdesc=Ness sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back. Similar to his up smash, the yo-yo doesn't increase in damage or in knockback when it's "charging".
|dsmashdesc=Ness sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back. Similar to his up smash, the yo-yo doesn't increase in damage or in knockback when it's "charging".
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|usname=PK Thunder
|usname=PK Thunder
|usdmg=PK Thunder: 8% (head), 1% (tail);<br />PK Thunder 2: 25% (clean), 21% (late)
|usdmg=PK Thunder: 8% (head), 1% (tail);<br />PK Thunder 2: 25% (clean), 21% (late)
|usdesc=Ness creates a stream of lightning that can be aimed into opponents to deal damage with the head and stun with the tail. Aiming the head into Ness himself will launch him in a trajectory opposite to the side he was hit on, which is referred to as [[PK Thunder 2]]. PK Thunder 2 has invincibility frames during the first half of the move.
|usdesc=Ness creates a stream of lightning that can be aimed into opponents to deal damage with the head and stun with the tail. Aiming the head into Ness himself will launch him in a trajectory opposite to the side he was hit on, which is referred to as [[PK Thunder 2]]. PK Thunder 2 has invincibility frames during the first half of the move.  
|dsname=PSI Magnet
|dsname=PSI Magnet
|dsdmg=0%, heals x1.6 the damage of absorbed projectiles.
|dsdmg=0%, heals x1.6 the damage of absorbed projectiles.
Line 233: Line 180:
|fsdesc=Ness calls down a rain of stars from the sky, yelling "PK... Starstorm!".
|fsdesc=Ness calls down a rain of stars from the sky, yelling "PK... Starstorm!".
}}
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 94
|rweight    = 20-22
|dash      = 1.3
|rdash      = 29-35
|run        = 1.393
|rrun      = 26
|walk      = 0.86
|rwalk      = 29-30
|trac      = 0.0546
|rtrac      = 24
|airfric    = 0.0225
|rairfric  = 3
|air        = 0.9588
|rair      = 18
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.09
|raddaccel  = 4-7
|gravity    = 0.0711
|rgravity  = 27
|fall      = 1.31
|rfall      = 24
|ff        = 1.834
|rff        = 27
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 34.48515332
|rjumpheight= 14
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
===[[Announcer]] call===
{{audio|Needs Korean announcer call.}}
<gallery>
Ness English Announcer SSBB.wav|English/Japanese
Ness French Announcer SSBU.wav|French
Ness German Announcer SSBU.wav|German
Ness Italian Announcer SSBU.wav|Italian
Ness Spanish Announcer SSBU.wav|Spanish
</gallery>
===[[Wii Remote selection sound]]===
{{SelectSound|char=Ness|desc=Ness says "Okay." like his up taunt.}}


===[[On-screen appearance]]===
===[[On-screen appearance]]===
{{Appearance
{{Appearance
|desc=Ness teleports onscreen using PSI Teleport, then shakes off the soot gathered after crashing.
|desc=Ness teleports onscreen using PK Teleport, then shakes off the soot gathered after crashing.
|char=Ness
|char=Ness
|game=SSBB}}
|game=SSBB}}
Line 294: Line 190:
{{Taunt/SSBB
{{Taunt/SSBB
|char=Ness
|char=Ness
|desc-up=Ness bows and says "Okay." Ness' Up taunt is a reference to the naming screen in Ness' game ''[[EarthBound]]''. When one confirms the name one is giving a character, one hears a sound effect of the game's creator, [[Shigesato Itoi]], say "Ok desu ka." which means "Is this okay?" in Japanese.
|desc-up=Ness bows and says "Okay." Ness' Up taunt is a reference to the naming screen in Ness' game ''[[EarthBound]]''. When one confirms the name one is giving a character, one hears a sound effect of the game's creator, [[Shigesato Itoi]], say "Ok desu ka." which means "Is that okay?" in Japanese.
|desc-side=Ness points his bat outward and says "HUM!"
|desc-side=Ness points his bat outward and says "Huah!"
|desc-down=Ness creates PSI sparkles on his fingers while saying "Tra!"}}
|desc-down=Ness creates PSI sparkles on his fingers while saying "Hah!"}}


===[[Idle pose]]s===
===[[Idle pose]]s===
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|pitch-us=Group chant
|pitch-us=Group chant
|pitch-jp=Group chant}}
|pitch-jp=Group chant}}
===[[Wii Remote selection sound]]===
{{SelectSound|char=Ness|desc=Ness says "Okay." like his up taunt.}}


