Editing Mewtwo (SSBU)
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns. | REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns. | ||
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In the late metagame of ''SSB4'', Mewtwo was | In the late metagame of ''SSB4'', Mewtwo was ranked as a top tier character (specifically 10th out of 54), thanks to its combination of a potent neutral game, excellent mobility, a powerful projectile, and a dangerous combo game. Mewtwo has received a large mix of buffs and nerfs in its transition to ''Ultimate'', but despite receiving more buffs than nerfs, the latter are especially more prevalent due to the weakening of its most useful options. Because of this, Mewtwo was greatly nerfed overall. | ||
Mewtwo's largest direct nerf was to its hurtbox. | Mewtwo's largest direct nerf was to its hurtbox. Mewtwo has an additional hurtbox on its tail, which widens its hurtbox overall, making it even easier to hit and reducing the disjoint of its tail-based attacks. Considering Mewtwo is already one of the lightest characters in the game and many of its attacks utilize its long tail, this forces Mewtwo to be much more cautious with using its tail attacks, as trading with even a decently strong attack can prove fatal. Additionally, this now causes Mewtwo to be usually clipped by attacks during some situations (such as when turning around). Even after game updates later reduced its hurtbox sizes, it remains easy to hit. This worsens both its spacing and defensive game. | ||
Mewtwo has also received many nerfs to its best moves, hindering both its previously strong [[neutral game]] and combo ability. [[Shadow Ball]] now deals less shield damage, making it less viable as a zoning and pressuring option from a distance. [[/Neutral attack|Neutral attack]], as with most others, can no longer effectively [[jab cancel]], removing its wide range of previously true followups; [[/Down tilt|down tilt]] has more ending lag, which combined with the changes to knockback, impairs its combo potential and narrows Mewtwo's KO setups, especially into [[/Forward aerial|forward aerial]]. [[/Neutral aerial|Neutral aerial]] has heavily increased ending lag, a shorter duration, and much smaller hitboxes, making it less viable for covering options and removing its aerial combo potential, limiting Mewtwo to land with the move and read the opponent's trajectory accordingly. Forward aerial is slightly slower and launches at a slightly lower angle, hindering its combo ability into itself and almost completely removing its ability to initiate a deadly [[wall of pain]] at low to medium percentages. | Mewtwo has also received many nerfs to its best moves, hindering both its previously strong [[neutral game]] and combo ability. [[Shadow Ball]] now deals less shield damage, making it less viable as a zoning and pressuring option from a distance. [[/Neutral attack|Neutral attack]], as with most others, can no longer effectively [[jab cancel]], removing its wide range of previously true followups; [[/Down tilt|down tilt]] has more ending lag, which combined with the changes to knockback, impairs its combo potential and narrows Mewtwo's KO setups, especially into [[/Forward aerial|forward aerial]]. [[/Neutral aerial|Neutral aerial]] has heavily increased ending lag, a shorter duration, and much smaller hitboxes, making it less viable for covering options and removing its aerial combo potential, limiting Mewtwo to land with the move and read the opponent's trajectory accordingly. Forward aerial is slightly slower and launches at a slightly lower angle, hindering its combo ability into itself and almost completely removing its ability to initiate a deadly [[wall of pain]] at low to medium percentages. | ||