Editing Mario (SSBM)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 24: Line 24:
Unfortunately, Mario's negatives largely offset his positives. He has few reliable finishers, with most moves being low-power combo tools that rely on edgeguarding to take stocks, His recovery is also predictable and short, (although he can extend it with tech, this is too difficult to be practical) which leaves him vulnerable to being gimped. His mediocre [[range]] leaves him with little counterplay to characters with [[disjoint]]ed hitboxes, and Mario's [[Fireball]]s aren't a sufficient compromise when landing aerials and grabs offers such high payoff.  
Unfortunately, Mario's negatives largely offset his positives. He has few reliable finishers, with most moves being low-power combo tools that rely on edgeguarding to take stocks, His recovery is also predictable and short, (although he can extend it with tech, this is too difficult to be practical) which leaves him vulnerable to being gimped. His mediocre [[range]] leaves him with little counterplay to characters with [[disjoint]]ed hitboxes, and Mario's [[Fireball]]s aren't a sufficient compromise when landing aerials and grabs offers such high payoff.  


Overall, while Mario possesses an equal amount of weaknesses as positives, he has disadvantageous matchups against higher tiered characters, especially against those who can outrange and/or edgeguard him, greatly limiting his potential in competitive play. Very early on, Mario was considered to be among the best characters in the game, but as the metagame developed, Mario's reception would drop to only being merely average at best - especially in contrast to his clones. Despite being overshadowed by them, and even said clones often being deemed nonviable at top-level play, Mario has been able to place well in notable tournaments thanks to the efforts of players such as {{Sm|пooп}}, {{Sm|Mango}}, and prior to his ban, {{Sm|A Rookie}}.
Overall, while Mario possesses an equal amount of weaknesses as positives, he has disadvantageous matchups against higher tiered characters, especially against those who can outrange and/or edgeguard him, greatly limiting his potential in competitive play. Very early on, Mario was considered to be among the best characters in the game, but as the metagame developed, Mario's reception would drop to only being merely average at best - especially in contrast to his clones. Despite being overshadowed by them, and even said clones often being deemed not viable at top-level play, Mario has been able to place well in notable tournaments thanks to the efforts of players such as {{Sm|пooп}}, {{Sm|Mango}}, and prior to his ban, {{Sm|A Rookie}}.


==Attributes==
==Attributes==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: