Editing Mii Swordfighter (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|Mii's appearance in ''Super Smash Bros. 4''|the character in other contexts|Mii}}
{{disambig2|Mii's appearance in ''[[Super Smash Bros. 4]]''|the character in other contexts|Mii}}
{{Infobox Character
{{Infobox Character
|name = Mii Swordfighter
|name         = Mii Swordfighter
|image = [[File:Mii Swordfighter SSB4.png|250px]]
|image       = [[Image:Mii Swordfighter SSB4.png|250px|Mii Swordfighter]]
|shareslot = {{SSB4|Mii Brawler}}<br>{{SSB4|Mii Gunner}}
|game        = SSB4
|game = SSB4
|shareslot   = {{SSB4|Mii Brawler}}<br>{{SSB4|Mii Gunner}}
|ssbgame1 = SSBU
|availability = [[Starter character|Starter]]
|availability = [[Character customization|Custom]]
|tier = F
|tier =
|ranking = 57
|ranking = unranked
}}
}}
:{{cquote|''Anyone Can Join The Battle!''|cite=Introduction Tagline}}
{{cquote|Swordfighters are weapon masters. They stay cool and calm as they chase down opponents.|quotecite=[[Masahiro Sakurai]]|quotesource=Nintendo Digital Event (E3 2014)}}
'''Mii Swordfighters''' ({{ja|剣術タイプ|Kenjutsu Taipu}}, ''Fencing Type''), formatted as '''Mii Sword Fighters''' in the [[PAL]] version, are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Gunner}}s.
A '''Mii Swordfighter''' ({{ja|剣術タイプ|Kenjutsu Taipu}}, ''Fencing Type''), or '''Mii Sword Fighter''' in the [[PAL]] version, is one of the three different types of [[Mii Fighter (SSB4)|Mii Fighters]] that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Gunner}}s.


Mii Swordfighter is unranked on the latest [[tier list]], but was 56th out of 57 on the third tier list (when only taking their default moveset and size into account), placing them in bottom tier and making them the lowest ranked newcomer along with Mii Brawler. The Mii Swordfighter has several noteworthy strengths, such as having [[disjointed]] range, respectable combo ability, and one of the game's fastest grabs. When granted access to their custom moves, they also enjoy a slew of unique and flexible tools that make them an adaptable fighter, including access to three useful disrupting [[projectile]]s, along with being the only swordsman with access to a [[reflector]] in [[Reversal Slash]].
Mii Swordfighter is ranked 57th out of 58 on the current [[tier list]], placing them in bottom tier and making them the lowest ranked newcomer and Mii Fighter. The Mii Swordfighter has several noteworthy strengths, such as solid range compared to most non-swordsmen, respectable combo ability, and one of the game's fastest grabs. When granted access to their custom moves, they also enjoy a slew of unique and flexible tools that make them an adaptable fighter, including access to three useful disrupting [[projectile]]s, along with being the only swordsman with access to a [[reflector]] in [[Reversal Slash]].


However, this versatility is made null by the banning of custom moves since [[EVO 2015]], and they are forced to contend with unimpressive mobility, surprisingly low KO power, and a laggy, unsafe moveset that creates a very poor [[approach]] both on the ground and in the air, alongside an ineffective recovery, especially vertically. This fact is further apparent due to the Mii Swordfighter being outclassed by all other swordsmen in the game; they have less range than all others, especially {{SSB4|Cloud}} and {{SSB4|Shulk}}, below-average ground movement, and considerably less power.
However, this versatility is made null by the banning of custom moves, and they are forced to contend with unimpressive mobility, surprisingly low KO power, and a laggy, unsafe moveset with a very poor [[approach]]. This fact is further pressed due to the Mii Swordfighter being outclassed by all other swordsmen in the game; they have less range than all others (especially {{SSB4|Shulk}} and {{SSB4|Cloud}}), below average ground movement (tied with {{SSB4|Ike}} if using a default Mii), and less power than most. Because of this, the Mii Swordfighter is notoriously one of, if not the least popular character on the entire roster, with virtually no tournament results or dedicated mains to its credit, barring the few tournaments that allow customs. As such, some top players believe that the Mii Swordfighter is the worst character in the game.
 
Because of these factors, the Mii Swordfighter has a notoriously poor tournament representation, and it has very few results to its credit, barring some tournaments that continue to allow customs.


