Editing Mario Tornado

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In ''Brawl'', Mario Tornado was replaced as his [[down special move]] by [[F.L.U.D.D.]], and Mario Tornado in turn replaced Mario's old down aerial, as revealed in a [[DOJO!!]] [http://www.smashbros.com/wii/en_us/characters/mario.html#2nd update]; adding to this is that in Japanese in-depth sources, the name for the down aerial itself is still the exact same. Mario still does his signature "Yahoo!", but in a more blunt tone. The attack has a quicker animation with reduced startup (frame 7 → 5) and ending lag, while the knockback is considerably higher; in fact, it can be an effective KO move in the air, especially near the upper blast line. It does not affect Mario's falling speed, but it can slightly stop his momentum when he is knocked into the air; additionally, it no longer has any momentum of its own. It now has a landing hitbox that deals 2% damage and low set horizontal knockback, comboing effectively into certain moves. It no longer has trandescendent priority. Mario additionally no longer smiles or opens his mouth while performing the move.
In ''Brawl'', Mario Tornado was replaced as his [[down special move]] by [[F.L.U.D.D.]], and Mario Tornado in turn replaced Mario's old down aerial, as revealed in a [[DOJO!!]] [http://www.smashbros.com/wii/en_us/characters/mario.html#2nd update]; adding to this is that in Japanese in-depth sources, the name for the down aerial itself is still the exact same. Mario still does his signature "Yahoo!", but in a more blunt tone. The attack has a quicker animation with reduced startup (frame 7 → 5) and ending lag, while the knockback is considerably higher; in fact, it can be an effective KO move in the air, especially near the upper blast line. It does not affect Mario's falling speed, but it can slightly stop his momentum when he is knocked into the air; additionally, it no longer has any momentum of its own. It now has a landing hitbox that deals 2% damage and low set horizontal knockback, comboing effectively into certain moves. It no longer has trandescendent priority. Mario additionally no longer smiles or opens his mouth while performing the move.


These changes are retained for ''[[Super Smash Bros. 4]]''. However, the returning fighter {{SSB4|Dr. Mario}} retains his old down aerial while keeping the Dr. Tornado as his down special. The last hit now deals 2% less damage (7% → 5%) but has much more knockback growth (80 → 100) and the hits connect much more reliably due to decreased SDI multipliers, though the last hit is easier to escape from due to the speeding up of air dodges. The move is notorious for many combos (though most characters are capable of escaping), such as the infamous [[Ally Combo]]. The landing hit is also able to [[lock]]. Mario now opens his mouth again akin to ''Melee'', though the game retains Brawl's blunt voice clips.
These changes are retained for ''[[Super Smash Bros. 4]]''. However, the returning fighter {{SSB4|Dr. Mario}} retains his old down aerial while keeping the Dr. Tornado as his down special. The last hit now deals 2% less damage (7% → 5%) but has much more knockback growth (80 → 100) and the hits connect much more reliably due to decreased SDI multipliers, though the last hit is easier to escape from due to the speeding up of air dodges. The move is notorious for many combos (though most characters are capable of escaping), such as the infamous [[User:Iron Warrior/My take on the Ally Combo|Ally Combo]]. The landing hit is also able to [[lock]]. Mario now opens his mouth again akin to ''Melee'', though the game retains Brawl's blunt voice clips.


In ''[[Super Smash Bros. Ultimate]]'', however, the move was buffed even further. The move has increased damage on all hits for a total of 12.5%, while the move is still a deadly kill option due to no compensation on its knockback. The loop hits were improved, while the 2-frame reduction to the final hit's transition frames gives the move legitimate combo potential on the entire cast and makes it impossible to escape from in this manner. 2 frames of ending lag were added to compensate, but the move is still deemed massively buffed and arguably the best iteration of Mario's down aerial in the series.
In ''[[Super Smash Bros. Ultimate]]'', however, the move was buffed even further. The move has increased damage on all hits for a total of 12.5%, while the move is still a deadly kill option due to no compensation on its knockback. The loop hits were improved, while the 2-frame reduction to the final hit's transition frames gives the move legitimate combo potential on the entire cast and makes it impossible to escape from in this manner. 2 frames of ending lag were added to compensate, but the move is still deemed massively buffed and arguably the best iteration of Mario's down aerial in the series.

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