===[[Victory pose]]s===
===[[Victory pose]]s===
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|victory-theme=MotherUniverseTheme.ogg
|victory-theme=MotherUniverseTheme.ogg
|victory-desc=A fast-paced cover of a portion of the opening theme from ''Mother''.
|victory-desc=A fast-paced cover of a portion of the opening theme from ''Mother''.
|desc-up=He jumps up and down twice, swinging his arms, before quickly nodding twice towards the screen with arms akimbo.
|desc-1=Swings his bat many times before holding the bat with his right hand, outstretched and pointing diagonally upwards.
|desc-left=He looks to his sides quickly before facing the screen, putting his hand on the back of his head. (His animation when chosen in ''Super Smash Bros.'')
|desc-2=Looks to his sides quickly before facing the screen, putting his hand on the back of his head. (His animation when chosen in ''Super Smash Bros.'')
|desc-right=He swings his bat many times before holding the bat with his right hand, outstretched and pointing diagonally upwards.
|desc-3=Jumps up and down twice, swinging his arms, before quickly nodding twice towards the screen with arms akimbo.
|char=Ness}}
|char=Ness}}


==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|ness = yes}}
===Notable players===
===Notable players===
:''See also: [[:Category:Ness players (SSBB)]]
:''See also: [[:Category:Ness professionals (SSBB)]]
*{{sm|FOW|USA}} - Considered one of the best Ness mains in the world before switching to {{SSBB|Meta Knight}}.
*{{sm|FOW|USA}} - Considered one of the best Ness mains in the world before switching to {{SSBB|Meta Knight}}.
*{{sm|Fsann|Japan}} - Japan's top Ness player.
*{{sm|Fsann|Japan}} - Japan's top Ness player.
Line 331: Line 233:


===Tier placement and history===
===Tier placement and history===
Ness' standing in the metagame initially had not changed much, in spite of his buffs in the transition. He was originally seen as a low tier character, lying at 31st. Players at the time immediately noticed the presence of the 10 extra frames to his grab release animation, making him very vulnerable his grab release combos by many characters in the cast, where common characters like {{SSBB|Marth}} could easily exploit such detriments, resulting in his quality-of-life buffs being insufficient to alleviate his most significant problems (most notably his atrocious recovery, his barely improved mobility, range, and KO power and his horrible neutral game), as well as the loss of double jump canceling, the overall slower falling speeds and the ability to act out of hitstun having severely decreased his combo ability. However, he did increase to 27th by the third tier list as new Ness professionals were discovered, and he stayed there for every single tier list in ''Brawl'', until the last one, where he was slightly bolstered by one tier.
Ness' standing in the metagame has not changed much. He was originally seen as a low tier character, lying at the low tier at 31st. He did increase to 27th by the third tier list as new Ness professionals were discovered, and he stayed there for every single tier list in ''Brawl'', until the last one, where he was slightly bolstered by one tier.
However, Ness had heavily struggled throughout the game’s competitive lifespan, as aside from making approaches {{SSBB|Olimar}} difficult, his amplified consequences upon getting punished made it extremely hard for him to approach the rest of the cast.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Subspace ness.PNG|thumb|250px|Ness in ''[[SSE]]''.]]
[[File:Subspace ness.PNG|thumb|250px|Ness in ''[[SSE]]'']]
Ness shows up saving {{SSBB|Lucas}} from the giant [[Pig King Statue]], which is soon revealed to be their mutual nemesis, [[Porky Minch]]. Ness and Lucas team up to defeat Porky and his machine. Afterward, {{SSBB|Wario}} attacks him with his [[Dark Cannon]], but Ness successfully dodges each shot. Wario, however, then aims at Lucas, forcing Ness to push Lucas out of harm's way and take the arrow from the Dark Cannon, which turns him into a trophy. As Lucas is too scared to face Wario, he leaves Ness behind as Wario cackles in the rain. Most of Lucas's story in SSE involves getting revenge on Wario and trying to find Ness.
Ness shows up saving {{SSBB|Lucas}} from the giant [[Pig King Statue]], which is soon revealed to be their mutual nemesis, [[Porky Minch]]. Lucas and Ness team up to defeat Porky and his machine. Afterwards, {{SSBB|Wario}} attacks him with his [[Dark Cannon]], but Ness successfully dodges each shot. Wario, however, then aims at Lucas, forcing Ness to push Lucas out of harm's way and take the arrow from the Dark Cannon, which turns him into a trophy. As Lucas is too scared to face Wario, he leaves Ness behind as Wario cackles in the rain. Most of Lucas's story in SSE involves getting revenge on Wario and trying to find Ness.