==Attributes==
==Attributes==
Line 30: Line 27:


==Update history==
==Update history==
The Mii Swordfighter has received a wealth of buffs in various updates and received very few nerfs. The lag on its moveset has been reduced, its damage output has been increased and the range of its attacks is also slightly higher. The Mii Swordfighter also seems to benefit from the changes on shield mechanics more than the other types of Miis, due to it making its forward smash safer on shield and the Blade Flurry's and Chakram's multi-hit nature being notably benefited, although this is not enough for the Mii swordfighter to increase in viability as well as the lack of improvements since update 1.1.0 and onwards led them to be noticeably underbalanced compared to the rest of the cast.
The Mii Swordfighter has received a wealth of buffs in various updates (and has not received any nerfs whatsoever). The lag on its moveset has been reduced, its damage output has been increased and the range of its attacks is also slightly higher. The Mii Swordfighter also seems to benefit from the changes on shield mechanics more than the other types of Miis, due to it making its forward smash safer on shield and the Blade Flurry's and Chakram's multi-hit nature being notably benefited, although this is not enough for the Mii swordfighter to increase in viability as well as the lack of improvements since update 1.1.0 and onwards led them to be noticeably underbalanced compared to the rest of the cast.


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
Line 36: Line 33:


'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|Down tilt deals more damage (6% 8%), launches opponents at a higher angle (60° → 65°) and has more knockback overall (90 (base), 50 (scaling) → 50/80).}}
*{{buff|Down tilt damage increased by 2%|6%|8%}}
*{{buff|Neutral aerial deals more damage (5% 8%).}}
*{{buff|Neutral aerial damage increased by 3%|5%|8%}}
*{{nerf|Neutral aerial deals less knockback (42 (base), 100 (scaling) → 48/68), slightly hindering its KO potential despite its higher damage.}}
*{{buff|[[Hero's Spin]] (grounded) damage increased|12-16%|14-19%}}
*{{change|Forward aerial's final hit launches opponents at a lower angle (60° → 50°). This improves its KO potential off stage and makes it less susceptible to DI but this also hinders its KO potential on stage.}}
*{{nerf|Forward aerial's final hit has lower knockback scaling (150 → 130), hindering its KO potential.}}
*{{buff|All throws have less hitlag on their hitboxes (2x → 1.7x (forward/back)/1.8x (up/down), making them harder to DI.}}
*{{change|Up throw's hitboxes now have transcendent priority.}}
*{{buff|[[Hero's Spin]] has less startup lag on the ground (frame 11 → 8), with its total duration subsequently reduced (FAF 82 → 79).}}
*{{buff|Hero's Spin deals more damage on the ground, with the move receiving a new mid hit (12%/11%/9% → 14%/13%/9% (clean), 9%/9%/7% → 12%/11%/7%). The clean and mid hit together have a longer duration than the previous clean hit (frames 11-15 → 8-9/10-14).}}
*{{buff|Hero Spin's far hit is positioned further away from Mii Swordfighter (y offset: 8.6 → 9.1), giving it more range.}}


