Editing Meta Knight (SSBB)
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|fsdmg=40% to trapped opponents, 18% for others | |fsdmg=40% to trapped opponents, 18% for others | ||
|fsdesc=Swings his cape out directly in front of him while shouting "Know my power!" or "Behold...". If he misses with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects (the trapping [[hitbox]] is a bit longer than the edge of the cape), characters nearby become trapped, the screen then darkens to black, and after a few seconds, Meta Knight performs a single, powerful strike, launching the trapped opponents with high, vertical knockback that can KO above 50% and ignores super armor. Any opponents who are not trapped are also attacked, but instead take about half [[damage]] and weak, upwards knockback. These slashes can also damage and even KO allies, without regarding Friendly Fire being disabled or not. The weaker slash can be avoided by dodging with correct timing. | |fsdesc=Swings his cape out directly in front of him while shouting "Know my power!" or "Behold...". If he misses with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects (the trapping [[hitbox]] is a bit longer than the edge of the cape), characters nearby become trapped, the screen then darkens to black, and after a few seconds, Meta Knight performs a single, powerful strike, launching the trapped opponents with high, vertical knockback that can KO above 50% and ignores super armor. Any opponents who are not trapped are also attacked, but instead take about half [[damage]] and weak, upwards knockback. These slashes can also damage and even KO allies, without regarding Friendly Fire being disabled or not. The weaker slash can be avoided by dodging with correct timing. | ||
}} | }} | ||