Editing Meta Knight (SSB4)

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**He uses the more subdued [[tripping]] sound effect generally used for realistic characters.
**He uses the more subdued [[tripping]] sound effect generally used for realistic characters.
**He does not have a hammer-based attack.
**He does not have a hammer-based attack.
*Despite [[Glide|gliding]] being removed, [http://opensa.dantarion.com/s4/mastercore3/dump/0/metaknight frame data] and [https://tcrf.net/Super_Smash_Bros._for_Wii_U/Unused_Animations#Meta_Knight animations] for gliding and related things remain in non-patched files for Meta Knight. This was likely a result of Meta Knight's data being recycled from ''Brawl''. This is also true for {{SSB4|Pit}} and his [[clone]], {{SSB4|Dark Pit}}.
*Despite [[Glide|gliding]] being removed, [http://opensa.dantarion.com/s4/mastercore3/dump/0/metaknight frame data] and [https://tcrf.net/Super Smash Bros. for Wii U/Unused Animations#Meta Knight animations] for gliding and related things remain in non-patched files for Meta Knight. This was likely a result of Meta Knight's data being recycled from ''Brawl''. This is also true for {{SSB4|Pit}} and his [[clone]], {{SSB4|Dark Pit}}.
*If one looks closely at Meta Knight's leading/left foot during his up smash, it flips around on his model during the move. This is mainly seen via slowing down time or pausing at the right time.
*If one looks closely at Meta Knight's leading/left foot during his up smash, it flips around on his model during the move. This is mainly seen via slowing down time or pausing at the right time.
*Meta Knight will grunt twice whenever he goes into his reeling animation.
*Meta Knight will grunt twice whenever he goes into his reeling animation.

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