Editing Mii Swordfighter (SSB4)

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|ranking = unranked
|ranking = unranked
}}
}}
:{{cquote|''Anyone Can Join The Battle!''|cite=Introduction Tagline}}
:{{cquote|Anyone Can Join The Battle!|cite=Introduction Tagline}}
'''Mii Swordfighters''' ({{ja|剣術タイプ|Kenjutsu Taipu}}, ''Fencing Type''), formatted as '''Mii Sword Fighters''' in the [[PAL]] version, are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Gunner}}s.
'''Mii Swordfighters''' ({{ja|剣術タイプ|Kenjutsu Taipu}}, ''Fencing Type''), known as '''Mii Sword Fighters''' in the [[PAL]] version, are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Gunner}}s.


Mii Swordfighter is unranked on the latest [[tier list]], but was 56th out of 57 on the third tier list (when only taking their default moveset and size into account), placing them in bottom tier and making them the lowest ranked newcomer along with Mii Brawler. The Mii Swordfighter has several noteworthy strengths, such as having [[disjointed]] range, respectable combo ability, and one of the game's fastest grabs. When granted access to their custom moves, they also enjoy a slew of unique and flexible tools that make them an adaptable fighter, including access to three useful disrupting [[projectile]]s, along with being the only swordsman with access to a [[reflector]] in [[Reversal Slash]].
Mii Swordfighter is unranked on the current [[tier list]], but was 56th out of 57 on the third tier list (when only taking their default moveset and size into account), placing them in bottom tier and making them the lowest ranked newcomer along with Mii Brawler. The Mii Swordfighter has several noteworthy strengths, such as having [[disjointed]] range, respectable combo ability, and one of the game's fastest grabs. When granted access to their custom moves, they also enjoy a slew of unique and flexible tools that make them an adaptable fighter, including access to three useful disrupting [[projectile]]s, along with being the only swordsman with access to a [[reflector]] in [[Reversal Slash]].


However, this versatility is made null by the banning of custom moves since [[EVO 2015]], and they are forced to contend with unimpressive mobility, surprisingly low KO power, and a laggy, unsafe moveset that creates a very poor [[approach]] both on the ground and in the air, alongside an ineffective recovery, especially vertically. This fact is further apparent due to the Mii Swordfighter being outclassed by all other swordsmen in the game; they have less range than all others, especially {{SSB4|Cloud}} and {{SSB4|Shulk}}, below-average ground movement, and considerably less power.
However, this versatility is made null by the banning of custom moves since [[EVO 2015]], and they are forced to contend with unimpressive mobility, surprisingly low KO power, and a laggy, unsafe moveset that creates a very poor [[approach]] both on the ground and in the air, alongside an ineffective recovery, especially vertically. This fact is further apparent due to the Mii Swordfighter being outclassed by all other swordsmen in the game; they have less range than all others, especially {{SSB4|Cloud}} and {{SSB4|Shulk}}, below-average ground movement, and considerably less power.
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|fsdmg=8% (wave, close), 6% (wave, far)
|fsdmg=8% (wave, close), 6% (wave, far)
|fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to {{b|Wii Fit|Final Smash}}. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range; this makes it the only move of any character that differs between versions of the game.
|fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to {{b|Wii Fit|Final Smash}}. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range; this makes it the only move of any character that differs between versions of the game.
}}
===Stats===
All stats listed in the following table assumes a default Mii of perfectly average height and weight.
{{Attributes
|cast = 58
|weight = 100
|rweight = 17-21
|dash = 1.3
|rdash = 49-55
|run = 1.5
|rrun = 38-42
|walk = 1.188
|rwalk = 19-20
|trac = 0.064
|rtrac = 12-13
|airfric = 0.0038
|rairfric = 55-56
|air = 0.96
|rair = 39-40
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.04
|raddaccel = 46-53
|gravity = 0.096
|rgravity = 19-20
|fall = 1.6
|rfall = 24-27
|ff = 2.56
|rff = 25-26
|jumpsquat = 7
|rjumpsquat = 52-57
|jumpheight = 28.299999
|rjumpheight = 51
|shorthop = 15
|rshorthop = 42-43
|djump = 28.299999
|rdjump = 47
}}
}}


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