'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|The first hit of neutral attack has less startup lag (frame 7 → 6), with its total duration subsequently reduced (FAF 20 → 19).}}
*{{buff|Jab improved. It has 2 less frames of startup, transitions faster, and link all hits more reliably. It additionally has less ending lag.}}
*{{buff|The first hit of neutral attack has more base knockback but less knockback scaling (16 (base), 37 (scaling) → 32/20), in addition to launching opponents at different angles (85°/361° → 85°/50°/45°), improving its jab canceling potential, as well as making it connect more reliably into the second hit.}}
*{{buff|Forward tilt has less ending lag.}}
*{{change|The second hit of neutral attack has swapped priority on its near and far hitboxes, and the far hitbox launches opponents at a slightly lower angle (100° → 96°).}}
*{{buff|Dash attack's hitboxes are larger.}}
*{{buff|The first two hits of neutral attack transition faster (frame 11 → 10).}}
*{{buff|Down smash has less ending lag.}}
*{{buff|All hits of neutral attack have received an addition hitbox inside of Mii Swordfighter and they all now always launch opponents in the direction Mii Swordfighter is facing, making all hits more reliable.}}
*{{buff|Neutral aerial has 2 less frames of ending lag.}}
*{{buff|Forward tilt has less ending lag (FAF 39 → 36).}}
*{{buff|Forward aerial has larger hitboxes, in addition to reduced landing lag.}}
*{{buff|Forward tilt has a new extended hitbox, giving it more range inside of Mii Gunner, as well giving the move more consistent horizontal range.}}
*{{buff|Back aerial deals 2% more damage: 12% → 14%, with the increased knockback making it a more reliable KO move.}}
*{{buff|Dash attack has less ending lag (FAF 48 → 46).}}
*{{change|[[Airborne Assault]] launches at a lower trajectory.}}
*{{buff|Dash attack has larger hitboxes (3u/3u/2.2u → 4u/4u/3u).}}
*{{change|Dash attack now always launches opponents in the direction Mii Swordfighter is facing.}}
*{{change|Forward smash now always launches opponents in the direction Mii Swordfighter is facing.}}
*{{buff|Down smash has less ending lag (FAF 61 → 54).}}
*{{buff|Neutral aerial less startup lag with a longer duraiton (frames 12-24 → 11-24) with its total duration subsequently reduced (FAF 50 → 49).}}
*{{buff|Forward aerial has larger hitboxes (2.4u/2.4u/3.2u → 3.5u/3.5u/3.5u).}}
*{{buff|Forward aerial has less landing lag (17 frames → 14).}}
*{{buff|Back aerial deals more damage (12% → 14%), improving its KO potential.}}
*{{change|[[Airborne Assault]]'s hitboxes are positioned further away from Mii Swordfighter (z offset: 5/9 → 6/10.5).}}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
Line 75: Line 56:
*{{buff|[[Slash Launcher]] start-up reduced by 4|17|13 frames.}}
*{{buff|[[Slash Launcher]] start-up reduced by 4|17|13 frames.}}
*{{buff|[[Skyward Slash Dash]] now gives the Swordfighter some momentum at the end of the move, increasing its distance.}}
*{{buff|[[Skyward Slash Dash]] now gives the Swordfighter some momentum at the end of the move, increasing its distance.}}
'''{{GameIcon|ssb4}} [[1.1.1]]'''
*{{change|[[Reversal Slash]] no longer deals knockback (60 (set), 100 (scaling) → 0/0) although due to its reverse effect, this has no impact.}}


