Editing Mario (SSB4)
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**{{nerf|The aerial version's far hitbox is smaller (8.5u → 7.5u).}} | **{{nerf|The aerial version's far hitbox is smaller (8.5u → 7.5u).}} | ||
**{{nerf|It momentarily gives the opponent [[super armor]] after it hits them, decreasing its ability to KO early.}} | **{{nerf|It momentarily gives the opponent [[super armor]] after it hits them, decreasing its ability to KO early.}} | ||
**{{nerf|It gives Mario less lift in the air (0.5 → 0.3 (vertical momentum), 0.029 → 0.031 (gravity), 0.9 → 1 (falling speed) | **{{nerf|It gives Mario less lift in the air (0.5 → 0.3 (vertical momentum), 0.029 → 0.031 (gravity), 0.9 → 1 (falling speed)), meaning it can no longer be used for recovering aside from stalling his descent.}} | ||
***{{nerf|When combined with Mario's increased falling speed/gravity, this effectively removes [[Edge Cape-cancel|Edge Cape-cancelling]].}} | ***{{nerf|When combined with Mario's increased falling speed/gravity, this effectively removes [[Edge Cape-cancel|Edge Cape-cancelling]].}} | ||
**{{nerf|The removal of [[edge momentum shifting]] has significantly hindered Cape's utility; removing its use as an approach option and hindering its edgeguarding potential.}} | **{{nerf|The removal of [[edge momentum shifting]] has significantly hindered Cape's utility; removing its use as an approach option and hindering its edgeguarding potential.}} | ||