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'''Mario''' ({{ja|マリオ|Mario}}, ''Mario'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was shown at the [[E3]] 2006 trailer for the game, alongside {{SSBB|Link}}, {{SSBB|Kirby}}, and {{SSBB|Pikachu}}, all of whom also appeared with him in ''[[Super Smash Bros. Melee]]'' and the original ''[[Super Smash Bros.]]'' | '''Mario''' ({{ja|マリオ|Mario}}, ''Mario'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was shown at the [[E3]] 2006 trailer for the game, alongside {{SSBB|Link}}, {{SSBB|Kirby}}, and {{SSBB|Pikachu}}, all of whom also appeared with him in ''[[Super Smash Bros. Melee]]'' and the original ''[[Super Smash Bros.]]'' | ||
{{s|mariowiki|Charles Martinet}} reprises his role as Mario in all | {{s|mariowiki|Charles Martinet}} reprises his role as Mario in all regions of ''Brawl''; rather than re-purposing his portrayal from ''Super Mario 64'' as in previous games, Martinet provides new voice clips that mimic the ones he recorded for ''{{s|mariowiki|Super Mario Galaxy}}''. | ||
Mario is ranked 31st out of 38 on the current [[tier list]], the top position of F tier. This is a considerable drop from his previous placement in ''Melee'', where he was ranked 15th out of 26, and his worst placement in the series to date. Mario possesses fast, low-lag attacks throughout his moveset, as well as strong [[combo]] capabilities, with his [[up tilt]] and [[up aerial]] being especially good [[juggle]]rs on their own that can set up for followup attacks. Additionally, Mario possesses a variety of utility-centric specials to deal with various situations. | Mario is ranked 31st out of 38 on the current [[tier list]], the top position of F tier. This is a considerable drop from his previous placement in ''Melee'', where he was ranked 15th out of 26, and his worst placement in the series to date. Mario possesses fast, low-lag attacks throughout his moveset, as well as strong [[combo]] capabilities, with his [[up tilt]] and [[up aerial]] being especially good [[juggle]]rs on their own that can set up for followup attacks. Additionally, Mario possesses a variety of utility-centric specials to deal with various situations. | ||
The early notion of Mario being a dominant fighter in ''Melee'', leading to deliberate nerfs, combined with major indirect nerfs by ''Brawl''{{'}}s slow-paced metagame, caused Mario to transition very badly between games. Despite having many moves that lend themselves well to combos, he struggles to rack up damage due to many strings being invalidated by [[hitstun canceling]]. | The early notion of Mario being a dominant fighter in ''Melee'', leading to deliberate nerfs, combined with major indirect nerfs by ''Brawl''{{'}}s slow-paced metagame, caused Mario to transition very badly between games. Despite having many moves that lend themselves well to combos, he struggles to rack up damage due to many strings being invalidated by [[hitstun canceling]]. What's more, Mario possesses poor [[KO]] potential: Having no strong KO options outside of mediocre [[smash attack]]s), which when combined with the existence of [[stale-move negation]] and [[momentum canceling]], makes it highly unlikely for him to score a KO, forcing him to keep his finishers fresh to take the stock, which is very hard to do since he has so few options. These factors not only make it tough for Mario to get kills, but also make it difficult to get enemies to kill percent in the 1st place. Furthermore, he has poor [[reach]] with nearly every attack, and his main projectile, while solid, isn't good enough to compensate, giving him problems dealing with long-ranged characters (such as {{SSBB|Marth}}). Finally, Mario is easily gimped in spite of a decent air-stalling tool thanks to the predictable trajectory of his [[recovery]] and its susceptibility to [[edgehogging]]. | ||
Overall, Mario's underwhelming positives and abysmal synergy with ''Brawl''{{'}}s mechanics result in poor [[matchup]]s, insignificant representation, and terrible [[tournament]] results. However, that hasn't stopped dedicated mains like {{Sm|Boss}} and {{Sm|Irios}} from placing highly on occasion, and Mario's competitive reception is noticeably softer in Japan, where | Overall, Mario's underwhelming positives and abysmal synergy with ''Brawl''{{'}}s mechanics result in poor [[matchup]]s, insignificant representation, and terrible [[tournament]] results. However, that hasn't stopped dedicated mains like {{Sm|Boss}} and {{Sm|Irios}} from placing highly on occasion, and Mario's competitive reception is noticeably softer in Japan, where Mario is ranked 25th out of 36 in the middle of D tier. | ||