==Moveset==
==Moveset==
Line 122: Line 100:
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=16% (clean), 10% (late)
|uairdmg=16% (clean), 10% (late)
|uairdesc=Points the sword above their head and spins. Very high knockback, particularly when hit clean, being one of the Mii Swordfighter's best finishing moves, especially since it stays out for a long time.
|uairdesc=Points the sword above his/her head and spins. Very high knockback, particularly when hit clean, being one of the Mii Swordfighter's best finishing moves, especially since it stays out for a long time.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=1% (hits 1-5), 5% (landing hit)
|dairdmg=1% (hits 1-5), 5% (landing hit)
|dairdesc=Flips upside-down and rapidly spins to drill with their sword. The attack hits multiple times before ending with a strong final hit. Weakly [[meteor smash]]es opponents with set knockback on the final hit, and lasts for a decently long time. Uniquely, the aerial hits of the move are intended to lead into the landing hit, which causes a shockwave that knocks others away with high knockback. Due to a programming error (the attack [[autocancel]]s starting at frame 80 while being interruptible at frame 51), it cannot autocancel.
|dairdesc=Flips upside-down and rapidly spins to [[Drill (archetype)|drill]] with their sword. The attack hits multiple times before ending with a strong final hit. Weakly [[meteor smash]]es opponents with set knockback on the final hit, and lasts for a decently long time. Uniquely, the aerial hits of the move are intended to lead into the landing hit, which causes a shockwave that knocks others away with high knockback. Due to a programming error (the attack [[autocancel]]s starting at frame 80 while being interruptible at frame 51), it cannot autocancel.
|grabname=&nbsp;
|grabname=&nbsp;
|grabdesc=Grabs the foe with their free hand.
|grabdesc=Grabs the foe with their free hand.
Line 157: Line 135:
|nsdefname=Gale Strike
|nsdefname=Gale Strike
|nsdefdmg=3.7%, 2.9%, or 2% per hit
|nsdefdmg=3.7%, 2.9%, or 2% per hit
|nsdefdesc=Creates a small tornado and sends it forwards. The damage that it deals decreases the farther it travels and it can [[push]] opponents during the end. Aesthetically, this move resembles {{SSB4|Link}}'s [[Gale Boomerang]], and functions similarly to a toned-down version of the [[Ore Club]]'s smash attack tornadoes. Excellent for nullifying physical-based projectile camping, but suffers from overall high lag.
|nsdefdesc=Creates a small tornado and sends it forwards. The damage that it deals decreases the farther it travels and it can [[push]] opponents during the end. Aesthetically, this move resembles {{SSB4|Link}}'s [[Gale Boomerang]], and functions similarly to a toned-down version of the [[Ore Club]]'s smash attack tornadoes. Excellent for nullifying physical-based projectile camping.
|nsc1name=[[Shuriken of Light]]
|nsc1name=[[Shuriken of Light]]
|nsc1dmg=2%, 4%, 6.6%, or 10% depending on distance
|nsc1dmg=2%, 4%, 6.6%, or 10% depending on distance
Line 163: Line 141:
|nsc2name=[[Blurring Blade]]
|nsc2name=[[Blurring Blade]]
|nsc2dmg=9.9-23.75% if all hits connect
|nsc2dmg=9.9-23.75% if all hits connect
|nsc2desc=Charges briefly before stabbing with the sword forward multiple times and finishing in a high-knockback stab. It is able to heavily [[shield damage|damage a shield]], especially if fully charged. Its function and animation resembles a multi-hit version of [[Shield Breaker]].
|nsc2desc=Charges briefly before stabbing with the sword forward multiple times and finishing in a high-knockback stab. It is able to heavily [[shield damage|damage a shield]], especially if fully charged.
|ssdefname=Airborne Assault
|ssdefname=Airborne Assault
|ssdefdmg=7.2-16%
|ssdefdmg=7.2-16%
Line 169: Line 147:
|ssc1name=[[Slash Launcher]]
|ssc1name=[[Slash Launcher]]
|ssc1dmg=6-10.2%
|ssc1dmg=6-10.2%
|ssc1desc=Dashes forwards with a sword strike, slicing through multiple opponents. Can be charged to increase the distance traveled. Functions much like [[Quick Draw]]'s custom special Close Combat, as it does not stop on the first opponent.
|ssc1desc=Dashes forwards with a sword strike, slicing through multiple opponents. Can be charged to increase the distance travelled.
|ssc2name=[[Chakram]]
|ssc2name=[[Chakram]]
|ssc2dmg=7% if all hits connect (slow chakram), 6.5% (fast chakram)
|ssc2dmg=7% if all hits connect (slow chakram), 6.5% (fast chakram)
Line 175: Line 153:
|usdefname=Stone Scabbard
|usdefname=Stone Scabbard
|usdefdmg=5% (hit 1), 3% (hit 2), 5% (hit 3), 6% (sword when going through platforms)
|usdefdmg=5% (hit 1), 3% (hit 2), 5% (hit 3), 6% (sword when going through platforms)
|usdefdesc=Slashes upwards while jumping and then stabs downwards while falling. The second hit is a powerful meteor smash. The landing hit forces the Mii's sword through thin platforms, which deals more damage. The Mii Swordfighter will not stop until it hits ground as soon as the second portion of the attack begins, making it easy to [[self-destruct]] off-stage with the move if not aimed carefully.
