Editing Ness (SSB)

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|rankingJP = 5
|rankingJP = 5
}}
}}
'''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is one of the main characters from the {{uv|EarthBound}} franchise and appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is voiced by Makiko Ōmoto, who would go on to voice him in later iterations.
'''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is one of the main characters from the ''{{uv|EarthBound}}'' franchise and appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is voiced by Makiko Ōmoto, who would go on to voice him in later iterations.


Ness ranks 10th on the [[tier list]], the third lowest ranked character. He is well-known for his unique [[double jump]] and technical movement: he, along with {{SSB|Yoshi}}, can cancel their double jump with an attack, granting him a burst of speed he can use to move and attack extremely quickly. Ness's fast movement combined with his powerful aerials give him a strong and flexible combo game. He's able to both juggle and tech chase his opponent, frequently using his up tilt and up air as launchers to setup a down air spike onto a platform. After building up damage, Ness has many ways to finish opponents, including kill throws, multiple high knockback aerials, and strong smash attacks.
Ness ranks 10th on the [[tier list]], the third lowest ranked character. He is well-known for his unique [[recovery]] and [[double jump|second jump]]: he, along with {{SSB|Yoshi}}, can [[double jump cancel]], allowing him to use quick [[aerial attack|aerial]] and [[special move|special]] attacks. Not only does this give him one of the best combo abilities in the entire game, but also one of the easiest to use consistently. He also doesn't face too much trouble against projectiles due to his forward smash being able to reflect them and [[PSI Magnet]] absorbing them and healing him. He also has disproportionate KO power for a lightweight character, courtesy of his forward smash, back and down aerials and both of his throws. His PK Thunder also gives him one of the longest distanced recoveries in the game.


Although his weaknesses are few in number they can be easily exploitable. His long distanced recovery is hindered by being slow, predictable, and easy to interrupt, leaving him one of the easiest characters in the game to [[gimp]]. Although his double jump cancel gives him very fast horizontal movement, his slowness in the air can make it very difficult to deal with vertical camping, especially from characters with strong down aerials like {{SSB|Kirby}} or {{SSB|Jigglypuff}}. The low range of most of his aerials compounds this weakness and can make it difficult to approach characters with better [[disjoint]]. As a result, despite his strengths he has poor matchups and low tournament representation and results. Conversely, Ness is ranked 5th on the Japanese tier list because he is much stronger in the Japanese version, rather than the international release, in which he was [[nerf]]ed.
Although his weaknesses are few in number they can be easily exploitable. His long distanced recovery is hindered by being predictable and at times unreliable, leaving him among one of the easiest characters in the game to gimp. His approach is also easy to predict and read due to the lag on both of his projectiles ([[PK Fire]] and PK Thunder), the short range on his attacks, and his slow movement speed (his dashing speed in particular being the slowest alongside {{SSB|Luigi}}). This leaves him at a disadvantage against small, quick characters like {{SSB|Pikachu}}. His short range also gives him trouble at KOing despite his great KOing ability. As a result, despite his great strengths, he has poor matchups and low tournament representation and results. Conversely, Ness is ranked 5th on the Japanese tier list because he is much stronger in the Japanese version, rather than the international release, in which he was [[nerf]]ed.


