Editing Monkey Flip

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When used, Diddy Kong leaps forward towards an enemy. The distance traveled can be changed depending on whether the Control Stick and special move button are pressed simultaneously or not. The move has two variations: a [[command grab]] if no buttons are pressed during the leap, and a kick with an extended foot if an attack button is pressed. As the move sends him forward, it can be used as a [[recovery]], and it can be used in conjunction with [[Rocketbarrel Boost]], as it does not put Diddy into a [[helpless]] state afterwards. However, the kick variation prevents Diddy Kong from using Rocketbarrel Boost before he lands, making it very likely to cause a [[self-destruct]] offstage.
When used, Diddy Kong leaps forward towards an enemy. The distance traveled can be changed depending on whether the Control Stick and special move button are pressed simultaneously or not. The move has two variations: a [[command grab]] if no buttons are pressed during the leap, and a kick with an extended foot if an attack button is pressed. As the move sends him forward, it can be used as a [[recovery]], and it can be used in conjunction with [[Rocketbarrel Boost]], as it does not put Diddy into a [[helpless]] state afterwards. However, the kick variation prevents Diddy Kong from using Rocketbarrel Boost before he lands, making it very likely to cause a [[self-destruct]] offstage.


If Diddy Kong grabs an opponent with the leap, Diddy Kong will latch onto the victim's face, doing constant damage to them not unlike a [[pummel]] (in ''Ultimate'', this is changed to a scratching animation). If an attack button is pressed while Diddy Kong is latched, he will deliver a single smack attack via a headbutt (a slap in ''Ultimate''), releasing the opponent with moderate knockback. By pressing the jump button after latching onto an enemy, Diddy Kong will jump onto the enemy's head and push them downwards, which performs a [[Footstool Jump]]. Offstage, this allows Monkey Flip to set up a [[Diddycide]], although the Footstool Jump is almost always a better option as Diddy Kong can recover afterwards. Like [[Chomp]], this attack can [[grab release glitch|block some characters' recovery]] in ''[[Brawl]]''.
If Diddy Kong grabs an opponent with the leap, Diddy Kong will latch onto the victim's face, doing constant damage to them not unlike a [[pummel]] (in ''Ultimate'', this is changed to a scratching animation). If an attack button is pressed while Diddy Kong is latched, he will deliver a single smack attack via a headbutt (a scratch attack in ''Ultimate''), releasing the opponent with moderate knockback. By pressing the jump button after latching onto an enemy, Diddy Kong will jump over the enemy's head and stomp-kick them downwards, which performs a [[Footstool Jump]]. Offstage, this allows Monkey Flip to set up a [[Diddycide]], although the Footstool Jump is almost always a better option as Diddy Kong can recover afterwards. Like [[Chomp]], this attack can [[grab release glitch|block some characters' recovery]] in ''[[Brawl]]''.


==Instructional quotes==
==Instructional quotes==

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