Editing Mario (SSBM)

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As in ''Super Smash Bros.'', Charles Martinet's portrayal of Mario from ''{{s|mariowiki|Super Mario 64}}'' was re-purposed for ''Melee'', with the ones used in the previous ''Smash'' title returning alongside new ones.
As in ''Super Smash Bros.'', Charles Martinet's portrayal of Mario from ''{{s|mariowiki|Super Mario 64}}'' was re-purposed for ''Melee'', with the ones used in the previous ''Smash'' title returning alongside new ones.


Mario is ranked 15th out of 26 on the current tier list, placing him in the C+ tier. This is very similar to his previous ranking in ''Smash 64'', where he is ranked 7th out of 12. It also puts him three places lower than his younger brother, {{SSBM|Luigi}}, and two places lower than his clone, {{SSBM|Dr. Mario}}. Like in ''Smash 64'', Mario acts as a well-rounded character, with average attributes for the most part. He has impressive [[combo]] abilities due to a variety of weak but fast attacks. He also packs a very versatile [[grab]] game: his powerful [[back throw]] can [[KO]] most opponents, while his [[up throw|up]] and [[down throw]]s can start or extend combos and [[chain-grab]]s. Mario also has a solid [[edgeguarding]] game, with fast, active aerials, and a [[Cape|side special]] that can easily and efficiently [[gimp]] almost any [[recovery]].  
Mario is ranked 15th out of 26 on the current tier list, placing him in the C+ tier. This is very similar to his previous ranking in ''Smash 64'', where he is ranked 7th out of 12. It also puts him three places lower than his younger brother, {{SSBM|Luigi}}, and two places lower than his clone, {{SSBM|Dr. Mario}}. Like in ''Smash 64'', Mario acts as a well-rounded character, with average attributes for the most part. He has impressive [[combo]] abilities due to a variety of weak but fast attacks. He also packs a very versatile [[grab]] game: his powerful [[back throw]] can [[KO]] most opponents with ease, while his [[up throw|up]] and [[down throw]]s can start or extend combos and [[chain-grab]]s. Mario also has a solid [[edgeguarding]] game, with fast, active aerials, and a [[Cape|side special]] that can easily and efficiently [[gimp]] almost any [[recovery]].  


Unfortunately, Mario's negatives largely offset his positives. He has few reliable finishers, with most moves being low-power combo tools that rely on edgeguarding to take stocks, His recovery is also predictable and short, (although he can extend it with tech, this is too difficult to be practical) which leaves him vulnerable to being gimped. His mediocre [[range]] leaves him with little counterplay to characters with [[disjoint]]ed hitboxes, and Mario's [[Fireball]]s aren't a sufficient compromise when landing aerials and grabs offers such high payoff.  
Unfortunately, Mario's negatives largely offset his positives. He has few reliable finishers, with most moves being low-power combo tools that rely on edgeguarding to take stocks, His recovery is also predictable and short, (although he can extend it with tech, this is too difficult to be practical) which leaves him vulnerable to being gimped. His mediocre [[range]] leaves him with little counterplay to characters with [[disjoint]]ed hitboxes, and Mario's [[Fireball]]s aren't a sufficient compromise when landing aerials and grabs offers such high payoff.  

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