|usdefdesc=Slashes upwards while jumping and then stabs downwards while falling. The second hit is a powerful meteor smash. The Mii Swordfighter will not stop until it hits ground as soon as the second portion of the attack begins, making it easy to [[self-destruct]] off-stage with the move if not aimed carefully.
|usc1name=[[Skyward Slash Dash]]
|usc1name=[[Skyward Slash Dash]]
|usc1dmg=12% if all hits connect
|usc1dmg=12% if all hits connect
|usc1desc=After a brief charge, the Mii performs a series of sword strikes while dashing in a straight line, which can be aimed in any direction using the control stick. Functions like [[Fire Fox]] or [[Fire Bird]].
|usc1desc=Performs a series of sword strikes while dashing in a straight line, which can be aimed in any direction using the control stick.
|usc2name=[[Hero's Spin]]
|usc2name=[[Hero's Spin]]
|usc2dmg=14-19% (ground), 14% in the air if all hits connect
|usc2dmg=14-19% (ground), 14% in the air if all hits connect
|usc2desc=The Mii spins with the sword, much like the [[Spin Attack]]; if used in the air, the Mii will rise, doing multiple hits. On the ground, it is capable of KO'ing {{SSB4|Fox}} as early as 35%, at the ledge of any tourney-legal stage.
|usc2desc=Spins with the sword; if used in the air, the Mii will rise, doing multiple hits. On the ground, it is capable of KO'ing {{SSB4|Fox}} as early as 35%, at the ledge of any tourney-legal stage.
|dsdefname=Blade Counter
|dsdefname=Blade Counter
|dsdefdmg=1.25x the damage of countered attacks, 8% minimum
|dsdefdmg=1.25x the damage of countered attacks, 8% minimum
Line 187: Line 165:
|dsc1name=[[Reversal Slash]]
|dsc1name=[[Reversal Slash]]
|dsc1dmg=6% to opponents. Reflected projectiles deal 1.5x damage
|dsc1dmg=6% to opponents. Reflected projectiles deal 1.5x damage
|dsc1desc=Performs a rainbow-coloured slash that [[reflect]]s [[projectile]]s and [[reverse|turns around]] characters hit by it. Gives the Mii Swordfighter a slight air boost when used in the air. Overall, the move functions similarly to [[Cape]].
|dsc1desc=Performs a rainbow-coloured slash that [[reflect]]s [[projectile]]s and [[reverse|turns around]] characters hit by it. Gives the Mii Swordfighter a slight air boost when used in the air.
|dsc2name=[[Power Thrust]]
|dsc2name=[[Power Thrust]]
|dsc2dmg=10%/8% (grounded sourspot hit); 13%/11%/8% (grounded and aerial sweetspot hit); 10%/8%/5.5% (aerial sourspot hit); 7% (landing hit)
|dsc2dmg=10%/8% (grounded sourspot hit); 13%/11%/8% (grounded and aerial sweetspot hit); 10%/8%/5.5% (aerial sourspot hit); 7% (landing hit)
|dsc2desc=Shoots forward quickly, stabbing with the sword. When used in the air, the Mii Swordfighter launches at a downwards diagonal direction. The tip of the sword deals more damage. Acts like [[Falcon Kick]] and [[Wizard's Foot]].
|dsc2desc=Shoots forward quickly, stabbing with the sword. When used in the air, the Mii Swordfighter launches at a downwards diagonal direction. The tip of the sword deals more damage.
|fsname=Final Edge
|fsname=Final Edge
|fsdmg=8% (wave, close), 6% (wave, far)
|fsdmg=8% (wave, close), 6% (wave, far)
|fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to {{b|Wii Fit|Final Smash}}. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range; this makes it the only move of any character that differs between versions of the game.
|fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to {{b|Wii Fit|Final Smash}}. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range; this makes it the only move of any character that differs between versions of the game.
}}
}}
===Stats===
All stats listed in the following table assumes a default Mii of perfectly average height and weight.
{{Attributes
|cast = 58
|weight = 100
|rweight = 17-21
|dash = 1.3
|rdash = 49-55
|run = 1.5
|rrun = 38-42
|walk = 1.188
|rwalk = 19-20
|trac = 0.064
|rtrac = 12-13
|airfric = 0.0038
|rairfric = 55-56
|air = 0.96
|rair = 39-40
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.04
|raddaccel = 46-53
|gravity = 0.096
|rgravity = 19-20
|fall = 1.6
|rfall = 24-27
|ff = 2.56
|rff = 25-26
|jumpsquat = 7
|rjumpsquat = 52-57
|jumpheight = 28.299999
|rjumpheight = 51
|shorthop = 15
|rshorthop = 42-43
|djump = 28.299999
|rdjump = 47
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Mii Fighter English Announcer SSB4.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
Line 251: Line 185:
|desc-up=Throws their sword in the air, spins, and catches it, then takes a stance, brandishing the sword behind them.
|desc-up=Throws their sword in the air, spins, and catches it, then takes a stance, brandishing the sword behind them.
|desc-side=Twirls their sword rapidly, transitioning it to reverse grip and holding it behind themselves.
|desc-side=Twirls their sword rapidly, transitioning it to reverse grip and holding it behind themselves.
|desc-down=Performs a pose with the sword extended upwards and outwards, similar to one of {{SSB4|Link}}'s taunts. Also sets them back a little.}}
|desc-down=Performs a pose with the sword extended upwards and outwards, similar to one of [[Link]]'s taunts. Also sets them back a little.
|image-up=MiiSwordfighterUpTauntSSB4.jpg
|image-side=MiiSwordfighterSideTauntSSB4.jpg
|image-down=MiiSwordfighterDownTauntSSB4.jpg
}}