As Wario is driving his [[Cargo]] with Ness' and Peach/Zelda's trophies on board, he finds {{SSBB|Luigi}}'s trophy and prepares to take it until he is ambushed by an army of [[Waddle Dee]]s, who throw Luigi's trophy into the cargo, which is stolen by {{SSBB|King Dedede}}. At his hideout, Dedede puts a [[Dedede Badge|badge]] on Luigi's, Ness', and Peach/Zelda's trophies before the roof collapses on them, turning Dedede into a trophy in the process, and {{SSBB|Bowser}} takes Peach/Zelda's trophy. Soon afterward the Ancient Minister detonates a Subspace Bomb that consumes Dedede's castle along with Ness', Luigi's and Dedede's trophies by Subspace.
As Wario is driving his [[Cargo]] with Ness' and Peach/Zelda's trophies on board, he finds {{SSBB|Luigi}}'s trophy and prepares to take it until he is ambushed by an army of [[Waddle Dee]]s, who throw Luigi's trophy into the cargo, which is stolen by {{SSBB|King Dedede}}. At his hideout, Dedede puts a [[Dedede Badge|badge]] on Luigi's, Ness', and Peach/Zelda's trophies before the roof collapses on them, turning Dedede into a trophy in the process, and {{SSBB|Bowser}} takes Peach/Zelda's trophy. Soon afterwards the Ancient Minister detonates a Subspace Bomb that consumes Dedede's castle along with Ness', Luigi's and Dedede's trophies by Subspace.  


Ness is not seen again until much later in the story, where he and Luigi are revived thanks to the Dedede Badges. Upon inspecting Luigi's badge, he notices that it looks like Dedede, and, assuming that Dedede made them, proceeds to revive him. Upon being revived, King Dedede gives both of them a hug before they team up and rescue Lucas, along with most of the other characters. Kirby, who was revived by the Dedede brooch he swallowed earlier, revives whatever characters that Ness' group did not come across, including Wario. Wario then bashes Dedede in the head as revenge for Dedede stealing his cargo and trophies. He is then surprised to see Ness and Luigi on Dedede's side. They offer to let Wario join them, and he agrees and rides his bike up to the entrance of The Great Maze. Ness, along with {{SSBB|Sonic}} and the other characters team up to defeat [[Tabuu]].
Ness is not seen again until much later in the story, where he and Luigi are revived thanks to the Dedede Badges. Upon inspecting Luigi's badge, he notices that it looks like Dedede, and, assuming that Dedede made them, proceeds to revive him. Upon being revived, King Dedede gives both of them a hug before they team up and rescue Lucas, along with most of the other characters. Kirby, who was revived by the Dedede brooch he swallowed earlier, revives whatever characters that Ness' group did not come across, including Wario. Wario then bashes Dedede in the head as revenge for Dedede stealing his cargo and trophies. He is then surprised to see Ness and Luigi on Dedede's side. They offer to let Wario to join them, and he agrees and rides his bike up to the entrance of The Great Maze. Ness, along with {{SSBB|Sonic}} and the other characters team up to defeat [[Tabuu]].


===Playable appearances===
===Playable appearances===
Line 349: Line 250:
*[[The Great Maze]]
*[[The Great Maze]]


==In Solo Modes==
==In [[Event Matches]]==
==={{SSBB|Classic Mode}}===
===Solo Events===
In Classic Mode, Ness can appear as an opponent or ally in Stage 4 if he has been unlocked along with {{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Lucas}} on [[Castle Siege]] or [[New Pork City]]. Ness can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 4.
 
===[[All-Star Mode]]===
In All-Star Mode, Ness is fought in Stage 10 alongside {{SSBB|Lucas}} on [[New Pork City]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 21: Visit to Onett]]''': The player controls {{SSBB|Lucas}} and must defeat Ness on [[Onett]].
*'''[[Event 21: Visit to Onett]]''': The player controls {{SSBB|Lucas}} and must defeat Ness on [[Onett]].
*'''[[Event 25: The Aura Is With Me]]''': As {{SSBB|Lucario}} at 182% damage, the player must defeat {{SSBB|Sheik}} and Ness on [[Spear Pillar]].
*'''[[Event 25: The Aura Is With Me]]''': As {{SSBB|Lucario}} at 182% damage, the player must defeat {{SSBB|Sheik}} and Ness on [[Spear Pillar]].
Line 363: Line 257:
*'''[[Event 29: All-Star Semifinal Regulars]]''': Ness is one of the opponents fought in this event. All opponents are characters that were unlockable from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 29: All-Star Semifinal Regulars]]''': Ness is one of the opponents fought in this event. All opponents are characters that were unlockable from the original ''[[Super Smash Bros.]]'' game.


