Editing Mr. Game & Watch (PM)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 18: Line 18:


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
Mr. Game & Watch was significantly [[buff]]ed from ''Melee'' to ''PM''. Various issues he had in ''Melee'' such as his inability to [[L-cancel]] all of his aerials and his extremely small shield were fixed. Some (but not all) of the improvements he had in ''Brawl'' were retained while various moves in his moveset had various adjustments to make them more effective such as an increase in power or speed. His specials also received various improvements. [[Chef]] is much faster, [[Fire]] no longer leaves Mr. Game & Watch [[helpless]] and [[Judgment]] received various changes to make it more effective. Dots now appear above Judgment to show whether the next judge will be an odd or even number and judges 2-8 are significantly more effective. Judge also retains the advanced techniques it gained from ''Brawl''.
Mr. Game & Watch was significantly [[buff]]ed from ''Melee'' to ''PM''. Various issues he had in ''Melee'' such as his inability to [[L-cancel]] all of his aerials and his extremely small shield were fixed. Some (but not all) of the improvements he had in ''Brawl'' were retained while various moves in his moveset had various adjustments to make them more effective such as an increase in power or speed. His specials also received various improvements. [[Chef]] is much faster, [[Fire]] no longer leaves Mr. Game & Watch [[helpless]] and [[Judgement]] received various changes to make it more effective. Dots now appear above Judgement to show whether the next judge will be an odd or even number and judges 2-8 are significantly more effective. Judge also retains the advanced techniques it gained from ''Brawl''.


Mr. Game & Watch only received a small number of minor nerfs from his ''Melee'' counterpart. He also lacks some of the improvements he had in ''Brawl'' such as the lower landing lag on his aerials and his parachute after using Fire. As well as this, he also maintains the [[grab release glitch]] he received in ''Brawl''.  
Mr. Game & Watch only received a small number of minor nerfs from his ''Melee'' counterpart. He also lacks some of the improvements he had in ''Brawl'' such as the lower landing lag on his aerials and his parachute after using Fire. As well as this, he also maintains the [[grab release glitch]] he received in ''Brawl''.  
Line 60: Line 60:


===Special moves===
===Special moves===
*{{buff|Mr. Game & Watch maintains his ability to [[B-reverse]] [[Chef]] and [[Judgment]]. He also retains his [https://youtu.be/l4jgpgeNUNY edge momentum shift technique] (although he can no longer perform it with Chef).}}
*{{buff|Mr. Game & Watch maintains his ability to [[B-reverse]] [[Chef]] and [[Judgement]]. He also retains his [https://youtu.be/l4jgpgeNUNY edge momentum shift technique] (although he can no longer perform it with Chef).}}
*{{buff|[[Chef]] has less startup (frame 16 → 8) and ending lag (frame 50 → 39) and it cancels on landing, similar to {{PM|Falco}}'s lasers.}}
*{{buff|[[Chef]] has less startup (frame 16 → 8) and ending lag (frame 50 → 39) and it cancels on landing, similar to {{PM|Falco}}'s lasers.}}
*{{buff|[[Judgment]] numbers 2 through 8 are significantly more powerful. Numbers now also show one or two lights above them, indicating whether the next number will be even or odd - one dot means it will be odd, two dots means it will be even.}}
*{{buff|[[Judgement]] numbers 2 through 8 are significantly more powerful. Numbers now also show one or two lights above them, indicating whether the next number will be even or odd - one dot means it will be odd, two dots means it will be even.}}
**{{buff|#2 [[stun]]s foes and causes [[flower]]ing.}}
**{{buff|#2 [[stun]]s foes and causes [[flower]]ing.}}
**{{buff|#3 deals significant shield damage.}}
**{{buff|#3 deals significant shield damage.}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: