Editing Mario (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 268: Line 268:
'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
{{UpdateList/1.0.8|char=Mario}}
{{UpdateList/1.0.8|char=Mario}}
==Changes from ''Brawl''==
Mario has been significantly [[buff]]ed from ''Brawl'' to ''SSB4'', given that he was a low-tier character. He is considerably more nimble and stronger than in past games, as well as being more capable of comboing and KOing. His reach is somewhat greater as well. The only true nerf Mario seems to suffer from is an overall decrease in damage output. However, the large aforementioned buffs to his maneuverability, knockback, and comboing makes this nerf largely negligible. Also, with the general nerf/rebalance to most characters with disjointed hitboxes (such as Marth), who were a large threat to Mario in ''Brawl'', Mario can now handle them more easily and last longer against them, although they are still a potential threat that Mario players should still be wary of. Furthermore, the change to the ledge mechanics makes his linear recovery harder to edgeguard. Lastly, in tournaments and other situations where custom specials are available, his edgeguarding game is improved further with tools such as Fast [[Fireball]] Gust [[Cape]], and High-Pressure F.L.U.D.D. Overall, Mario's intended role as the most "well-equipped" character appears to have been restored, and even improved with his excellent aerial mobility and edgeguarding capabilities.
===Aesthetics===
*{{change|Instead of the more realistic look he had in ''[[Brawl]]'', Mario has a more cartoonish and sleeker look that more closely resembles his appearances in the ''{{uv|Mario}}'' games. His clothes are more brightly colored, and the seams in his overalls are much less accentuated. His proportions are more inline with recent 3D ''Mario'' games such as ''Super Mario Galaxy'' and ''Super Mario 3D World''. For example, his head is smaller than it was in ''Brawl'' to fit with these proportions.}}
*{{change|The sound Mario's up taunt makes is similar to the sound heard when obtaining a power-up in the recent ''Mario'' games.}}
*{{change|When a Fireball hits a foe, the sound effect when an enemy is defeated in ''Super Mario Bros.'' plays.}}
*{{change|Fireballs looks more realistic, with smoke and ashes coming out of the flames. The same thing applies with the Mario Finale.}}
*{{change|Hitting with the Cape now makes a sound effect akin to Mario spinning his cape in ''Super Mario World'', but at a faster and higher-pitched sound.}}
*{{change|Super Jump Punch makes a slightly higher-pitched ding on the last hit.}}
*{{change|The coins from the Super Jump Punch are now 3D and designed closer to the Star Coins from the ''[[mariowiki:New Super Mario Bros.|New Super Mario Bros.]]'' series.}}
*{{change|After using or fully charging [[F.L.U.D.D.]], it does not stay on his back.}}
===Attributes===
*{{change|Mario's chest faces the foreground regardless of whether he's facing left or right.}}
*{{buff|Mario has significantly increased air speed (going from 0.94 to an incredibly fast 1.15), with it now being the sixth fastest in ''SSB4''.}}
*{{buff|Mario jumps higher.}}
*{{buff|Mario dashes slightly faster (1.5 → 1.6).}}
*{{change|Mario's [[falling speed]] has been increased (1.28 → 1.5) making him more vulnerable to juggling but slightly increasing his vertical endurance.}}
*{{nerf|Mario's traction has been significantly decreased (0.6 → 0.45), now being tied for the 10th worst instead of being tied for 11th best in ''Brawl''. This makes it harder for him to punish OoS.}}
===Ground attacks===
*{{nerf|Jab, forward tilt, up tilt, and dash attack deal less damage (9%, 8%, 7%, and 9/7% → 8%, 7%, 5%, and 8/6% respectively).}}
*{{buff|Down tilt has much less ending lag, allowing it to be a close range spacer and combo move.}}
*{{buff|Up tilt has had its knockback severely reduced, increasing its comboing and juggling ability, able to deal around 20% damage on most characters if used repeatedly.}}
*{{nerf|Due to its reduced knockback, up tilt is no longer a reliable KO move.}}
*{{buff|[[Forward smash]] has a larger blast radius, giving it a larger hitbox. It also has slightly more knockback growth (90 → 99).}}
*{{buff|[[Up smash]] has slightly more knockback growth (90 → 94).}}
*{{buff|[[Down smash]]'s back hit has much stronger knockback growth (75 → 100) but less base knockback (35 → 30) making it overall stronger at K.O. percents.}}
*{{nerf|Down smash's front hit deals much less damage (15% → 10%) and can no longer K.O. under 150% unless used near the edge.}}
===Aerial attacks===
*{{buff|[[Forward aerial]] is faster and deals more damage (13% → 14%).}}
*{{buff|Forward aerial has increased base knockback (20 base → 32 base).}}
*{{buff|Back aerial is much easier to use for a [[wall of pain]] due to Mario's much faster air speed and high jump.}}
*{{buff|Up aerial angle change from 55 degrees to 75 degrees which makes it a much better combo move.}}
*{{nerf|Neutral, down, up and back aerials deal less damage (10%, 12%, 11%, and 12% → 8%, 10%, 7%, and 10% respectively).}}
*{{nerf|Back and up aerials have 2 more frames of landing lag (10 -> 12 frames).}}
*{{buff|The hits of [[Mario Tornado]] link to one another drastically better than in ''Brawl''. The final hit also deals significantly more knockback, being able to KO opponents at over 100% near the upper blast line.}}
===Throws/other attacks===
*{{change|Mario now grabs with one hand as opposed to two (he still uses both hands during his pummel, however).}}
*{{buff|Mario's grab range is slightly better.}}
*{{nerf|All throws deal 1% less damage.}}
*{{nerf|Since [[back throw]] does 1% less damage this makes it weaker despite its slightly increased growth (63 → 66).}}
*{{buff|Down throw has drastically less base knockback (75 → 40), allowing it to combo into other moves more reliably at lower percentages, most infamously up tilt.}}
*{{nerf|Down throw angle changed from 80 to 68 degrees and has much more knockback growth (40 → 90) making it send away and followups less reliable at higher percents.}}
===Special moves===
*{{buff|[[Fireball]]s have higher falling speed, allowing them to hit the ground faster. They also travel significantly further in the air.}}
*{{nerf|Fireballs come out on frame 16 instead of 13, have more ending lag, and its damage relies on distance rather than consistently doing 5%.}}
*{{nerf|[[Cape]] deals slightly less damage and gives less lift in the air.}}
*{{nerf|Mario's means of approach with Cape are hindered by the lack of Cape Gliding.}}
*{{buff|Mario can dash over an edge and grab it right after flinging Cape if timed correctly.}}
*{{buff|[[Super Jump Punch]] gains more recovery distance.}}
*{{buff|[[F.L.U.D.D.]] has increased range and push force.}}
*{{buff|[[Mario Finale]] does more damage than in ''Brawl''.}}
*{{buff|Mario Finale's startup also dramatically slows opponents down making it much easier to land the attack especially in close range.}}
===Update history===
'''{{GameIcon|ssb4-3ds}} 1.0.4'''
*{{nerf|Up tilt damage|6.3%|5.5%}}


==Moveset==
==Moveset==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: