Editing Meta Knight (SSB4)

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Latest revision Your text
Line 109: Line 109:
***Hits 1 and 2 retain their range in front of Meta Knight as the far hit's larger hitbox equals out its closer placement.
***Hits 1 and 2 retain their range in front of Meta Knight as the far hit's larger hitbox equals out its closer placement.
***{{nerf|However, this also gives hit 1 slightly less range inside of Meta Knight as well as removing hits 3 and 5's ability to hit behind him.}}
***{{nerf|However, this also gives hit 1 slightly less range inside of Meta Knight as well as removing hits 3 and 5's ability to hit behind him.}}
**{{change|Every hit now has identical vertical hitbox positioning (y offset: 4.8 (hit 1)/6/11.2 (hit 2)/5.6 (hit 3)/6.4/10.4 (hit 4)/6.4/5.6 (hit 5) → 5.3 (all/y stretch: 5.2 (all)). This now gives every hit consistent vertical range, giving hits 1, 3 and 5 more vertical range but significantly reducing hits 2 and 4's vertical range.}}
**{{change|Every hit now has identical vertical hitbox positioning (y offset: 4.8 (hit 1)/6/11.2 (hit 2)/5.6 (hit 3)/6.4/10.4 (hit 4)/6.4/5.6 (hit 5) → 5.3 (all_/y stretch: 5.2 (all)). This now gives every hit consistent vertical range, giving hits 1, 3 and 5 more vertical range but significantly reducing hits 2 and 4's vertical range.}}
***{{buff|The move as a whole has much more vertical range relative to Meta Knight overall due to the far hit's larger extended hitbox.}}
***{{buff|The move as a whole has much more vertical range relative to Meta Knight overall due to the far hit's larger extended hitbox.}}
**{{nerf|The first hit and the near hitbox on every hit deals less damage (2% → 1.2%).}}
**{{nerf|The first hit and the near hitbox on every hit deals less damage (2% → 1.2%).}}

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