====Co-Op Events====
===Co-op Events===
*'''[[Co-Op Event 9: Those Who Wait in Onett]]''': {{SSBB|Lucas}} and Ness must defeat {{SSBB|Luigi}} and {{SSBB|Yoshi}} on [[Onett]].
*'''[[Co-Op Event 9: Those Who Wait in Onett]]''': {{SSBB|Lucas}} and Ness must defeat {{SSBB|Luigi}} and {{SSBB|Yoshi}} on [[Onett]].
*'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''': {{SSBB|Jigglypuff}} and {{SSBB|Mr. Game & Watch}}, who are tiny, must defeat {{SSBB|Lucas}} and Ness, who are giant, on [[Castle Siege]]. As the stage changes to different backgrounds, Jigglypuff will grow and Lucas and Ness will shrink.
*'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''': {{SSBB|Jigglypuff}} and {{SSBB|Mr. Game & Watch}}, who are tiny, must defeat {{SSBB|Lucas}} and Ness, who are giant, on [[Castle Siege]]. As the stage changes to different backgrounds, Jigglypuff will grow and Lucas and Ness will shrink.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.


===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
==Trophies==
Ness's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Ness.
 
===Trophy descriptions===
:'''Ness'''
::''An average boy whose life changed when he found a meteor and an alien on a nearby mountain. The alien warned him of a future threat, and adventure ensued. He can use psychic energy known as PSI and also wields a bat and yo-yo. This brave youth gives his all to defeat the evil Giygas.''
 
{{Trophy games|console1=SNES|game1=[[EarthBound (game)|EarthBound]] ''(Japan and US Only)''|console2=N64|game2=[[Super Smash Bros.]]}}
 
:'''PK Starstorm (Ness)'''
::''Ness as he calls down a host of damage-dealing stars in his Final Smash. Everyone on the screen must dodge like crazy to avoid getting hurt, but that's no easy task. This attack appeared in the Mother series, but it was Poo, not Ness, who wielded it. Perhaps Poo taught Ness the secret of the attack for use in Super Smash Bros. Brawl.''
 
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
 
<center>
<center>
<gallery>
<gallery>
Ness Congratulations Screen Classic Mode Brawl.png|Classic Mode
Ness - Brawl Trophy.png|Classic Mode trophy
Ness Congratulations Screen All-Star Brawl.png|All-Star Mode
PK Starstorm (Ness) - Brawl Trophy.png|[[PK Starstorm]] trophy
</gallery>
</gallery>
</center>
</center>
==[[Trophies]]==
Ness's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Ness.
{{Trophy/Fighter
|name=Ness
|image=Ness - Brawl Trophy.png
|mode=Classic
|desc=An average boy whose life changed when he found a meteor and an alien on a nearby mountain. The alien warned him of a future threat, and adventure ensued. He can use psychic energy known as PSI and also wields a bat and yo-yo. This brave youth gives his all to defeat the evil Giygas.
|gamelist-ntsc={{Trophy games|console1=SNES|game1=EarthBound|console2=N64|game2=Super Smash Bros.}}
|gamelist-pal={{Trophy games|console1=SNES|game1=EarthBound|release1=Japan and US Only|console2=N64|game2=Super Smash Bros.}}
|game=Brawl
}}
{{clrl}}
{{Trophy/Fighter
|name=PK Starstorm (Ness)
|image=PK Starstorm (Ness) - Brawl Trophy.png
|desc=Ness as he calls down a host of damage-dealing stars in his Final Smash. Everyone on the screen must dodge like crazy to avoid getting hurt, but that's no easy task. This attack appeared in the Mother series, but it was [[Poo]], not Ness, who wielded it. Perhaps Poo taught Ness the secret of the attack for use in Super Smash Bros. Brawl.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==[[Alternate costume (SSBB)#Ness|Alternate costumes]]==
==[[Alternate costume (SSBB)#Ness|Alternate costumes]]==
Line 411: Line 295:
|{{Head|Ness|g=SSBB|s=25px|cl=Purple}}
|{{Head|Ness|g=SSBB|s=25px|cl=Purple}}
|}
|}
==Gallery==
<gallery>
SSBBDojoNess1.jpg|Using his [[up smash]] on [[Smashville]].
SSBBDojoNess2.jpg|[[Taunt]]ing alongside {{SSBB|Lucas}} on [[Skyworld]].
SSBBDojoNess3.jpg|Using his [[forward tilt]] on {{SSBB|Olimar}} on [[Distant Planet]].
SSBBDojoNess4.jpg|Taunting on [[Bridge of Eldin]].
</gallery>


