Editing Mario (SSBM)
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Unfortunately, Mario's negatives largely offset his positives. He has few reliable finishers, with most moves being low-power combo tools that rely on edgeguarding to take stocks, His recovery is also predictable and short, (although he can extend it with tech, this is too difficult to be practical) which leaves him vulnerable to being gimped. His mediocre [[range]] leaves him with little counterplay to characters with [[disjoint]]ed hitboxes, and Mario's [[Fireball]]s aren't a sufficient compromise when landing aerials and grabs offers such high payoff. | Unfortunately, Mario's negatives largely offset his positives. He has few reliable finishers, with most moves being low-power combo tools that rely on edgeguarding to take stocks, His recovery is also predictable and short, (although he can extend it with tech, this is too difficult to be practical) which leaves him vulnerable to being gimped. His mediocre [[range]] leaves him with little counterplay to characters with [[disjoint]]ed hitboxes, and Mario's [[Fireball]]s aren't a sufficient compromise when landing aerials and grabs offers such high payoff. | ||
Overall, while Mario possesses an equal amount of weaknesses as positives, he has disadvantageous matchups against higher tiered characters, especially against those who can outrange and/or edgeguard him, greatly limiting his potential in competitive play. Very early on, Mario was considered to be among the best characters in the game, but as the metagame developed, Mario's reception would drop to only being merely average at best - especially in contrast to his clones. Despite being overshadowed by them, and even said clones often being deemed | Overall, while Mario possesses an equal amount of weaknesses as positives, he has disadvantageous matchups against higher tiered characters, especially against those who can outrange and/or edgeguard him, greatly limiting his potential in competitive play. Very early on, Mario was considered to be among the best characters in the game, but as the metagame developed, Mario's reception would drop to only being merely average at best - especially in contrast to his clones. Despite being overshadowed by them, and even said clones often being deemed not viable at top-level play, Mario has been able to place well in notable tournaments thanks to the efforts of players such as {{Sm|пooп}}, {{Sm|Mango}}, and prior to his ban, {{Sm|A Rookie}}. | ||
==Attributes== | ==Attributes== | ||