Editing Marth (SSBM)
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| Latest revision | Your text | ||
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|usname=Dolphin Slash | |usname=Dolphin Slash | ||
|usdmg=10% (startup blade & body), 13% (startup tip), 7% (leap blade & tip), 6% (leap body) | |usdmg=10% (startup blade & body), 13% (startup tip), 7% (leap blade & tip), 6% (leap body) | ||
|usdesc=A high-speed jumping uppercut slash that can be reversed before frame 6. Has many uses, but is very risky to use due to the large degree of vulnerability Marth receives if the move is whiffed. The move is easily used in the middle of a combo (though DI must be correctly read); it can be used as an alternative (instead of a down air) to finish a Ken Combo. It | |usdesc=A high-speed jumping uppercut slash that can be reversed before frame 6. Has many uses, but is very risky to use due to the large degree of vulnerability Marth receives if the move is whiffed. The move is easily used in the middle of a combo (though DI must be correctly read); it can be used as an alternative (instead of a down air) to finish a Ken Combo. It is also Marth's fastest option to punish rolls (provided he is close enough) as well as his fastest [[out of shield]] option, and can edgeguard. This attack has transcendent priority. | ||
|dsname=Counter | |dsname=Counter | ||
|dsdmg=7% | |dsdmg=7% | ||