==How to unlock==
==How to unlock==
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|game=SSB
|game=SSB
|neutralcount=3
|neutralcount=3
|neutralname=Hook ({{ja|フック|Fukku}}) / Straight ({{ja|ストレート|Sutorēto}}) / Middle Kick ({{ja|ミドルキック|Midoru Kikku}})
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
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|neutraldesc=Two fairly fast punches, followed by a kick. Very similar to {{SSB|Mario}}'s and {{SSB|Luigi}}'s, but it has short range.
|neutraldesc=Two fairly fast punches, followed by a kick. Very similar to {{SSB|Mario}}'s and {{SSB|Luigi}}'s, but it has short range.
|ftiltangles=3
|ftiltangles=3
|ftiltname=Spinning Kick ({{ja|スピニングキック|Supiningu Kikku}})
|ftiltname= 
|ftiltupdmg=11%
|ftiltupdmg=11%
|ftiltsidedmg=10%
|ftiltsidedmg=10%
|ftiltdowndmg=9%
|ftiltdowndmg=9%
|ftiltdesc=Kicks in front rapidly, his body moves with it, giving it minor ending lag. Decent close-up spacer.
|ftiltdesc=Kicks in front rapidly, his body moves with it, giving it minor ending lag. Decent close-up spacer.
|utiltname=Toss ({{ja|トス|Tosu}})
|utiltname= 
|utiltdmg=7%, 8% (NTSC-J)
|utiltdmg=7%, 8% (NTSC-J)
|utiltdesc=Two-handed open-palm uppercut. Thrusts both his hands directly upwards above him, which is a great aerial setup, especially because of its good speed and decent power.
|utiltdesc=Two-handed open-palm uppercut. Thrusts both his hands directly upwards above him, which is a great aerial setup, especially because of its good speed and decent power.
|dtiltname=Crouching Kick ({{ja|クラウチングキック|Kurauchingu Kikku}})
|dtiltname= 
|dtiltdmg=3%
|dtiltdmg=3%
|dtiltdesc=Does a fast kick while crouching, which can chain into itself, or a grab.
|dtiltdesc=Does a fast kick while crouching, which can chain into itself, or a grab.
|dashname=Hand Stamp ({{ja|ハンドスタンプ|Hando Sutanpu}})
|dashname= 
|dashdmg=12% (clean), 9% (late)
|dashdmg=12% (clean), 9% (late)
|dashdesc=Puts both of his hands in front of him with good duration. Usually launches foes in front of him.
|dashdesc=Puts both of his hands in front of him with good duration. Usually launches foes in front of him.
|fsmashname=Batter Up! ({{ja|バットスイング|Batto Suingu}}, ''Bat Swing'')
|fsmashname= 
|fsmashdmg=18%, 20% (NTSC-J)
|fsmashdmg=18%, 20% (NTSC-J)
|fsmashdesc=Home-run swing. Takes out a bat and swings it, making a pinging sound if it connects. Good speed, range, and power. Can also be used as a reflector.
|fsmashdesc=Home-run swing. Takes out a bat and swings it, making a pinging sound if it connects. Good speed, range, and power. Can also be used as a reflector.
|usmashname=Around the World ({{ja|シャトルループ|Shatoru Rūpu}}, ''Shuttle Loop'')
|usmashname= 
|usmashdmg=17% (clean), 15% (mid), 13% (late), 19% (NTSC-J clean), 17% (NTSC-J mid), 14% (NTSC-J late),
|usmashdmg=17% (clean), 15% (mid), 13% (late), 19% (NTSC-J clean), 17% (NTSC-J mid), 14% (NTSC-J late),
|usmashdesc=Does an "around the world" yo-yo swing, which acts as a good anti-air move. Strange hitbox, does not hit short characters on ground. Above average speed.
|usmashdesc=Does an "around the world" yo-yo swing, which acts as a good anti-air move. Strange hitbox, does not hit short characters on ground. Above average speed.
|dsmashname=Walk the Dog ({{ja|ヨーヨーショット|Yōyō Shotto}}, ''Yo-Yo Shot'')
|dsmashname= 
|dsmashdmg=19%, 21% (NTSC-J)
|dsmashdmg=19%, 21% (NTSC-J)
|dsmashdesc=Ness does a "walk the dog" yo-yo swing. Extremely low hitbox, though it has extremely long range and an extremely long duration. Longest horizontal range of all down smashes.
|dsmashdesc=Ness does a "walk the dog" yo-yo swing. Extremely low hitbox, though it has extremely long range and an extremely long duration. Longest horizontal range of all down smashes.
|nairname=Ness Kick ({{ja|ネスキック|Nesu Kikku}})
|nairname= 
|nairdmg=14% (clean), 11% (late)
|nairdmg=14% (clean), 11% (late)
|nairdesc=Does a falling Split Kick, somewhat similar to {{SSB|Jigglypuff}}'s. The hitbox is Ness's entire body. Has similar properties to a [[sex kick]]. Good spacing move.
|nairdesc=Does a falling Split Kick, somewhat similar to {{SSB|Jigglypuff}}'s. The hitbox is Ness's entire body. Has similar properties to a [[sex kick]]. Good spacing move.
|fairname=Aerial Hand Stamp ({{ja|空中ハンドスタンプ|Kūchū Hando Sutanpu}}
|fairname= 
|fairdmg=12% (clean), 10% (late)
|fairdmg=12% (clean), 10% (late)
|fairdesc=Similar to his dash attack, puts both hands in front of him for good damage and knockback. Quick attacking move, though the range is restricted to his small opened hands.
|fairdesc=Similar to his dash attack, puts both hands in front of him for good damage and knockback. Quick attacking move, though the range is restricted to his small opened hands.
|bairname=Backward Drop Kick ({{ja|後方ドロップキック|Kōhō Doroppu Kikku}})
|bairname= 
|bairdmg=16% (clean), 10% (late)
|bairdmg=16% (clean), 10% (late)
|bairdesc=Thrusts his feet backwards for tremendous KO power.
|bairdesc=Thrusts his feet backwards for tremendous KO power.
|uairname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}})
|uairname= 
|uairdmg=15%, 17% (NTSC-J)
|uairdmg=15%, 17% (NTSC-J)
|uairdesc=He does a quick and short ranged headbutt above him with good power. Good for juggling. Ness's head is invincible during this attack.
|uairdesc=He does a quick and short ranged headbutt above him with good power. Good for juggling. Ness's head is invincible during this attack.
|dairname=Needle Kick ({{ja|ニードルキック|Nīdoru Kikku}})
|dairname= 
|dairdmg=15%
|dairdmg=15%
|dairdesc=A [[Stomp (archetype)|stomp]] kick. Comes out extremely quickly and is a powerful [[meteor smash]], though lacks range. With [[double jump cancel]], it can be used to rack up extremely high damage, in some cases being used in zero-to-death combos.
|dairdesc=A [[Stomp (archetype)|stomp]] kick. Comes out extremely quickly and is a powerful [[meteor smash]], though lacks range. With [[double jump cancel]], it can be used to rack up extremely high damage, in some cases being used in zero-to-death combos.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=
|grabdesc=
|grabdesc=
|fthrowname=PK Throw ({{ja|PKスルー|Pīkei Surū}})
|fthrowname= 
|fthrowdmg=16% (throw), 10% (collateral)
|fthrowdmg=16% (throw), 10% (collateral)
|fthrowdesc=Takes foe, lifts them with PSI, and twirls them whilst launching them forward for great power. High knockback.
|fthrowdesc=Takes foe, lifts them with PSI, and twirls them whilst launching them forward for great power. High knockback.
|bthrowname=Reverse PK Throw ({{ja|リバースPKスルー|Ribāsu Pīkei Surū}})
|bthrowname= 
|bthrowdmg=16% (throw), 10% (collateral)
|bthrowdmg=16% (throw), 10% (collateral)
|bthrowdesc=Similar to his forward throw, only he takes the foe and launches them behind him.
|bthrowdesc=Similar to his forward throw, only he takes the foe and launches them behind him.
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==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Most historically significant players===
{{cleanup|These blurbs need to be rewritten to better explain how these players are historically significant to Ness' metagame.}}
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Ness players (SSB)]]''
:''See also: [[:Category:Ness players (SSB)]]''