==Attributes== | ==Attributes== | ||
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|victory-desc=A cover of the "Level Completed" music from ''Super Mario Bros.'' | |victory-desc=A cover of the "Level Completed" music from ''Super Mario Bros.'' | ||
|desc-up=Makes fire explode from his palm and strikes a pose. | |desc-up=Makes fire explode from his palm and strikes a pose. | ||
|desc-left=Winds up for a punch and steps forward while punching in front of the screen. (Similar to his smash attack in | |desc-left=Winds up for a punch and steps forward while punching in front of the screen. (Similar to his smash attack in ''Super Smash Bros.'') | ||
|desc-right=Does a short spin-jump and lands in a strong-man pose. (His "character chosen" animation in | |desc-right=Does a short spin-jump and lands in a strong-man pose. (His "character chosen" animation in ''Super Smash Bros.'') | ||
|char=Mario}} | |char=Mario}} | ||
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
*{{Sm|Boss|USA}} - While better known for being considered the best {{SSBB|Luigi}} | *{{Sm|Boss|USA}} - While better known for being considered the best {{SSBB|Luigi}} in ''Brawl'', he also frequently used Mario at high-level tournaments and was considered one of the best Mario players in ''Brawl''. Boss' 9th place finish at {{Trn|Viridian City 6}} and 17th place finish at {{Trn|Apex 2009}} and {{Trn|MLG Columbus 2010}} using Mario alongside Luigi are the best major placements anyone has ever achieved playing Mario in any capacity. | ||
*{{Sm|Irios|France}} - The best Mario player in [[Europe]] and possibly the best Mario player in the world during ''Brawl'''s competitive life. Irios most notably placed 5th at both {{Trn|Bushido Impact 9}} and {{Trn|Bushido Nibaï Impact III}} using solo Mario, the former being one of the largest European ''Brawl'' tournaments, and has defeated {{Sm|Mr. R}}. | *{{Sm|Irios|France}} - The best Mario player in [[Europe]] and possibly the best Mario player in the world during ''Brawl'''s competitive life. Irios most notably placed 5th at both {{Trn|Bushido Impact 9}} and {{Trn|Bushido Nibaï Impact III}} using solo Mario, the former being one of the largest European ''Brawl'' tournaments, and has defeated {{Sm|Mr. R}}. | ||
*{{Sm|KirinBlaze|USA}} - Dual mained Mario with {{SSBB|Link}}, and was one of the very few well-renowned Mario mains in ''Brawl''. KirinBlaze's most notable results were placing 33rd at {{Trn|MLG Raleigh 2010}} and {{Trn|Pound V}}, which are the only times aside from Boss' aforementioned placings that someone has placed top 64 at a ''Brawl'' supermajor or major using Mario in any capacity. | *{{Sm|KirinBlaze|USA}} - Dual mained Mario with {{SSBB|Link}}, and was one of the very few well-renowned Mario mains in ''Brawl''. KirinBlaze's most notable results were placing 33rd at {{Trn|MLG Raleigh 2010}} and {{Trn|Pound V}}, which are the only times aside from Boss' aforementioned placings that someone has placed top 64 at a ''Brawl'' supermajor or major using Mario in any capacity. | ||
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Since the very beginning of ''Brawl'' competitive play, Mario has always been viewed by competitive players as a non-viable low tier character; as such, he never experienced a period of positive competitive prospects. Although Mario's own attributes were only slightly [[nerf]]ed from ''Melee'', players immediately noticed that his comparatively standard abilities failed to standout against the many overpowered newcomers added to ''Brawl''. Mario was additionally more severely hindered by the new [[hitstun cancelling]] mechanics than most other characters, due to his heavy reliance on [[combo]]s to compensate for his lackluster damage-per-hit, as well as having very few KO options also making him more relatively hindered by the much more severe [[staling]] mechanics. These traits kept Mario from being viable even in