Editing Marth (SSBU)

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==Attributes==
==Attributes==
Marth is considered to be emblematic of swordfighters; his playstyle revolves around [[spacing]] utilizing his unique signature [[tipper]] mechanic to deal high [[damage]] and [[knockback]] at a distance from his opponent. He is a low-middle [[weight]] swordfighter boasting high overall mobility, notably sporting the fastest [[walk]]ing speed in the game (tied with his [[Echo Fighter]], {{SSBU|Lucina}}), a fast [[dash]]ing speed coupled with the 6th fastest initial dash, average [[air speed]], above-average [[air acceleration]], moderate [[falling speed]], and low [[gravity]].
Marth is considered to be emblematic of swordfighters; his playstyle revolves around [[spacing]] utilizing his unique signature [[tipper]] mechanic to deal high [[damage]] and [[knockback]] at a distance from his opponent. He is a low-middle [[weight]] swordfighter boasting high overall mobility, notably sporting the fastest [[walk]]ing speed in the game (tied with his [[Echo Fighter]], {{SSBU|Lucina}}), a fast [[dash]]ing speed, average [[air speed]], above-average [[air acceleration]], moderate [[falling speed]], and low [[gravity]].


Marth's playstyle, as in of his other playable appearances, revolves around effective [[spacing]], due to his aforementioned [[tipper]] mechanic granting most of his sword attacks more [[damage]] and [[knockback]] near the tip of the sword, although he can now utilize his sourspot hitboxes more effectively for setting up combos and tech-chases due to his increased mobility and reduced landing lag on aerials, repurposing his former heavily spacing focused playstyle from ''SSB4'' into a more dynamic one that utilizes sourspots to initiate kill confirms and extend combos at higher percents to complement his efficient spacing game. His above average frame data, paired with his high mobility, grant him an effective although linear approach against characters that outrange him with longer disjoints or projectiles, whereas his multiple attacks with low startup and wide [[range]] all-around allow Marth to space around brawlers with lower range, this combination of traits permit him to adapt to different gameplans and characters.
Marth's playstyle, as in of his other playable appearances, revolves around effective [[spacing]], due to his aforementioned [[tipper]] mechanic granting most of his sword attacks more [[damage]] and [[knockback]] near the tip of the sword, although he can now utilize his sourspot hitboxes more effectively for setting up combos and tech-chases due to his increased mobility and reduced landing lag on aerials, repurposing his former heavily spacing focused playstyle from ''SSB4'' into a more dynamic one that utilizes sourspots to initiate kill confirms and extend combos at higher percents to complement his efficient spacing game. His above average frame data, paired with his high mobility, grant him an effective although linear approach against characters that outrange him with longer disjoints or projectiles, whereas his multiple attacks with low startup and wide [[range]] all-around allow Marth to space around brawlers with lower range, this combination of traits permit him to adapt to different gameplans and characters.

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