===[[Idle pose]]s===
===[[Idle pose]]s===
Line 280: Line 218:


==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.-->
The Mii Swordfighter's initial reception was arguably the most obscure of all Mii Fighters; overall, players acknowledged that they were one of the few fighters with disjointed range and projectiles, while the sheer variance of their custom moves allowed them to have the largest amount of potential playstyles. This made them viewed as one the most flexible Mii Fighters in the early metagame, especially with smaller variants of Mii Swordfighter, who had superior mobility and frame data (albeit with a cost of some range) to allow them to play more offensively and defensively. However, all three kinds of Mii were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the ban restricting the Mii Swordfighter to a very lackluster special moveset, with a poor projectile in Gale Strike and linear recovery options, flaws which were further compounded by slow mobility, heavy lag despite their disjointed range being average at best, and a notable lack of KO moves. The ban also restricted custom Mii sizes, forcing Mii Swordfighter to stay in its default size, which notably hindered their approach approach potential, their combo potential, their recovery and their ability to run away in comparison to their smaller counterpart.
While at first the Mii's choice for custom movesets was up to a [[tournament director]]'s discretion, when custom special movesets/mii sizes began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, though in the case of the Mii Swordfighter, many would then go on to consider it to be a low-tier character (at least for their default size), mainly because of its similarities with fellow swordfighter {{SSB4|Link}}, and due to their movesets not being as impressive as initially thought. After the universal ban of custom movesets/mii sizes post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to be widely viewed as some of the worst characters in the game. For the Swordfighter, it would at first rank at the 53rd spot of the first ''4BR'' [[tier list]], then see a drop to 57th on both the second and the third (and current) tier list, with all placings ranking it as the worst kind of default Mii. However, due to its better placements than the {{SSB4|Mii Brawler}}, some professionals such as {{Sm|ZeRo}} did not think the Swordfighter should have been ranked as the worst kind of Mii, due to its strengths being decent enough compared to the Brawler, as well as having better representation in tournaments than the former Mii.
Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. Tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Swordfighter in a better spot but by exactly how much is unknown.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{| class="wikitable"
{| class="wikitable"
Line 292: Line 223:
!colspan="5"|Custom sets available
!colspan="5"|Custom sets available
|-
|-
|rowspan="4"|{{head|Mii Swordfighter|g=SSB4|s=24px}} {{SSB4|Mii Swordfighter}} || 2131 || 2111 || 2132 || 2112 || 2133
|rowspan="4"|{{head|Mii Swordfighter|g=SSB4|s=24px}} {{SSB4|Mii Swordfighter}} || 2131 || 2111 || 2132 || 2112 || 2133
|-
|-
| 2113 || 2231 || 2211 || 2232 || 2212
| 2113 || 2231 || 2211 || 2232 || 2212
Line 298: Line 229:
| 2233 || 2213 || 1332 || 1312 || 1132
| 2233 || 2213 || 1332 || 1312 || 1132
|-
|-
| colspan="2"| <center>1112</center> || 1232 || 3231 || 1212
| colspan="2"| 1112 || 1232 || 3231 || 1212
|}
|}
===Notable players===
===Notable players===
====Active====
*{{Sm|Chompy|USA}}
*{{Sm|Chompy|USA}}
*{{Sm|LeeT|USA}} - Placed 9th at [[GUMS 19]].
*{{Sm|Nyani|USA}}
*{{Sm|Nyani|USA}}
*{{Sm|Pokecheese|Canada}} - Ranked 10th on the [[Southern Ontario Power Rankings]].
 
====Inactive====
*{{Sm|Trela|USA}}
*{{Sm|Trela|USA}}


==[[Trophies]]==
===Tier placement and history===
{{Trophy/Fighter
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.-->
|name-ntsc=Mii Swordfighter
The Mii Swordfighter's initial reception was arguably the most obscure of all Mii Fighters; overall, players acknowledged that they were one of the few fighters with disjointed range and projectiles, while the sheer variance of their custom moves allowed them to have the largest amount of potential playstyles. This made them viewed as one the most flexible Mii Fighters in the early metagame. However, all three kinds of Mii were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the ban restricting the Mii Swordfighter to a very lackluster special moveset and linear recovery options. In the case of the Mii Swordfighter, many considered it to be a low-tier character, mainly because of its similarities with fellow swordfighter {{SSB4|Link}}, and had them ranking on the 53rd spot of the first ''4BR'' [[tier list]].
|name-pal=Mii Sword Fighter
 