the early stages of competitive ''Brawl''. | Since the very beginning of ''Brawl'' competitive play, Mario has always been viewed by competitive players as a non-viable low tier character; as such, he never experienced a period of positive competitive prospects. Although Mario's own attributes were only slightly [[nerf]]ed from ''Melee'', players immediately noticed that his comparatively standard abilities failed to standout against the many overpowered newcomers added to ''Brawl''. Mario was additionally more severely hindered by the new [[hitstun cancelling]] mechanics than most other characters, due to his heavy reliance on [[combo]]s to compensate for his lackluster damage-per-hit, as well as having very few KO options also making him more relatively hindered by the much more severe [[staling]] mechanics. These traits kept Mario from being viable even in the early stages of competitive ''Brawl''. | ||
On the [[List of SSBB tier lists (NTSC)| | On the [[List of SSBB tier lists (NTSC)|Brawl Back Room's tier lists]], Mario was never ranked higher than 27th on the second tier list, and he would then be consistently ranked in 31st place on all subsequent tier lists, remaining eternally in the low tiers. Mario's competitive viability never improved in ''Brawl'', with only a few players maining Mario and even fewer playing him at a high level, resulting in very low representation in tournaments and similarly poor results. In [[low tier tournament]]s, however, Mario is one of the most successful characters, as players can easily pick him up due to his low learning curve and play him to a reasonably competent degree. Along with this, Mario performs reasonably well against other low tier characters, including a few positive [[matchup]]s against those who are lower-tiered than him. This kept Mario from ever dropping further in the tier list, but with his inability to viably compete against the majority of the cast ranked above him, and the lack of any competitive breakthroughs for Mario leading to a stagnant [[metagame]], he could never rise any further on the tier list and never became a relevant character in competitive ''Brawl''. | ||
==In Solo Modes== | ==In Solo Modes== | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
Mario's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with | Mario's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Mario. | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
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*In earlier pre-release footages of ''Brawl'', Mario still had his upscaled ''Super Mario 64'' voice clips used in ''Melee'', presumably as a placeholder. In fact, his voice clips from the final game did not appear until the [[Snake (SSBB)#Trailers|gameplay trailer]] of {{SSBB|Snake}}. | *In earlier pre-release footages of ''Brawl'', Mario still had his upscaled ''Super Mario 64'' voice clips used in ''Melee'', presumably as a placeholder. In fact, his voice clips from the final game did not appear until the [[Snake (SSBB)#Trailers|gameplay trailer]] of {{SSBB|Snake}}. | ||
*Despite being tied with Kirby for being playable in more levels of The Subspace Emissary than any other character, being playable in 9 levels, it is possible to never play as Mario at any time, as the player always has other characters available. | *Despite being tied with Kirby for being playable in more levels of The Subspace Emissary than any other character, being playable in 9 levels, it is possible to never play as Mario at any time, as the player always has other characters available. | ||
*Mario, {{SSBB|Bowser}}, {{SSBB|Ganondorf}} and {{SSBB|Link}} are the only returning characters in ''Brawl'' to have at least one completely different [[special move]]. In this case, Mario's down special move is changed. Additionally, Mario is the only character to have a special move from a previous game | *Mario, {{SSBB|Bowser}}, {{SSBB|Ganondorf}} and {{SSBB|Link}} are the only returning characters in ''Brawl'' to have at least one completely different [[special move]]. In this case, Mario's down special move is changed. Additionally, Mario is the only character to have a [[Mario Tornado|special move]] from a previous game turned into a normal in ''Brawl''. | ||
==External links== | ==External links== | ||