==Trivia==
==Trivia==
*Ness was briefly considered being cut from ''Brawl'', but ''Mother 3'' only releasing in Japan resulted in both Ness and Lucas being included. <ref>https://twitter.com/pushdustin/status/1626015096781836288</ref>
*Despite being the first character unlocked through playing Brawls, Ness is one of the last characters unlocked by playing ''Subspace Emissary''. He is also the first unlockable character to be playable in the Subspace Emissary, despite not joining the player's team until near the end of the game.
*Despite being the first character unlocked through playing Brawls, Ness is one of the last characters unlocked by playing ''The Subspace Emissary''. He is also the first unlockable character to be playable in ''The Subspace Emissary'', despite not joining the player's team until near the end of the game.
*Strangely, Ness has visible teeth during the cutscenes of the Subspace Emissary, but not during the actual gameplay. {{SSBB|Lucas}} has this distinction as well.
*Strangely, Ness has visible teeth during the cutscenes of the Subspace Emissary, but not during the actual gameplay. {{SSBB|Lucas}} has this distinction as well.
*When in metal form, Ness' bat is also metal, but his yo-yo is not.
*When in metal form, Ness' bat is also metal, but his yo-yo is not.
*Ness' yo-yo says "Super Nintendo 2008" along the top, above "MOTHER."
*Ness' yo-yo says "Super Nintendo 2008" along the top, above "MOTHER."
*Ness and {{SSBB|Captain Falcon}} are the only two characters to have their unlockability status change between ''Melee'' and ''Brawl''.
*Ness and {{SSBB|Captain Falcon}} are the only two characters to have their unlockability status change between ''Melee'' and ''Brawl''.
**This was also the case for the transition between ''Smash 64'' and ''Melee''.
*Ness is the only fighter to have his trophy list another ''Super Smash Bros.'' game for his game appearances. This is most likely due to the fact that outside of the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'', he only made a playable appearance in ''[[EarthBound (game)|EarthBound]]''. {{forwiiu}} instead lists the second appearance as ''Mother 1+2'', released in 2003 for the Game Boy Advance.
*Ness is the only fighter to have his trophy list another ''Super Smash Bros.'' game for his game appearances. This is most likely due to the fact that outside of the ''{{b|Super Smash Bros.|series}}'' series, he only made a playable appearance in ''{{b|EarthBound|game}}''. {{forwiiu}} instead lists the second appearance as ''Mother 1+2'', released in 2003 for the Game Boy Advance.
*Ness is the only character to be fought on a [[Melee Stage]] ([[Onett]]) when being unlocked.
*Ness is the only character to be fought on a [[Melee Stage]] ([[Onett]]) when being unlocked.
*Ness is one of the only four unlockable characters to appear in the opening cinematic of ''Brawl''. The three others sharing this attribute are {{SSBB|Marth}}, {{SSBB|Snake}}, and {{SSBB|Sonic}}.


==External links==
==External links==
*[http://img339.imageshack.us/img339/2581/1200887133350nr6.png Image still from the trailer leak confirming Ness' presence]
*[http://www.smashbros.com/wii/en_us/characters/hidden01.html DOJO!! page]
*[http://www.smashbros.com/wii/en_us/characters/hidden01.html DOJO!! page]
*[http://www.smashboards.com/showthread.php?t=169865 Ness Character Guide on SmashBoards]
*[http://www.smashboards.com/showthread.php?t=169865 Ness Character Guide on SmashBoards]
Line 439: Line 313:
{{SSBBCharacters}}
{{SSBBCharacters}}
{{EarthBound universe}}
{{EarthBound universe}}
[[Category:Ness (SSBB)| ]]
 
[[Category:Trophies (SSBB)]]
[[Category:EarthBound universe]]
[[es:Ness (SSBB)]]
[[Category:Ness (SSBB)]]

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