|image-3ds=MiiSwordfighterTrophy3DS.png
While at first the Mii's choice for custom movesets was up to a [[tournament director]]'s discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players. After the universal ban of custom movesets post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to be widely viewed as some of the worst characters in the game. The Mii Swordfighter's fixed moveset, in particular, forced them to contest with low mobility, a poor projectile in Gale Strike, heavy lag despite their disjointed range being average at best, and a notable lack of KO moves. This would see the Mii Swordfighter drop to 57th on both the second and the third (and current) tier list, with all placings ranking it as the worst kind of default Mii. However, due to its better placements than the {{SSB4|Mii Brawler}}, some people such as {{Sm|ZeRo}} do not think the Swordfighter should be ranked as the worst kind of Mii, due to its strengths being decent enough compared to the Brawler, as well as having better representation in tournaments than the former Mii.
|image-wiiu=MiiSwordfighterTrophyWiiU.png
 
|mode=Classic
==Trophies==
|desc-ntsc=This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks.
 
|desc-pal=A fighter based on your Mii! The main draw of Sword Fighters is the extra reach they get thanks to their swords. On top of that, they have a lot of varied moves to choose from. Unfortunately, a lot of sword attacks have a bit of delay between pressing the button and landing the attack, so you'll need to be very careful not to leave yourself open!
:'''Mii Swordfighter''' {{flag|ntsc}} / '''Mii Sword Fighter''' {{flag|pal}}
|gamelist={{Trophy games|console1=WiiU|game1=Super Smash Bros. for Wii U}}
::{{flag|ntsc}} ''This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks.''
}}
 
{{clrl}}
::{{flag|pal}} ''A fighter based on your Mii! The main draw of Sword Fighters is the extra reach that they get thanks to their swords. On top of that, they have a lot of varied moves to choose from. Unfortunately, a lot of sword attacks have a bit of delay between pressing the button and landing the attack, so you'll need to be very careful not to leave yourself open!''
 
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}}
 
:'''Mii Swordfighter (Alt.)''' {{flag|ntsc}} / '''Mii Sword Fighter (Alt.)''' {{flag|pal}}
::{{flag|ntsc}} ''One of the Mii Swordfighter side specials actually uses a throwing disc called a chakram! How quickly you press your desired direction controls how fast and far the chakram flies and how much damage it does. Several other moves, like Skyward Slash Dash, also work in this manner.''
 
::{{flag|pal}} ''One of the Mii Sword Fighter side specials actually uses a throwing disc called a chakram! How quickly you choose a direction controls how far and fast the chakram flies, as well as the kind of damage it does. This kind of quick-aiming action also applies to other special moves, like Super Slash Dash.''
 
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}}
 
:'''Final Edge'''
::{{flag|ntsc}} ''The Mii Swordfighter will rise its sword, firing multiple shock waves forward in its Final Smash. The waves will expand outward and push foes off the screen. Walls and the ground can't stop this display of power, so this Final Smash is exceptional at taking out several rivals at the same time.''


{{Trophy/Fighter
::{{flag|pal}} ''With sword held high, Mii Sword Fighter unleashes a barrage of shock waves. They spread out in a fan pattern, dealing multiple blows to foes they touch, while also pushing them towards the edge of the screen. This Final Smash can even hit through walls and floors, making it easy to attack lots of opponents at once!''
|name-ntsc=Mii Swordfighter (Alt.)
|name-pal=Mii Sword Fighter (Alt.)
|image-3ds=MiiSwordfighterAltTrophy3DS.png
|image-wiiu=MiiSwordfighterAltTrophyWiiU.png
|mode=Alt
|desc-ntsc=One of the Mii Swordfighter side specials actually uses a throwing disc called a chakram! How quickly you press your desired direction controls how fast and far the chakram flies and how much damage it does. Several other moves, like Skyward Slash Dash, also work in this manner.
|desc-pal=One of the Mii Sword Fighter side specials actually uses a throwing disc called a chakram! How quickly you choose a direction controls how far and fast the chakram flies, as well as the kind of damage it does. This kind of quick-aiming action also applies to other special moves, like Super Slash Dash.
|gamelist={{Trophy games|console1=WiiU|game1=Super Smash Bros. for Wii U}}
}}
{{clrl}}


