Editing Marth (SSBM)
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| Latest revision | Your text | ||
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|utiltname=Anti-Air Slash ({{ja|アンチエアスラッシュ|Anchi Ea Surasshu}}) | |utiltname=Anti-Air Slash ({{ja|アンチエアスラッシュ|Anchi Ea Surasshu}}) | ||
|utiltdmg=Clean: 9% (blade), 12% (tip), 8% (body)<br/>Late: 10% (blade), 13% (tip), 9% (body) | |utiltdmg=Clean: 9% (blade), 12% (tip), 8% (body)<br/>Late: 10% (blade), 13% (tip), 9% (body) | ||
|utiltdesc=Swings his sword in a large arc above his head, with a large hitbox that can peg opponents behind him. This move has many varied uses; most notably, it can interrupt hasty attacks and juggle and trap opponents in conjunction with a forward smash, a neutral aerial, or an up aerial on top of platforms. It can also set up aerial combos. At high percentages, it is an effective KO move, KOing reliably at 130%+ when tippered. It can, however, have a moderate amount of lag, be riskier in neutral, and in some niche situations, be a sub-optimal move choice when | |utiltdesc=Swings his sword in a large arc above his head, with a large hitbox that can peg opponents behind him. This move has many varied uses; most notably, it can interrupt hasty attacks and juggle and trap opponents in conjunction with a forward smash, a neutral aerial, or an up aerial on top of platforms. It can also set up aerial combos. At high percentages, it is an effective KO move, KOing reliably at 130%+ when tippered. It can, however, have a moderate amount of lag, be riskier in neutral, and in some niche situations, be a sub-optimal move choice when up-aerial can achieve similar or better results, and be safer overall. | ||
|dtiltname=Low Stab ({{ja|ロースラスト|Rō Surasuto}}, ''Low Thrust'') | |dtiltname=Low Stab ({{ja|ロースラスト|Rō Surasuto}}, ''Low Thrust'') | ||
|dtiltdmg=9% (blade), 10% (tip), 8% (body) | |dtiltdmg=9% (blade), 10% (tip), 8% (body) | ||