Editing Marth (SSBB)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 291: | Line 291: | ||
|dashdmg=10% (blade), 12% (tip), 9% (body) | |dashdmg=10% (blade), 12% (tip), 9% (body) | ||
|dashdesc=A quick upward sweeping diagonal slash. Has slow startup compared to Marth's other attacks with high ending lag. | |dashdesc=A quick upward sweeping diagonal slash. Has slow startup compared to Marth's other attacks with high ending lag. | ||
|fsmashname=Dragon Killer | |fsmashname=Dragon Killer | ||
|fsmashdmg={{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|19}} | |fsmashdmg={{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|19}} | ||
|fsmashdesc=Rotates body counterclockwise with a strong arc-like swing from his head to the ground. Very fast and long ranged with the knockback of the move being stronger at the tip of the sword. | |fsmashdesc=Rotates body counterclockwise with a strong arc-like swing from his head to the ground. Very fast and long ranged with the knockback of the move being stronger at the tip of the sword. | ||
|usmashname=Justice Sword | |usmashname=Justice Sword | ||
|usmashdmg={{ChargedSmashDmgSSBB|4}} (ground), {{ChargedSmashDmgSSBB|14}} (blade), {{ChargedSmashDmgSSBB|17}} (tip) | |usmashdmg={{ChargedSmashDmgSSBB|4}} (ground), {{ChargedSmashDmgSSBB|14}} (blade), {{ChargedSmashDmgSSBB|17}} (tip) | ||
|usmashdesc=A quick, direct upward thrust. The weak grounded hit can knock nearby opponents into the main attack. When Marth hits someone at low percentages with his running up smash, it sends his opponent on a bizarre horizontal trajectory with very high base knockback. This is very effective at setting up edgeguard situations at low percentages for an early KO. | |usmashdesc=A quick, direct upward thrust. The weak grounded hit can knock nearby opponents into the main attack. When Marth hits someone at low percentages with his running up smash, it sends his opponent on a bizarre horizontal trajectory with very high base knockback. This is very effective at setting up edgeguard situations at low percentages for an early KO. | ||
Line 306: | Line 306: | ||
|fairdmg=10%/13% | |fairdmg=10%/13% | ||
|fairdesc=Does a forward vertical slash downwards. Although it has fairly low knockback when not tippered, it is very fast in both startup and ending lag. Can easily be done twice in a short hop and is useful for [[edgeguarding]] as a [[wall of pain]]. It is considered Marth's best aerial and is arguably the best forward air in the game, if not the most versatile. | |fairdesc=Does a forward vertical slash downwards. Although it has fairly low knockback when not tippered, it is very fast in both startup and ending lag. Can easily be done twice in a short hop and is useful for [[edgeguarding]] as a [[wall of pain]]. It is considered Marth's best aerial and is arguably the best forward air in the game, if not the most versatile. | ||
|bairname=About Face | |bairname=About Face | ||
|bairdmg=11%/14% | |bairdmg=11%/14% | ||
|bairdesc=Slashes the Falchion from bottom to top behind him in an inward swipe. The attack has the unusual property of turning Marth around when used in the air. | |bairdesc=Slashes the Falchion from bottom to top behind him in an inward swipe. The attack has the unusual property of turning Marth around when used in the air. |