{{Trophy/Fighter
<center>
|name=Final Edge
<gallery>
|image=FinalEdgeTrophyWiiU.png
MiiSwordfighterTrophy3DS.png|Classic (3DS)
|desc-ntsc=The Mii Swordfighter will raise its sword, firing multiple shock waves forward in its Final Smash. The waves will expand outward and push foes off the screen. Walls and the ground can't stop this display of power, so this Final Smash is exceptional at taking out several rivals at the same time.
MiiSwordfighterAltTrophy3DS.png|Alt. (3DS)
|desc-pal=With sword held high, Mii Sword Fighter unleashes a barrage of shock waves. They spread out in a fan pattern, dealing multiple blows to foes they touch, while also pushing them towards the edge of the screen. This Final Smash can even hit through walls and floors, making it easy to attack lots of opponents at once!
MiiSwordfighterTrophyWiiU.png|Classic (Wii U)
|game=ssb4-wiiu
MiiSwordfighterAltTrophyWiiU.png|Alt. (Wii U)
}}
FinalEdgeTrophyWiiU.png|[[Final Edge]]
{{clr}}
</gallery>
</center>


==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]==
==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]==
{{main|Alternate costume (SSB4)/Mii Fighter}}
===Base game===
===Base game===
[[File:Mii Swordfighter Costumes (SSB4).png|center|1000px|Mii Swordfighter costumes]]
[[File:Mii Swordfighter Costumes (SSB4).png|center|1000px|Mii Swordfighter costumes]]
<center>
<center>
{| class="wikitable"
{| class="wikitable"
| Cybernetic Suit || Neon Suit || Ninja Outfit || Pirate Outfit || Plate Armor || Samurai Armor || Standard Outfit
| Cybernetic Suit || Ninja Outfit || Standard Outfit || Pirate Outfit || Plate Armor || Samurai Armor || Neon Suit
|}
|}
</center>
</center>
*The color of the costume depends on the Mii's original color from the Mii Maker.
*The color of the costume depends on the Mii's original color from the Mii Maker.


==={{SSB4|Downloadable content}}===
===[[Downloadable content]]===
<center>
<center>
{| class="wikitable" style="margin:1em auto 1em auto;text-align:center"
{| class="wikitable" style="margin:1em auto 1em auto;text-align:center"
Line 377: Line 312:
==Gallery==
==Gallery==
<gallery>
<gallery>
Elijah wood_ssb4.png|{{s|wikipedia|Elijah Wood}} as a Swordfighter.
SSB4 - Fighting Mii Swordfighter.png|Mii Fighting Team Swordfighter
Mii Swordfighter amiibo.png|Mii Swordfighter's [[amiibo]].
Mii Swordfighter amiibo.png|Mii Swordfighter's [[amiibo]].
SSB4 Mii Fighter Screen-1.jpg|Posing along with the other Mii Fighters.
SSB4 Mii Fighter Screen-1.jpg|Posing with a {{SSB4|Mii Brawler}} and {{SSB4|Mii Gunner}}.
SSB4 Mii Fighter Screen-3.jpg|A Swordfighter attacking {{SSB4|Little Mac}}.
SSB4 Mii Fighter Screen-3.jpg|A Swordfighter attacking {{SSB4|Little Mac}}.
SSB4 Mii Fighter Screen-4.jpg|A pair of Mii Swordfighters fighting a pair of Mii Gunners.
SSB4 Mii Fighter Screen-4.jpg|A pair of Mii Swordfighters fighting a pair of Mii Gunners.
Line 387: Line 322:
SSB4 - Mii Swordfighter Specials.jpg|Mii Swordfighters using [[Gale Strike]], [[Shuriken of Light]], and [[Chakram]].
SSB4 - Mii Swordfighter Specials.jpg|Mii Swordfighters using [[Gale Strike]], [[Shuriken of Light]], and [[Chakram]].
SSB4 - Mii vs Meta.png|Mii Swordfighter vs {{SSB4|Meta Knight}}.
SSB4 - Mii vs Meta.png|Mii Swordfighter vs {{SSB4|Meta Knight}}.
Mii swordFighter.JPG|Mii Swordfighter with a [[Captain Falcon]] helmet.
Mii_swordFighter.JPG|Mii Swordfighter with a [[Captain Falcon]] helmet.
Blade Counter (SSB4-U).JPG|Mii Swordfighter using Blade Counter in {{forwiiu}}
</gallery>
</gallery>


Line 404: Line 338:
{{SSB4Characters}}
{{SSB4Characters}}
{{Smash universe}}
{{Smash universe}}
[[Category:Mii Fighter (SSB4)| ]]
[[Category:Mii Swordfighter (SSB4)| ]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]
[[es:Espadachín Mii (SSB4)]]
[[Category:Mii Swordfighter (SSB4)| ]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: