Editing Mii Swordfighter (SSB4)

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'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|The first hit of neutral attack has less startup lag (frame 7 → 6), with its total duration subsequently reduced (FAF 20 → 19).}}
*{{buff|The first hit of neutral attack has less startup lag (frame 7 → 5), and a shorter total duration (FAF 20 → 19).}}
**{{nerf|However, its total duration was not fully compensated, giving it more ending lag.}}
*{{buff|The first hit of neutral attack has more base knockback but less knockback scaling (16 (base), 37 (scaling) → 32/20), in addition to launching opponents at different angles (85°/361° → 85°/50°/45°), improving its jab canceling potential, as well as making it connect more reliably into the second hit.}}
*{{buff|The first hit of neutral attack has more base knockback but less knockback scaling (16 (base), 37 (scaling) → 32/20), in addition to launching opponents at different angles (85°/361° → 85°/50°/45°), improving its jab canceling potential, as well as making it connect more reliably into the second hit.}}
*{{change|The second hit of neutral attack has swapped priority on its near and far hitboxes, and the far hitbox launches opponents at a slightly lower angle (100° → 96°).}}
*{{change|The second hit of neutral attack has swapped priority on its near and far hitboxes, and the far hitbox launches opponents at a slightly lower angle (100° → 96°).}}
*{{buff|The first two hits of neutral attack transition faster (frame 11 → 10).}}
*{{buff|The first two hits of neutral attack transition faster (frame 11 (both) 9 (hit 1)/10 (hit 2)).}}
*{{buff|All hits of neutral attack have received an addition hitbox inside of Mii Swordfighter and they all now always launch opponents in the direction Mii Swordfighter is facing, making all hits more reliable.}}
*{{buff|All hits of neutral attack have received an addition hitbox inside of Mii Swordfighter and they all now always launch opponents in the direction Mii Swordfighter is facing, making all hits more reliable.}}
*{{buff|Forward tilt has less ending lag (FAF 39 → 36).}}
*{{buff|Forward tilt has less ending lag (FAF 39 → 36).}}

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