Editing Mr. Game & Watch (PM)

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*{{buff|Dash attack deals more knockback (70 (base), 30 (scaling) → 60/50), has less startup lag with a longer duration (frames 6-29 → 3-28) and its clean hit deals more damage (10% → 9%).}}
*{{buff|Dash attack deals more knockback (70 (base), 30 (scaling) → 60/50), has less startup lag with a longer duration (frames 6-29 → 3-28) and its clean hit deals more damage (10% → 9%).}}
*{{buff|Dash attack is now cancelable, allowing Mr. Game & Watch to [[DACUS]]. Unlike in ''Brawl'' where his DACUS covered no distance, his DACUS covers a decently long distance being the third longest DACUS in ''Project M''.}}
*{{buff|Dash attack is now cancelable, allowing Mr. Game & Watch to [[DACUS]]. Unlike in ''Brawl'' where his DACUS covered no distance, his DACUS covers a decently long distance being the third longest DACUS in ''Project M''.}}
*{{change|Mr. Game & Watch uses a previously unused smash attack charge sound from ''Brawl'' whenever a smash attack is charged.}}
*{{change|Mr. Game and Watch uses a previously unused smash attack charge sound from ''Brawl'' whenever a smash attack is charged.}}
*{{buff|Forward smash has increased base knockback (44 → 50) and less ending lag (frame 42 → 41).}}
*{{buff|Forward smash has increased base knockback (44 → 50) and less ending lag (frame 42 → 41).}}
*{{nerf|Forward smash has a slightly shorter duration (frames 13-33 → 13-32).}}
*{{nerf|Forward smash has a slightly shorter duration (frames 13-33 → 13-32).}}
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*{{buff|Judgement #4 deals more damage.}}
*{{buff|Judgement #4 deals more damage.}}
*{{nerf|Judgement #9 deals less Knockback.}}
*{{nerf|Judgement #9 deals less Knockback.}}
*{{nerf|Using [[Oil Panic]] now stalls Mr. Game & Watch only once per time he's is in the air.}}
*{{nerf|Using [[Oil Panic]] now stalls Mr. Game and Watch only once per time he's is in the air.}}
*{{nerf|Energy projectiles absorbed by Oil Panic now cause a flat 12% damage, instead of it being based on the projectile absorbed.}}
*{{nerf|Energy projectiles absorbed by Oil Panic now cause a flat 12% damage, instead of it being based on the projectile absorbed.}}


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|colspan=2|[[File:MrGame&WatchHeadPurplePM.png]]
|colspan=2|[[File:MrGame&WatchHeadPurplePM.png]]
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