*{{Sm|Firo|USA}} - The best Ness player in the United States during the mid-2010s. His best results are 4th at {{Trn|The Empire Smashes Back}} and 5th at {{Trn|SuperBoomed}}, using Ness to beat top players such as {{Sm|TR3GTheZ}} and {{Sm|Robert}} at these respective events. He has not been seen competing ever since 2017.
*{{Sm|Fray|Canada}} - 9th at [[GOML 2017]].
*{{Sm|Fray|Canada}} - The current best Ness player in the world. He is known for his online showings such as his 5th place at {{Trn|Quarantined Rapport}} East{{OnlineIcon}} and offline has placed 9th at {{Trn|Get On My Level 2017}} and 25th at {{Trn|Super Smash Con 2022}}. He is currently ranked 21st on the [[2023 Smash 64 Power Rankings]].
*{{Sm|Nangoku|Japan}} - Japan's best Ness, 8th at [[Apex 2013]].
*{{Sm|Nangoku|Japan}} - The best Ness player from Japan and the previous best in the world. He holds some of the best Ness results to this day with regionals such as 5th at {{Trn|Autumn Kanto Tournament}} and 9th at {{Trn|Kansai 2020}} and a major placement of 8th at {{Trn|Apex 2013}}.  
*{{Sm|Raychu|USA}} - Ranked in PA/South NJ/DE Power Rankings, 13th at [[Shine 2017]].
*{{Sm|Raychu|USA}} - One of the best Ness players in the world. He was considered the best Ness player during 2019 shown with his placements of 3rd at {{Trn|Shine 2019}}, 7th at {{Trn|Smashtoberfest}}, and 17th at {{Trn|Super Smash Con 2019}}. He was formerly ranked 23rd on the [[2019-2020 Smash 64 Power Rankings]].
*{{Sm|ScoBack|USA}} - Ranked 1st in Michigan in 2017, 13th at [[Called Out!]] and [[Shine 2016]].  
*{{Sm|Tokiwa|Japan}} - The second best Ness player in Japan. His 5th place at {{Trn|Kansai 2022}} is the best Ness result seen in the region post-pandemic, beating both {{Sm|Hebiichigo}} and {{Sm|Shizuku}} at the event. He also had a streak of nationals during 2017 with 5th at {{Trn|Kanto 2017}} where he beat {{Sm|FAUST}} and 13th at {{Trn|Kansai 2017}} and {{Trn|Japan Smash Cup 2017}}.
*{{Sm|Tokiwa|Japan}} - Japan's 2nd best Ness, placed top 16 in all 3 Japanese majors in 2017.


===Tier placement and history===
===Tier placement and history===

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